Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm2/src/EventAct << 26 // $Id: EventAction.cc,v 1.3 2006/06/29 16:50:24 gunter Exp $ 27 /// \brief Implementation of the EventAction c << 27 // GEANT4 tag $Name: geant4-09-02-patch-04 $ 28 // << 29 // 28 // 30 //....oooOO0OOooo........oooOO0OOooo........oo 29 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oo 30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 31 33 #include "EventAction.hh" 32 #include "EventAction.hh" 34 33 35 #include "Run.hh" << 34 #include "EventActionMessenger.hh" 36 << 35 #include "RunAction.hh" 37 #include "G4Event.hh" 36 #include "G4Event.hh" 38 #include "G4RunManager.hh" << 37 #include "G4TrajectoryContainer.hh" >> 38 #include "G4Trajectory.hh" >> 39 #include "G4VVisManager.hh" 39 #include "G4UnitsTable.hh" 40 #include "G4UnitsTable.hh" 40 41 41 //....oooOO0OOooo........oooOO0OOooo........oo 42 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 42 43 43 void EventAction::BeginOfEventAction(const G4E << 44 EventAction::EventAction(RunAction* run) >> 45 :Run(run),drawFlag("none"),printModulo(10000) >> 46 { >> 47 eventMessenger = new EventActionMessenger(this); >> 48 } >> 49 >> 50 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 51 >> 52 EventAction::~EventAction() 44 { 53 { 45 // additional initializations << 54 delete eventMessenger; 46 Run* run = static_cast<Run*>(G4RunManager::G << 47 run->InitializePerEvent(); << 48 } 55 } 49 56 50 //....oooOO0OOooo........oooOO0OOooo........oo 57 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 51 58 52 void EventAction::EndOfEventAction(const G4Eve << 59 void EventAction::BeginOfEventAction(const G4Event* evt) 53 { 60 { 54 Run* run = static_cast<Run*>(G4RunManager::G << 61 G4int evtNb = evt->GetEventID(); 55 run->FillPerEvent(); << 62 >> 63 //printing survey >> 64 if (evtNb%printModulo == 0) >> 65 G4cout << "\n---> Begin of Event: " << evtNb << G4endl; >> 66 >> 67 //additional initializations >> 68 Run->initializePerEvent(); 56 } 69 } 57 70 58 //....oooOO0OOooo........oooOO0OOooo........oo 71 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 72 >> 73 void EventAction::EndOfEventAction(const G4Event* evt) >> 74 { >> 75 Run->fillPerEvent(); >> 76 >> 77 if (G4VVisManager::GetConcreteInstance()) >> 78 { >> 79 G4TrajectoryContainer* trajectoryContainer = evt->GetTrajectoryContainer(); >> 80 G4int n_trajectories = 0; >> 81 if (trajectoryContainer) n_trajectories = trajectoryContainer->entries(); >> 82 for (G4int i=0; i<n_trajectories; i++) >> 83 { G4Trajectory* trj = (G4Trajectory *) >> 84 ((*(evt->GetTrajectoryContainer()))[i]); >> 85 if (drawFlag == "all") trj->DrawTrajectory(50); >> 86 else if ((drawFlag == "charged")&&(trj->GetCharge() != 0.)) >> 87 trj->DrawTrajectory(50); >> 88 } >> 89 } >> 90 } >> 91 >> 92 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 93 >> 94 59 95