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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm3/TestEm3.cc 26 /// \file electromagnetic/TestEm3/TestEm3.cc 27 /// \brief Main program of the electromagnetic 27 /// \brief Main program of the electromagnetic/TestEm3 example 28 // 28 // >> 29 // $Id: TestEm3.cc 92914 2015-09-21 15:00:48Z gcosmo $ 29 // 30 // 30 //....oooOO0OOooo........oooOO0OOooo........oo << 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oo << 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 33 >> 34 #ifdef G4MULTITHREADED >> 35 #include "G4MTRunManager.hh" >> 36 #else >> 37 #include "G4RunManager.hh" >> 38 #endif >> 39 >> 40 #include "G4UImanager.hh" >> 41 #include "Randomize.hh" 32 42 33 #include "ActionInitialization.hh" << 34 #include "DetectorConstruction.hh" 43 #include "DetectorConstruction.hh" 35 #include "PhysicsList.hh" 44 #include "PhysicsList.hh" >> 45 #include "ActionInitialization.hh" >> 46 #include "SteppingVerbose.hh" 36 47 37 #include "G4RunManagerFactory.hh" << 48 #ifdef G4VIS_USE 38 #include "G4SteppingVerbose.hh" << 39 #include "G4Types.hh" << 40 #include "G4UIExecutive.hh" << 41 #include "G4UImanager.hh" << 42 #include "G4VisExecutive.hh" 49 #include "G4VisExecutive.hh" 43 #include "Randomize.hh" << 50 #endif >> 51 >> 52 #ifdef G4UI_USE >> 53 #include "G4UIExecutive.hh" >> 54 #endif 44 55 45 //....oooOO0OOooo........oooOO0OOooo........oo << 56 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 46 57 47 int main(int argc, char** argv) << 58 int main(int argc,char** argv) { 48 { << 49 // detect interactive mode (if no arguments) << 50 G4UIExecutive* ui = nullptr; << 51 if (argc == 1) { << 52 ui = new G4UIExecutive(argc, argv); << 53 } << 54 59 55 // Use SteppingVerbose with Unit << 60 //choose the Random engine 56 G4int precision = 4; << 61 G4Random::setTheEngine(new CLHEP::RanecuEngine); 57 G4SteppingVerbose::UseBestUnit(precision); << 62 G4VSteppingVerbose::SetInstance(new SteppingVerbose); 58 << 63 59 // Creating run manager << 64 // Construct the default run manager 60 auto runManager = G4RunManagerFactory::Creat << 65 #ifdef G4MULTITHREADED 61 << 66 G4MTRunManager* runManager = new G4MTRunManager; 62 if (argc == 3) { << 67 // Number of threads can be defined via 3rd argument 63 G4int nThreads = G4UIcommand::ConvertToInt << 68 G4int nThreads = 4; 64 runManager->SetNumberOfThreads(nThreads); << 69 if (argc==3) { >> 70 if(G4String(argv[2]) == "NMAX") { >> 71 nThreads = G4Threading::G4GetNumberOfCores(); >> 72 } else { >> 73 nThreads = G4UIcommand::ConvertToInt(argv[2]); >> 74 } >> 75 } else if(argc==1) { >> 76 nThreads = 1; 65 } 77 } >> 78 if (nThreads > 0) { runManager->SetNumberOfThreads(nThreads); } >> 79 G4cout << "===== TestEm3 is started with " >> 80 << runManager->GetNumberOfThreads() << " threads =====" << G4endl; >> 81 #else >> 82 G4RunManager* runManager = new G4RunManager; >> 83 #endif 66 84 67 // set mandatory initialization classes 85 // set mandatory initialization classes 68 DetectorConstruction* detector = new Detecto 86 DetectorConstruction* detector = new DetectorConstruction; 69 runManager->SetUserInitialization(detector); 87 runManager->SetUserInitialization(detector); 70 runManager->SetUserInitialization(new Physic 88 runManager->SetUserInitialization(new PhysicsList); 71 << 89 72 // set user action classes 90 // set user action classes 73 runManager->SetUserInitialization(new Action 91 runManager->SetUserInitialization(new ActionInitialization(detector)); 74 92 75 // initialize visualization << 76 G4VisManager* visManager = nullptr; << 77 << 78 // get the pointer to the User Interface man 93 // get the pointer to the User Interface manager 79 G4UImanager* UImanager = G4UImanager::GetUIp << 94 G4UImanager* UI = G4UImanager::GetUIpointer(); 80 95 81 if (ui) { << 96 if (argc!=1) // batch mode 82 // interactive mode << 97 { 83 visManager = new G4VisExecutive(); << 98 G4String command = "/control/execute "; 84 visManager->Initialize(); << 99 G4String fileName = argv[1]; 85 ui->SessionStart(); << 100 UI->ApplyCommand(command+fileName); 86 delete ui; << 101 } 87 } << 102 else //define visualization and UI terminal for interactive mode 88 else { << 103 { 89 // batch mode << 104 #ifdef G4VIS_USE 90 G4String command = "/control/execute "; << 105 G4VisManager* visManager = new G4VisExecutive; 91 G4String fileName = argv[1]; << 106 visManager->Initialize(); 92 UImanager->ApplyCommand(command + fileName << 107 #endif 93 } << 108 >> 109 #ifdef G4UI_USE >> 110 G4UIExecutive * ui = new G4UIExecutive(argc,argv); >> 111 ui->SessionStart(); >> 112 delete ui; >> 113 #endif >> 114 >> 115 #ifdef G4VIS_USE >> 116 delete visManager; >> 117 #endif >> 118 } 94 119 95 // job termination 120 // job termination 96 delete visManager; << 121 // 97 delete runManager; 122 delete runManager; >> 123 return 0; 98 } 124 } 99 125 100 //....oooOO0OOooo........oooOO0OOooo........oo 126 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 101 127