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Geant4/examples/extended/electromagnetic/TestEm18/TestEm18.cc

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Diff markup

Differences between /examples/extended/electromagnetic/TestEm18/TestEm18.cc (Version 11.3.0) and /examples/extended/electromagnetic/TestEm18/TestEm18.cc (Version 11.0.p1)


  1 //                                                  1 //
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 25 //                                                 25 //
 26 /// \file electromagnetic/TestEm18/TestEm18.cc     26 /// \file electromagnetic/TestEm18/TestEm18.cc
 27 /// \brief Main program of the electromagnetic     27 /// \brief Main program of the electromagnetic/TestEm18 example
 28 //                                                 28 //
 29 //                                                 29 //
 30 //                                                 30 //
 31 //....oooOO0OOooo........oooOO0OOooo........oo     31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32 //....oooOO0OOooo........oooOO0OOooo........oo     32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 33                                                    33 
                                                   >>  34 #include "G4RunManager.hh"
                                                   >>  35 #include "G4UImanager.hh"
                                                   >>  36 #include "G4SteppingVerbose.hh"
                                                   >>  37 #include "Randomize.hh"
                                                   >>  38 
 34 #include "DetectorConstruction.hh"                 39 #include "DetectorConstruction.hh"
 35 #include "EventAction.hh"                      << 
 36 #include "PhysicsList.hh"                          40 #include "PhysicsList.hh"
 37 #include "PrimaryGeneratorAction.hh"               41 #include "PrimaryGeneratorAction.hh"
 38 #include "RunAction.hh"                            42 #include "RunAction.hh"
 39 #include "StackingAction.hh"                   <<  43 #include "EventAction.hh"
 40 #include "SteppingAction.hh"                   << 
 41 #include "TrackingAction.hh"                       44 #include "TrackingAction.hh"
                                                   >>  45 #include "SteppingAction.hh"
                                                   >>  46 #include "StackingAction.hh"
 42                                                    47 
 43 #include "G4RunManager.hh"                     << 
 44 #include "G4SteppingVerbose.hh"                << 
 45 #include "G4UIExecutive.hh"                        48 #include "G4UIExecutive.hh"
 46 #include "G4UImanager.hh"                      << 
 47 #include "G4VisExecutive.hh"                       49 #include "G4VisExecutive.hh"
 48 #include "Randomize.hh"                        << 
 49                                                    50 
 50 //....oooOO0OOooo........oooOO0OOooo........oo     51 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 51                                                    52 
 52 int main(int argc, char** argv)                <<  53 int main(int argc,char** argv) {
 53 {                                              <<  54 
 54   // detect interactive mode (if no arguments) <<  55   //detect interactive mode (if no arguments) and define UI session
 55   G4UIExecutive* ui = nullptr;                     56   G4UIExecutive* ui = nullptr;
 56   if (argc == 1) ui = new G4UIExecutive(argc,  <<  57   if (argc == 1) ui = new G4UIExecutive(argc,argv);
 57                                                    58 
 58   // choose the Random engine                  <<  59   //choose the Random engine
 59   CLHEP::HepRandom::setTheEngine(new CLHEP::Ra     60   CLHEP::HepRandom::setTheEngine(new CLHEP::RanecuEngine);
 60                                                    61 
 61   // Use SteppingVerbose with Unit             <<  62   //Use SteppingVerbose with Unit
 62   G4int precision = 4;                             63   G4int precision = 4;
 63   G4SteppingVerbose::UseBestUnit(precision);       64   G4SteppingVerbose::UseBestUnit(precision);
 64                                                <<  65   
 65   // Construct the default run manager             66   // Construct the default run manager
 66   G4RunManager* runManager = new G4RunManager; <<  67   G4RunManager * runManager = new G4RunManager;
 67                                                    68 
 68   // set mandatory initialization classes          69   // set mandatory initialization classes
 69   DetectorConstruction* detector;                  70   DetectorConstruction* detector;
 70   detector = new DetectorConstruction;             71   detector = new DetectorConstruction;
 71   runManager->SetUserInitialization(detector);     72   runManager->SetUserInitialization(detector);
 72   runManager->SetUserInitialization(new Physic     73   runManager->SetUserInitialization(new PhysicsList());
 73                                                    74 
 74   // set user action classes                       75   // set user action classes
 75   //                                               76   //
 76   // primaryGenerator                          <<  77   //primaryGenerator
 77   PrimaryGeneratorAction* primary = new Primar     78   PrimaryGeneratorAction* primary = new PrimaryGeneratorAction(detector);
 78   runManager->SetUserAction(primary);              79   runManager->SetUserAction(primary);
 79                                                    80 
 80   // runAction                                 <<  81   //runAction
 81   RunAction* runaction = new RunAction(detecto <<  82   RunAction* runaction = new RunAction(detector,primary);
 82   runManager->SetUserAction(runaction);            83   runManager->SetUserAction(runaction);
 83                                                    84 
 84   // eventAction                               <<  85   //eventAction
 85   EventAction* eventaction = new EventAction(r     86   EventAction* eventaction = new EventAction(runaction);
 86   runManager->SetUserAction(eventaction);          87   runManager->SetUserAction(eventaction);
 87                                                    88 
 88   // TrackingAction                            <<  89   //TrackingAction
 89   TrackingAction* trackingaction = new Trackin     90   TrackingAction* trackingaction = new TrackingAction(runaction);
 90   runManager->SetUserAction(trackingaction);       91   runManager->SetUserAction(trackingaction);
 91                                                    92 
 92   // stepAction                                <<  93   //stepAction
 93   SteppingAction* steppingaction = new Steppin     94   SteppingAction* steppingaction = new SteppingAction(runaction, eventaction);
 94   runManager->SetUserAction(steppingaction);       95   runManager->SetUserAction(steppingaction);
 95                                                    96 
 96   // stackAction                               <<  97   //stackAction
 97   StackingAction* stackingaction = new Stackin     98   StackingAction* stackingaction = new StackingAction();
 98   runManager->SetUserAction(stackingaction);       99   runManager->SetUserAction(stackingaction);
 99                                                   100 
100   // initialize visualization                  << 101   //initialize visualization
101   G4VisManager* visManager = nullptr;             102   G4VisManager* visManager = nullptr;
102                                                   103 
103   // get the pointer to the User Interface man << 104   //get the pointer to the User Interface manager
104   G4UImanager* UImanager = G4UImanager::GetUIp    105   G4UImanager* UImanager = G4UImanager::GetUIpointer();
105                                                   106 
106   if (ui) {                                    << 107   if (ui)  {
107     // interactive mode                        << 108    //interactive mode
108     visManager = new G4VisExecutive;           << 109    visManager = new G4VisExecutive;
109     visManager->Initialize();                  << 110    visManager->Initialize();
110     ui->SessionStart();                        << 111    ui->SessionStart();
111     delete ui;                                 << 112    delete ui;
112   }                                               113   }
113   else {                                       << 114   else  {
114     // batch mode                              << 115    //batch mode  
115     G4String command = "/control/execute ";    << 116    G4String command = "/control/execute ";
116     G4String fileName = argv[1];               << 117    G4String fileName = argv[1];
117     UImanager->ApplyCommand(command + fileName << 118    UImanager->ApplyCommand(command+fileName);
118   }                                               119   }
119                                                   120 
120   // job termination                           << 121   //job termination 
121   delete visManager;                              122   delete visManager;
122   delete runManager;                              123   delete runManager;
123 }                                                 124 }
124                                                   125 
125 //....oooOO0OOooo........oooOO0OOooo........oo    126 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >> 127 
126                                                   128