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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm3/TestEm3.cc << 26 // $Id: TestEm3.cc,v 1.23 2007/06/22 09:22:05 maire Exp $ 27 /// \brief Main program of the electromagnetic << 27 // GEANT4 tag $Name: geant4-09-02 $ 28 // 28 // 29 // << 29 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 30 //....oooOO0OOooo........oooOO0OOooo........oo << 30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oo << 31 >> 32 #include "G4RunManager.hh" >> 33 #include "G4UImanager.hh" >> 34 #include "G4UIterminal.hh" >> 35 #include "G4UItcsh.hh" >> 36 #include "Randomize.hh" 32 37 33 #include "ActionInitialization.hh" << 34 #include "DetectorConstruction.hh" 38 #include "DetectorConstruction.hh" 35 #include "PhysicsList.hh" 39 #include "PhysicsList.hh" >> 40 #include "PrimaryGeneratorAction.hh" >> 41 #include "RunAction.hh" >> 42 #include "EventAction.hh" >> 43 #include "TrackingAction.hh" >> 44 #include "SteppingAction.hh" >> 45 #include "SteppingVerbose.hh" >> 46 #include "HistoManager.hh" 36 47 37 #include "G4RunManagerFactory.hh" << 48 #ifdef G4VIS_USE 38 #include "G4SteppingVerbose.hh" << 39 #include "G4Types.hh" << 40 #include "G4UIExecutive.hh" << 41 #include "G4UImanager.hh" << 42 #include "G4VisExecutive.hh" 49 #include "G4VisExecutive.hh" 43 #include "Randomize.hh" << 50 #endif >> 51 >> 52 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 44 53 45 //....oooOO0OOooo........oooOO0OOooo........oo << 54 int main(int argc,char** argv) { 46 55 47 int main(int argc, char** argv) << 56 //choose the Random engine 48 { << 57 CLHEP::HepRandom::setTheEngine(new CLHEP::RanecuEngine); 49 // detect interactive mode (if no arguments) << 58 50 G4UIExecutive* ui = nullptr; << 59 //my Verbose output class 51 if (argc == 1) { << 60 G4VSteppingVerbose::SetInstance(new SteppingVerbose); 52 ui = new G4UIExecutive(argc, argv); << 61 53 } << 62 // Construct the default run manager 54 << 63 G4RunManager * runManager = new G4RunManager; 55 // Use SteppingVerbose with Unit << 56 G4int precision = 4; << 57 G4SteppingVerbose::UseBestUnit(precision); << 58 << 59 // Creating run manager << 60 auto runManager = G4RunManagerFactory::Creat << 61 << 62 if (argc == 3) { << 63 G4int nThreads = G4UIcommand::ConvertToInt << 64 runManager->SetNumberOfThreads(nThreads); << 65 } << 66 64 67 // set mandatory initialization classes 65 // set mandatory initialization classes 68 DetectorConstruction* detector = new Detecto 66 DetectorConstruction* detector = new DetectorConstruction; 69 runManager->SetUserInitialization(detector); 67 runManager->SetUserInitialization(detector); 70 runManager->SetUserInitialization(new Physic 68 runManager->SetUserInitialization(new PhysicsList); 71 << 69 >> 70 // histograms for this example >> 71 HistoManager* histo = new HistoManager(); >> 72 >> 73 // primary generator >> 74 PrimaryGeneratorAction* primary = new PrimaryGeneratorAction(detector,histo); >> 75 runManager->SetUserAction(primary); >> 76 72 // set user action classes 77 // set user action classes 73 runManager->SetUserInitialization(new Action << 78 RunAction* runAct = new RunAction(detector,primary,histo); 74 << 79 EventAction* evtAct = new EventAction(detector,runAct,histo); 75 // initialize visualization << 80 TrackingAction* trkAct = new TrackingAction(detector,runAct,evtAct,histo); 76 G4VisManager* visManager = nullptr; << 81 SteppingAction* stpAct = new SteppingAction(detector,runAct,evtAct,histo); 77 << 82 78 // get the pointer to the User Interface man << 83 runManager->SetUserAction(runAct); 79 G4UImanager* UImanager = G4UImanager::GetUIp << 84 runManager->SetUserAction(evtAct); 80 << 85 runManager->SetUserAction(trkAct); 81 if (ui) { << 86 runManager->SetUserAction(stpAct); 82 // interactive mode << 87 83 visManager = new G4VisExecutive(); << 88 // get the pointer to the User Interface manager 84 visManager->Initialize(); << 89 G4UImanager* UI = G4UImanager::GetUIpointer(); 85 ui->SessionStart(); << 90 86 delete ui; << 91 if (argc!=1) // batch mode 87 } << 92 { 88 else { << 93 G4String command = "/control/execute "; 89 // batch mode << 94 G4String fileName = argv[1]; 90 G4String command = "/control/execute "; << 95 UI->ApplyCommand(command+fileName); 91 G4String fileName = argv[1]; << 96 } 92 UImanager->ApplyCommand(command + fileName << 97 93 } << 98 else //define visualization and UI terminal for interactive mode >> 99 { >> 100 #ifdef G4VIS_USE >> 101 G4VisManager* visManager = new G4VisExecutive; >> 102 visManager->Initialize(); >> 103 #endif >> 104 >> 105 G4UIsession * session = 0; >> 106 #ifdef G4UI_USE_TCSH >> 107 session = new G4UIterminal(new G4UItcsh); >> 108 #else >> 109 session = new G4UIterminal(); >> 110 #endif >> 111 session->SessionStart(); >> 112 delete session; >> 113 >> 114 #ifdef G4VIS_USE >> 115 delete visManager; >> 116 #endif >> 117 } 94 118 95 // job termination 119 // job termination 96 delete visManager; << 120 // >> 121 delete histo; 97 delete runManager; 122 delete runManager; >> 123 >> 124 return 0; 98 } 125 } 99 126 100 //....oooOO0OOooo........oooOO0OOooo........oo << 127 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 128 101 129