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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm2/src/PrimaryG 26 /// \file electromagnetic/TestEm2/src/PrimaryGeneratorAction.cc 27 /// \brief Implementation of the PrimaryGenera 27 /// \brief Implementation of the PrimaryGeneratorAction class 28 // 28 // >> 29 // $Id$ 29 // 30 // 30 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oo 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 33 33 #include "PrimaryGeneratorAction.hh" 34 #include "PrimaryGeneratorAction.hh" 34 35 35 #include "DetectorConstruction.hh" 36 #include "DetectorConstruction.hh" 36 << 37 #include "G4Event.hh" 37 #include "G4Event.hh" 38 #include "G4ParticleDefinition.hh" << 39 #include "G4ParticleTable.hh" 38 #include "G4ParticleTable.hh" >> 39 #include "G4ParticleDefinition.hh" 40 #include "G4SystemOfUnits.hh" 40 #include "G4SystemOfUnits.hh" 41 41 42 //....oooOO0OOooo........oooOO0OOooo........oo 42 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 43 43 44 PrimaryGeneratorAction::PrimaryGeneratorAction << 44 PrimaryGeneratorAction::PrimaryGeneratorAction (DetectorConstruction* det) >> 45 :fDetector(det) 45 { 46 { 46 G4int n_particle = 1; 47 G4int n_particle = 1; 47 fParticleGun = new G4ParticleGun(n_particle) << 48 fParticleGun = new G4ParticleGun(n_particle); 48 49 49 G4ParticleDefinition* particle = G4ParticleT << 50 G4ParticleDefinition* particle >> 51 = G4ParticleTable::GetParticleTable()->FindParticle("e-"); 50 fParticleGun->SetParticleDefinition(particle 52 fParticleGun->SetParticleDefinition(particle); 51 fParticleGun->SetParticleEnergy(5. * GeV); << 53 fParticleGun->SetParticleEnergy(5.*GeV); 52 fParticleGun->SetParticlePosition(G4ThreeVec << 54 fParticleGun->SetParticlePosition(fInitPos = G4ThreeVector(-1*cm,-1*cm,-1*cm)); 53 fParticleGun->SetParticleMomentumDirection(G << 55 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.)); 54 } 56 } 55 57 56 //....oooOO0OOooo........oooOO0OOooo........oo 58 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 57 59 58 PrimaryGeneratorAction::~PrimaryGeneratorActio 60 PrimaryGeneratorAction::~PrimaryGeneratorAction() 59 { 61 { 60 delete fParticleGun; 62 delete fParticleGun; 61 } 63 } 62 64 63 //....oooOO0OOooo........oooOO0OOooo........oo 65 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 64 66 65 void PrimaryGeneratorAction::GeneratePrimaries 67 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 66 { 68 { 67 // this function is called at the begin of e << 69 //this function is called at the begin of event 68 // 70 // 69 G4double position = -0.5 * (fDetector->Getfu << 71 if (fParticleGun->GetParticlePosition() == fInitPos) { 70 fParticleGun->SetParticlePosition(G4ThreeVec << 72 G4double position = -0.5*(fDetector->GetfullLength()); >> 73 fParticleGun->SetParticlePosition(G4ThreeVector(0.*cm,0.*cm,position)); >> 74 } 71 fParticleGun->GeneratePrimaryVertex(anEvent) 75 fParticleGun->GeneratePrimaryVertex(anEvent); 72 } 76 } 73 77 74 //....oooOO0OOooo........oooOO0OOooo........oo 78 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 79 75 80