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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm18/TestEm18.cc << 27 /// \brief Main program of the electromagnetic << 28 // << 29 // 26 // >> 27 // $Id: TestEm18.cc,v 1.2 2010-05-21 08:41:18 maire Exp $ >> 28 // GEANT4 tag $Name: not supported by cvs2svn $ 30 // 29 // 31 //....oooOO0OOooo........oooOO0OOooo........oo 30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 33 32 >> 33 #include "G4RunManager.hh" >> 34 #include "G4UImanager.hh" >> 35 #include "Randomize.hh" >> 36 34 #include "DetectorConstruction.hh" 37 #include "DetectorConstruction.hh" 35 #include "EventAction.hh" << 36 #include "PhysicsList.hh" 38 #include "PhysicsList.hh" 37 #include "PrimaryGeneratorAction.hh" 39 #include "PrimaryGeneratorAction.hh" 38 #include "RunAction.hh" 40 #include "RunAction.hh" 39 #include "StackingAction.hh" << 41 #include "EventAction.hh" 40 #include "SteppingAction.hh" 42 #include "SteppingAction.hh" 41 #include "TrackingAction.hh" << 43 #include "SteppingVerbose.hh" >> 44 #include "StackingAction.hh" >> 45 #include "HistoManager.hh" 42 46 43 #include "G4RunManager.hh" << 47 #ifdef G4VIS_USE 44 #include "G4SteppingVerbose.hh" << 48 #include "G4VisExecutive.hh" >> 49 #endif >> 50 >> 51 #ifdef G4UI_USE 45 #include "G4UIExecutive.hh" 52 #include "G4UIExecutive.hh" 46 #include "G4UImanager.hh" << 53 #endif 47 #include "G4VisExecutive.hh" << 48 #include "Randomize.hh" << 49 54 50 //....oooOO0OOooo........oooOO0OOooo........oo 55 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 51 56 52 int main(int argc, char** argv) << 57 int main(int argc,char** argv) { 53 { << 54 // detect interactive mode (if no arguments) << 55 G4UIExecutive* ui = nullptr; << 56 if (argc == 1) ui = new G4UIExecutive(argc, << 57 58 58 // choose the Random engine << 59 //choose the Random engine 59 CLHEP::HepRandom::setTheEngine(new CLHEP::Ra 60 CLHEP::HepRandom::setTheEngine(new CLHEP::RanecuEngine); 60 61 61 // Use SteppingVerbose with Unit << 62 //my Verbose output class 62 G4int precision = 4; << 63 G4VSteppingVerbose::SetInstance(new SteppingVerbose); 63 G4SteppingVerbose::UseBestUnit(precision); << 64 64 65 // Construct the default run manager 65 // Construct the default run manager 66 G4RunManager* runManager = new G4RunManager; << 66 G4RunManager * runManager = new G4RunManager; 67 67 68 // set mandatory initialization classes 68 // set mandatory initialization classes 69 DetectorConstruction* detector; 69 DetectorConstruction* detector; 70 detector = new DetectorConstruction; 70 detector = new DetectorConstruction; 71 runManager->SetUserInitialization(detector); 71 runManager->SetUserInitialization(detector); 72 runManager->SetUserInitialization(new Physic 72 runManager->SetUserInitialization(new PhysicsList()); 73 73 >> 74 HistoManager* histo = new HistoManager(); >> 75 74 // set user action classes 76 // set user action classes 75 // 77 // 76 // primaryGenerator << 78 //primaryGenerator 77 PrimaryGeneratorAction* primary = new Primar 79 PrimaryGeneratorAction* primary = new PrimaryGeneratorAction(detector); 78 runManager->SetUserAction(primary); 80 runManager->SetUserAction(primary); 79 81 80 // runAction << 82 //runAction 81 RunAction* runaction = new RunAction(detecto << 83 RunAction* runaction = new RunAction(detector,primary,histo); 82 runManager->SetUserAction(runaction); 84 runManager->SetUserAction(runaction); 83 85 84 // eventAction << 86 //eventAction 85 EventAction* eventaction = new EventAction(r << 87 EventAction* eventaction = new EventAction(runaction,histo); 86 runManager->SetUserAction(eventaction); 88 runManager->SetUserAction(eventaction); 87 89 88 // TrackingAction << 90 //stepAction 89 TrackingAction* trackingaction = new Trackin << 91 SteppingAction* steppingaction = new SteppingAction(runaction, eventaction, 90 runManager->SetUserAction(trackingaction); << 92 histo); 91 << 92 // stepAction << 93 SteppingAction* steppingaction = new Steppin << 94 runManager->SetUserAction(steppingaction); 93 runManager->SetUserAction(steppingaction); 95 << 94 96 // stackAction << 95 //stackAction 97 StackingAction* stackingaction = new Stackin << 96 StackingAction* stackingaction = new StackingAction(runaction, eventaction, 98 runManager->SetUserAction(stackingaction); << 97 histo); 99 << 98 runManager->SetUserAction(stackingaction); 100 // initialize visualization << 99 101 G4VisManager* visManager = nullptr; << 100 // get the pointer to the User Interface manager 102 << 101 G4UImanager* UI = G4UImanager::GetUIpointer(); 103 // get the pointer to the User Interface man << 102 104 G4UImanager* UImanager = G4UImanager::GetUIp << 103 if (argc!=1) // batch mode 105 << 104 { 106 if (ui) { << 105 G4String command = "/control/execute "; 107 // interactive mode << 106 G4String fileName = argv[1]; 108 visManager = new G4VisExecutive; << 107 UI->ApplyCommand(command+fileName); 109 visManager->Initialize(); << 108 } 110 ui->SessionStart(); << 109 111 delete ui; << 110 else //define visualization and UI terminal for interactive mode 112 } << 111 { 113 else { << 112 #ifdef G4VIS_USE 114 // batch mode << 113 G4VisManager* visManager = new G4VisExecutive; 115 G4String command = "/control/execute "; << 114 visManager->Initialize(); 116 G4String fileName = argv[1]; << 115 #endif 117 UImanager->ApplyCommand(command + fileName << 116 118 } << 117 #ifdef G4UI_USE 119 << 118 G4UIExecutive * ui = new G4UIExecutive(argc,argv); >> 119 ui->SessionStart(); >> 120 delete ui; >> 121 #endif >> 122 >> 123 #ifdef G4VIS_USE >> 124 delete visManager; >> 125 #endif >> 126 } >> 127 120 // job termination 128 // job termination 121 delete visManager; << 129 // >> 130 delete histo; 122 delete runManager; 131 delete runManager; >> 132 >> 133 return 0; 123 } 134 } 124 135 125 //....oooOO0OOooo........oooOO0OOooo........oo 136 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 137 126 138