Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm3/src/PrimaryG 26 /// \file electromagnetic/TestEm3/src/PrimaryGeneratorAction.cc 27 /// \brief Implementation of the PrimaryGenera 27 /// \brief Implementation of the PrimaryGeneratorAction class 28 // 28 // 29 // 29 // 30 //....oooOO0OOooo........oooOO0OOooo........oo 30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 32 33 #include "PrimaryGeneratorAction.hh" 33 #include "PrimaryGeneratorAction.hh" 34 34 >> 35 #include "PrimaryGeneratorMessenger.hh" 35 #include "DetectorConstruction.hh" 36 #include "DetectorConstruction.hh" 36 #include "HistoManager.hh" 37 #include "HistoManager.hh" 37 #include "PrimaryGeneratorMessenger.hh" << 38 38 39 #include "G4Event.hh" 39 #include "G4Event.hh" 40 #include "G4ParticleDefinition.hh" << 41 #include "G4ParticleGun.hh" 40 #include "G4ParticleGun.hh" 42 #include "G4ParticleTable.hh" 41 #include "G4ParticleTable.hh" >> 42 #include "G4ParticleDefinition.hh" 43 #include "G4SystemOfUnits.hh" 43 #include "G4SystemOfUnits.hh" 44 #include "Randomize.hh" 44 #include "Randomize.hh" 45 45 46 //....oooOO0OOooo........oooOO0OOooo........oo 46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 47 47 48 PrimaryGeneratorAction::PrimaryGeneratorAction << 48 PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* det) >> 49 :G4VUserPrimaryGeneratorAction(), >> 50 fParticleGun(0), >> 51 fDetector(det), >> 52 fRndmBeam(0.), >> 53 fGunMessenger(0) 49 { 54 { 50 G4int n_particle = 1; 55 G4int n_particle = 1; 51 fParticleGun = new G4ParticleGun(n_particle) << 56 fParticleGun = new G4ParticleGun(n_particle); 52 SetDefaultKinematic(); 57 SetDefaultKinematic(); 53 << 58 54 // create a messenger for this class << 59 //create a messenger for this class 55 fGunMessenger = new PrimaryGeneratorMessenge 60 fGunMessenger = new PrimaryGeneratorMessenger(this); 56 } 61 } 57 62 58 //....oooOO0OOooo........oooOO0OOooo........oo 63 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 59 64 60 PrimaryGeneratorAction::~PrimaryGeneratorActio 65 PrimaryGeneratorAction::~PrimaryGeneratorAction() 61 { 66 { 62 delete fParticleGun; 67 delete fParticleGun; 63 delete fGunMessenger; 68 delete fGunMessenger; 64 } 69 } 65 70 66 //....oooOO0OOooo........oooOO0OOooo........oo 71 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 67 72 68 void PrimaryGeneratorAction::SetDefaultKinemat 73 void PrimaryGeneratorAction::SetDefaultKinematic() 69 { 74 { 70 G4ParticleTable* particleTable = G4ParticleT 75 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); 71 G4String particleName; 76 G4String particleName; 72 G4ParticleDefinition* particle = particleTab << 77 G4ParticleDefinition* particle >> 78 = particleTable->FindParticle(particleName="e-"); 73 fParticleGun->SetParticleDefinition(particle 79 fParticleGun->SetParticleDefinition(particle); 74 fParticleGun->SetParticleMomentumDirection(G << 80 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.)); 75 fParticleGun->SetParticleEnergy(1. * GeV); << 81 fParticleGun->SetParticleEnergy(1.*GeV); 76 G4double position = -0.5 * (fDetector->GetWo << 82 G4double position = -0.5*(fDetector->GetWorldSizeX()); 77 fParticleGun->SetParticlePosition(G4ThreeVec << 83 fParticleGun->SetParticlePosition(G4ThreeVector(position,0.*cm,0.*cm)); 78 } 84 } 79 85 80 //....oooOO0OOooo........oooOO0OOooo........oo 86 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 81 87 82 void PrimaryGeneratorAction::GeneratePrimaries 88 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 83 { 89 { 84 // this function is called at the begining o << 90 //this function is called at the begining of event 85 // 91 // 86 // randomize the beam, if requested. << 92 //randomize the beam, if requested. 87 if (fRndmBeam > 0.) { << 93 if (fRndmBeam > 0.) 88 G4ThreeVector oldPosition = fParticleGun-> << 94 { 89 G4double rbeam = 0.5 * (fDetector->GetCalo << 95 G4ThreeVector oldPosition = fParticleGun->GetParticlePosition(); 90 G4double x0 = oldPosition.x(); << 96 G4double rbeam = 0.5*(fDetector->GetCalorSizeYZ())*fRndmBeam; 91 G4double y0 = oldPosition.y() + (2 * G4Uni << 97 G4double x0 = oldPosition.x(); 92 G4double z0 = oldPosition.z() + (2 * G4Uni << 98 G4double y0 = oldPosition.y() + (2*G4UniformRand()-1.)*rbeam; 93 fParticleGun->SetParticlePosition(G4ThreeV << 99 G4double z0 = oldPosition.z() + (2*G4UniformRand()-1.)*rbeam; 94 fParticleGun->GeneratePrimaryVertex(anEven << 100 fParticleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0)); 95 fParticleGun->SetParticlePosition(oldPosit << 101 fParticleGun->GeneratePrimaryVertex(anEvent); 96 } << 102 fParticleGun->SetParticlePosition(oldPosition); 97 else << 103 } 98 fParticleGun->GeneratePrimaryVertex(anEven << 104 else fParticleGun->GeneratePrimaryVertex(anEvent); 99 } 105 } 100 106 101 //....oooOO0OOooo........oooOO0OOooo........oo 107 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 108 102 109