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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm2/TestEm2.cc << 27 /// \brief Main program of the electromagnetic << 28 // 26 // >> 27 // $Id: TestEm2.cc,v 1.15 2010-05-18 21:32:33 maire Exp $ >> 28 // GEANT4 tag $Name: geant4-09-04-patch-01 $ 29 // 29 // 30 // << 31 //....oooOO0OOooo........oooOO0OOooo........oo << 32 //....oooOO0OOooo........oooOO0OOooo........oo 30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 32 >> 33 #include "G4RunManager.hh" >> 34 #include "G4UImanager.hh" >> 35 #include "Randomize.hh" 33 36 34 #include "ActionInitialization.hh" << 35 #include "DetectorConstruction.hh" 37 #include "DetectorConstruction.hh" 36 #include "PhysicsList.hh" 38 #include "PhysicsList.hh" >> 39 #include "PrimaryGeneratorAction.hh" >> 40 #include "RunAction.hh" >> 41 #include "EventAction.hh" >> 42 #include "TrackingAction.hh" >> 43 #include "SteppingAction.hh" >> 44 #include "SteppingVerbose.hh" 37 45 38 #include "G4RunManagerFactory.hh" << 46 #ifdef G4VIS_USE 39 #include "G4SteppingVerbose.hh" << 40 #include "G4Types.hh" << 41 #include "G4UIExecutive.hh" << 42 #include "G4UImanager.hh" << 43 #include "G4VisExecutive.hh" 47 #include "G4VisExecutive.hh" 44 #include "Randomize.hh" << 48 #endif >> 49 >> 50 #ifdef G4UI_USE >> 51 #include "G4UIExecutive.hh" >> 52 #endif 45 53 46 //....oooOO0OOooo........oooOO0OOooo........oo 54 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 47 55 48 int main(int argc, char** argv) << 56 int main(int argc,char** argv) { 49 { << 57 50 // detect interactive mode (if no arguments) << 58 //choose the Random engine 51 G4UIExecutive* ui = nullptr; << 59 CLHEP::HepRandom::setTheEngine(new CLHEP::RanecuEngine); 52 if (argc == 1) { << 60 53 ui = new G4UIExecutive(argc, argv); << 61 //my Verbose output class 54 } << 62 G4VSteppingVerbose::SetInstance(new SteppingVerbose); 55 << 63 56 // Use SteppingVerbose with Unit << 64 // Construct the default run manager 57 G4int precision = 4; << 65 G4RunManager * runManager = new G4RunManager; 58 G4SteppingVerbose::UseBestUnit(precision); << 59 << 60 // Creating run manager << 61 auto runManager = G4RunManagerFactory::Creat << 62 << 63 if (argc == 3) { << 64 G4int nThreads = G4UIcommand::ConvertToInt << 65 runManager->SetNumberOfThreads(nThreads); << 66 } << 67 66 68 // set mandatory initialization classes 67 // set mandatory initialization classes 69 DetectorConstruction* detector = new Detecto 68 DetectorConstruction* detector = new DetectorConstruction(); 70 runManager->SetUserInitialization(detector); 69 runManager->SetUserInitialization(detector); 71 runManager->SetUserInitialization(new Physic 70 runManager->SetUserInitialization(new PhysicsList()); 72 << 71 73 // set user actions << 72 PrimaryGeneratorAction* primary = new PrimaryGeneratorAction(detector); 74 runManager->SetUserInitialization(new Action << 73 runManager->SetUserAction(primary); 75 << 74 76 // initialize visualization << 75 // set user action classes 77 G4VisManager* visManager = nullptr; << 76 RunAction* RunAct = new RunAction(detector,primary); 78 << 77 runManager->SetUserAction(RunAct); 79 // get the pointer to the User Interface man << 78 runManager->SetUserAction(new EventAction (RunAct)); 80 G4UImanager* UImanager = G4UImanager::GetUIp << 79 runManager->SetUserAction(new TrackingAction(RunAct)); 81 << 80 runManager->SetUserAction(new SteppingAction(detector,RunAct)); 82 if (ui) { << 81 83 // interactive mode << 82 // get the pointer to the User Interface manager 84 visManager = new G4VisExecutive; << 83 G4UImanager* UI = G4UImanager::GetUIpointer(); 85 visManager->Initialize(); << 84 86 ui->SessionStart(); << 85 if (argc!=1) // batch mode 87 delete ui; << 86 { 88 } << 87 G4String command = "/control/execute "; 89 else { << 88 G4String fileName = argv[1]; 90 // batch mode << 89 UI->ApplyCommand(command+fileName); 91 G4String command = "/control/execute "; << 90 } 92 G4String fileName = argv[1]; << 91 93 UImanager->ApplyCommand(command + fileName << 92 else // define visualization and UI terminal for interactive mode 94 } << 93 { >> 94 #ifdef G4VIS_USE >> 95 G4VisManager* visManager = new G4VisExecutive; >> 96 visManager->Initialize(); >> 97 #endif >> 98 >> 99 >> 100 #ifdef G4UI_USE >> 101 G4UIExecutive * ui = new G4UIExecutive(argc,argv); >> 102 ui->SessionStart(); >> 103 delete ui; >> 104 #endif >> 105 >> 106 #ifdef G4VIS_USE >> 107 delete visManager; >> 108 #endif >> 109 } 95 110 96 // job termination 111 // job termination 97 delete visManager; << 112 // 98 delete runManager; 113 delete runManager; >> 114 >> 115 return 0; 99 } 116 } 100 117 101 //....oooOO0OOooo........oooOO0OOooo........oo 118 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 119 102 120