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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm2/src/PrimaryG << 26 // $Id: PrimaryGeneratorAction.cc,v 1.6 2006/06/29 16:50:44 gunter Exp $ 27 /// \brief Implementation of the PrimaryGenera << 27 // GEANT4 tag $Name: geant4-08-03-patch-02 $ 28 // << 29 // 28 // 30 //....oooOO0OOooo........oooOO0OOooo........oo 29 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oo 30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 31 33 #include "PrimaryGeneratorAction.hh" 32 #include "PrimaryGeneratorAction.hh" 34 33 35 #include "DetectorConstruction.hh" 34 #include "DetectorConstruction.hh" 36 << 37 #include "G4Event.hh" 35 #include "G4Event.hh" 38 #include "G4ParticleDefinition.hh" << 39 #include "G4ParticleTable.hh" 36 #include "G4ParticleTable.hh" 40 #include "G4SystemOfUnits.hh" << 37 #include "G4ParticleDefinition.hh" 41 38 42 //....oooOO0OOooo........oooOO0OOooo........oo 39 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 43 40 44 PrimaryGeneratorAction::PrimaryGeneratorAction << 41 PrimaryGeneratorAction::PrimaryGeneratorAction (DetectorConstruction* det) >> 42 :detector(det) 45 { 43 { 46 G4int n_particle = 1; 44 G4int n_particle = 1; 47 fParticleGun = new G4ParticleGun(n_particle) << 45 particleGun = new G4ParticleGun(n_particle); 48 46 49 G4ParticleDefinition* particle = G4ParticleT << 47 G4ParticleDefinition* particle 50 fParticleGun->SetParticleDefinition(particle << 48 = G4ParticleTable::GetParticleTable()->FindParticle("e-"); 51 fParticleGun->SetParticleEnergy(5. * GeV); << 49 particleGun->SetParticleDefinition(particle); 52 fParticleGun->SetParticlePosition(G4ThreeVec << 50 particleGun->SetParticleEnergy(5.*GeV); 53 fParticleGun->SetParticleMomentumDirection(G << 51 particleGun->SetParticlePosition(initPos = G4ThreeVector(-1*cm,-1*cm,-1*cm)); >> 52 particleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.)); 54 } 53 } 55 54 56 //....oooOO0OOooo........oooOO0OOooo........oo 55 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 57 56 58 PrimaryGeneratorAction::~PrimaryGeneratorActio 57 PrimaryGeneratorAction::~PrimaryGeneratorAction() 59 { 58 { 60 delete fParticleGun; << 59 delete particleGun; 61 } 60 } 62 61 63 //....oooOO0OOooo........oooOO0OOooo........oo 62 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 64 63 65 void PrimaryGeneratorAction::GeneratePrimaries 64 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 66 { 65 { 67 // this function is called at the begin of e << 66 //this function is called at the begin of event 68 // 67 // 69 G4double position = -0.5 * (fDetector->Getfu << 68 if (particleGun->GetParticlePosition() == initPos) { 70 fParticleGun->SetParticlePosition(G4ThreeVec << 69 G4double position = -0.5*(detector->GetfullLength()); 71 fParticleGun->GeneratePrimaryVertex(anEvent) << 70 particleGun->SetParticlePosition(G4ThreeVector(0.*cm,0.*cm,position)); >> 71 } >> 72 particleGun->GeneratePrimaryVertex(anEvent); 72 } 73 } 73 74 74 //....oooOO0OOooo........oooOO0OOooo........oo 75 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 76 75 77