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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm1/include/Step << 26 // $Id: StepMax.hh,v 1.7 2006/06/29 16:52:11 gunter Exp $ 27 /// \brief Definition of the StepMax class << 27 // GEANT4 tag $Name: geant4-09-02-patch-04 $ 28 // << 29 // 28 // 30 //....oooOO0OOooo........oooOO0OOooo........oo 29 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oo 30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 31 33 #ifndef StepMax_h 32 #ifndef StepMax_h 34 #define StepMax_h 1 33 #define StepMax_h 1 35 34 >> 35 #include "globals.hh" >> 36 #include "G4VDiscreteProcess.hh" 36 #include "G4ParticleDefinition.hh" 37 #include "G4ParticleDefinition.hh" 37 #include "G4Step.hh" 38 #include "G4Step.hh" 38 #include "G4VDiscreteProcess.hh" << 39 39 #include "globals.hh" << 40 #include "DetectorConstruction.hh" 40 41 41 class StepMaxMessenger; 42 class StepMaxMessenger; 42 43 43 //....oooOO0OOooo........oooOO0OOooo........oo 44 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 44 45 45 class StepMax : public G4VDiscreteProcess 46 class StepMax : public G4VDiscreteProcess 46 { 47 { 47 public: << 48 public: 48 StepMax(const G4String& processName = "Use << 49 ~StepMax(); << 50 49 51 G4bool IsApplicable(const G4ParticleDefini << 50 StepMax(const G4String& processName = "UserStepMax"); >> 51 ~StepMax(); 52 52 53 void SetMaxStep(G4double); << 53 G4bool IsApplicable(const G4ParticleDefinition&); 54 54 55 G4double GetMaxStep() { return fMaxCharged << 55 void SetStepMax(G4int, G4double); 56 56 57 G4double PostStepGetPhysicalInteractionLen << 57 G4double GetStepMax(G4int k) {return stepMax[k];}; 58 << 59 58 60 G4VParticleChange* PostStepDoIt(const G4Tr << 59 G4double PostStepGetPhysicalInteractionLength( const G4Track& track, >> 60 G4double previousStepSize, >> 61 G4ForceCondition* condition); 61 62 62 G4double GetMeanFreePath(const G4Track&, G << 63 G4VParticleChange* PostStepDoIt(const G4Track&, const G4Step&); 63 64 64 private: << 65 G4double GetMeanFreePath(const G4Track&, G4double,G4ForceCondition*) 65 G4double fMaxChargedStep = DBL_MAX; << 66 {return DBL_MAX;}; 66 67 67 StepMaxMessenger* fMess = nullptr; << 68 private: >> 69 >> 70 G4double stepMax[MaxAbsor]; >> 71 >> 72 StepMaxMessenger* pMess; 68 }; 73 }; 69 74 70 //....oooOO0OOooo........oooOO0OOooo........oo 75 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 71 76 >> 77 inline >> 78 G4double StepMax::PostStepGetPhysicalInteractionLength( const G4Track& aTrack, >> 79 G4double, G4ForceCondition* condition) >> 80 { >> 81 // condition is set to "Not Forced" >> 82 *condition = NotForced; >> 83 >> 84 G4double limit = DBL_MAX; >> 85 G4int n = aTrack.GetVolume()->GetCopyNo(); >> 86 if (n < MaxAbsor) limit = stepMax[n]; >> 87 return limit; >> 88 } >> 89 >> 90 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 91 >> 92 inline >> 93 G4VParticleChange* StepMax::PostStepDoIt(const G4Track& aTrack, const G4Step&) >> 94 { >> 95 // do nothing >> 96 aParticleChange.Initialize(aTrack); >> 97 return &aParticleChange; >> 98 } >> 99 >> 100 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 101 72 #endif 102 #endif >> 103 73 104