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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm2/TestEm2.cc 26 /// \file electromagnetic/TestEm2/TestEm2.cc 27 /// \brief Main program of the electromagnetic 27 /// \brief Main program of the electromagnetic/TestEm2 example 28 // 28 // 29 // 29 // >> 30 // $Id$ 30 // 31 // 31 //....oooOO0OOooo........oooOO0OOooo........oo 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 //....oooOO0OOooo........oooOO0OOooo........oo << 33 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 34 >> 35 #include "G4RunManager.hh" >> 36 #include "G4UImanager.hh" >> 37 #include "Randomize.hh" 33 38 34 #include "ActionInitialization.hh" << 35 #include "DetectorConstruction.hh" 39 #include "DetectorConstruction.hh" 36 #include "PhysicsList.hh" 40 #include "PhysicsList.hh" >> 41 #include "PrimaryGeneratorAction.hh" >> 42 #include "RunAction.hh" >> 43 #include "EventAction.hh" >> 44 #include "TrackingAction.hh" >> 45 #include "SteppingAction.hh" >> 46 #include "SteppingVerbose.hh" 37 47 38 #include "G4RunManagerFactory.hh" << 48 #ifdef G4VIS_USE 39 #include "G4SteppingVerbose.hh" << 40 #include "G4Types.hh" << 41 #include "G4UIExecutive.hh" << 42 #include "G4UImanager.hh" << 43 #include "G4VisExecutive.hh" 49 #include "G4VisExecutive.hh" 44 #include "Randomize.hh" << 50 #endif >> 51 >> 52 #ifdef G4UI_USE >> 53 #include "G4UIExecutive.hh" >> 54 #endif 45 55 46 //....oooOO0OOooo........oooOO0OOooo........oo 56 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 47 57 48 int main(int argc, char** argv) << 58 int main(int argc,char** argv) { 49 { << 59 50 // detect interactive mode (if no arguments) << 60 //choose the Random engine 51 G4UIExecutive* ui = nullptr; << 61 CLHEP::HepRandom::setTheEngine(new CLHEP::RanecuEngine); 52 if (argc == 1) { << 62 53 ui = new G4UIExecutive(argc, argv); << 63 //my Verbose output class 54 } << 64 G4VSteppingVerbose::SetInstance(new SteppingVerbose); 55 << 65 56 // Use SteppingVerbose with Unit << 66 // Construct the default run manager 57 G4int precision = 4; << 67 G4RunManager * runManager = new G4RunManager; 58 G4SteppingVerbose::UseBestUnit(precision); << 59 << 60 // Creating run manager << 61 auto runManager = G4RunManagerFactory::Creat << 62 << 63 if (argc == 3) { << 64 G4int nThreads = G4UIcommand::ConvertToInt << 65 runManager->SetNumberOfThreads(nThreads); << 66 } << 67 68 68 // set mandatory initialization classes 69 // set mandatory initialization classes 69 DetectorConstruction* detector = new Detecto 70 DetectorConstruction* detector = new DetectorConstruction(); 70 runManager->SetUserInitialization(detector); 71 runManager->SetUserInitialization(detector); 71 runManager->SetUserInitialization(new Physic 72 runManager->SetUserInitialization(new PhysicsList()); 72 << 73 73 // set user actions << 74 PrimaryGeneratorAction* primary = new PrimaryGeneratorAction(detector); 74 runManager->SetUserInitialization(new Action << 75 runManager->SetUserAction(primary); 75 << 76 76 // initialize visualization << 77 // set user action classes 77 G4VisManager* visManager = nullptr; << 78 RunAction* RunAct = new RunAction(detector,primary); 78 << 79 runManager->SetUserAction(RunAct); 79 // get the pointer to the User Interface man << 80 runManager->SetUserAction(new EventAction (RunAct)); 80 G4UImanager* UImanager = G4UImanager::GetUIp << 81 runManager->SetUserAction(new TrackingAction(RunAct)); 81 << 82 runManager->SetUserAction(new SteppingAction(detector,RunAct)); 82 if (ui) { << 83 83 // interactive mode << 84 // get the pointer to the User Interface manager 84 visManager = new G4VisExecutive; << 85 G4UImanager* UI = G4UImanager::GetUIpointer(); 85 visManager->Initialize(); << 86 86 ui->SessionStart(); << 87 if (argc!=1) // batch mode 87 delete ui; << 88 { 88 } << 89 G4String command = "/control/execute "; 89 else { << 90 G4String fileName = argv[1]; 90 // batch mode << 91 UI->ApplyCommand(command+fileName); 91 G4String command = "/control/execute "; << 92 } 92 G4String fileName = argv[1]; << 93 93 UImanager->ApplyCommand(command + fileName << 94 else // define visualization and UI terminal for interactive mode 94 } << 95 { >> 96 #ifdef G4VIS_USE >> 97 G4VisManager* visManager = new G4VisExecutive; >> 98 visManager->Initialize(); >> 99 #endif >> 100 >> 101 >> 102 #ifdef G4UI_USE >> 103 G4UIExecutive * ui = new G4UIExecutive(argc,argv); >> 104 ui->SessionStart(); >> 105 delete ui; >> 106 #endif >> 107 >> 108 #ifdef G4VIS_USE >> 109 delete visManager; >> 110 #endif >> 111 } 95 112 96 // job termination 113 // job termination 97 delete visManager; << 114 // 98 delete runManager; 115 delete runManager; >> 116 >> 117 return 0; 99 } 118 } 100 119 101 //....oooOO0OOooo........oooOO0OOooo........oo 120 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 121 102 122