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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm2/TestEm2.cc 26 /// \file electromagnetic/TestEm2/TestEm2.cc 27 /// \brief Main program of the electromagnetic 27 /// \brief Main program of the electromagnetic/TestEm2 example 28 // 28 // 29 // 29 // >> 30 // $Id: TestEm2.cc 84840 2014-10-21 13:46:12Z gcosmo $ 30 // 31 // 31 //....oooOO0OOooo........oooOO0OOooo........oo 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 //....oooOO0OOooo........oooOO0OOooo........oo 33 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 33 34 34 #include "ActionInitialization.hh" << 35 #include "G4RunManager.hh" >> 36 #include "G4MTRunManager.hh" >> 37 #include "G4UImanager.hh" >> 38 #include "G4UIcommand.hh" >> 39 #include "Randomize.hh" >> 40 35 #include "DetectorConstruction.hh" 41 #include "DetectorConstruction.hh" 36 #include "PhysicsList.hh" 42 #include "PhysicsList.hh" >> 43 #include "ActionInitialization.hh" >> 44 #include "SteppingVerbose.hh" 37 45 38 #include "G4RunManagerFactory.hh" << 46 #ifdef G4VIS_USE 39 #include "G4SteppingVerbose.hh" << 40 #include "G4Types.hh" << 41 #include "G4UIExecutive.hh" << 42 #include "G4UImanager.hh" << 43 #include "G4VisExecutive.hh" 47 #include "G4VisExecutive.hh" 44 #include "Randomize.hh" << 48 #endif >> 49 >> 50 #ifdef G4UI_USE >> 51 #include "G4UIExecutive.hh" >> 52 #endif 45 53 46 //....oooOO0OOooo........oooOO0OOooo........oo 54 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 47 55 48 int main(int argc, char** argv) << 56 int main(int argc,char** argv) { 49 { << 57 50 // detect interactive mode (if no arguments) << 58 //choose the Random engine 51 G4UIExecutive* ui = nullptr; << 59 G4Random::setTheEngine(new CLHEP::RanecuEngine); 52 if (argc == 1) { << 60 53 ui = new G4UIExecutive(argc, argv); << 61 #ifdef G4MULTITHREADED 54 } << 62 G4MTRunManager * runManager = new G4MTRunManager(); 55 << 63 G4int nThreads = G4Threading::G4GetNumberOfCores(); 56 // Use SteppingVerbose with Unit << 64 if (argc==3) nThreads = G4UIcommand::ConvertToInt(argv[2]); 57 G4int precision = 4; << 65 runManager->SetNumberOfThreads(nThreads); 58 G4SteppingVerbose::UseBestUnit(precision); << 66 #else 59 << 67 G4VSteppingVerbose::SetInstance(new SteppingVerbose); 60 // Creating run manager << 68 G4RunManager * runManager = new G4RunManager(); 61 auto runManager = G4RunManagerFactory::Creat << 69 #endif 62 << 63 if (argc == 3) { << 64 G4int nThreads = G4UIcommand::ConvertToInt << 65 runManager->SetNumberOfThreads(nThreads); << 66 } << 67 70 68 // set mandatory initialization classes 71 // set mandatory initialization classes 69 DetectorConstruction* detector = new Detecto 72 DetectorConstruction* detector = new DetectorConstruction(); 70 runManager->SetUserInitialization(detector); 73 runManager->SetUserInitialization(detector); 71 runManager->SetUserInitialization(new Physic 74 runManager->SetUserInitialization(new PhysicsList()); 72 75 73 // set user actions 76 // set user actions 74 runManager->SetUserInitialization(new Action 77 runManager->SetUserInitialization(new ActionInitialization(detector)); 75 78 76 // initialize visualization << 79 // get the pointer to the User Interface manager 77 G4VisManager* visManager = nullptr; << 80 G4UImanager* UI = G4UImanager::GetUIpointer(); 78 << 79 // get the pointer to the User Interface man << 80 G4UImanager* UImanager = G4UImanager::GetUIp << 81 81 82 if (ui) { << 82 if (argc!=1) // batch mode 83 // interactive mode << 83 { 84 visManager = new G4VisExecutive; << 84 G4String command = "/control/execute "; 85 visManager->Initialize(); << 85 G4String fileName = argv[1]; 86 ui->SessionStart(); << 86 UI->ApplyCommand(command+fileName); 87 delete ui; << 87 } 88 } << 88 89 else { << 89 else // define visualization and UI terminal for interactive mode 90 // batch mode << 90 { 91 G4String command = "/control/execute "; << 91 #ifdef G4VIS_USE 92 G4String fileName = argv[1]; << 92 G4VisManager* visManager = new G4VisExecutive; 93 UImanager->ApplyCommand(command + fileName << 93 visManager->Initialize(); 94 } << 94 #endif >> 95 >> 96 #ifdef G4UI_USE >> 97 G4UIExecutive * ui = new G4UIExecutive(argc,argv); >> 98 ui->SessionStart(); >> 99 delete ui; >> 100 #endif >> 101 >> 102 #ifdef G4VIS_USE >> 103 delete visManager; >> 104 #endif >> 105 } 95 106 96 // job termination 107 // job termination 97 delete visManager; << 108 // 98 delete runManager; 109 delete runManager; >> 110 return 0; 99 } 111 } 100 112 101 //....oooOO0OOooo........oooOO0OOooo........oo 113 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 102 114