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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm18/TestEm18.cc 26 /// \file electromagnetic/TestEm18/TestEm18.cc 27 /// \brief Main program of the electromagnetic 27 /// \brief Main program of the electromagnetic/TestEm18 example 28 // 28 // 29 // 29 // >> 30 // $Id: TestEm18.cc 66241 2012-12-13 18:34:42Z gunter $ 30 // 31 // 31 //....oooOO0OOooo........oooOO0OOooo........oo 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 //....oooOO0OOooo........oooOO0OOooo........oo 33 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 33 34 >> 35 #include "G4RunManager.hh" >> 36 #include "G4UImanager.hh" >> 37 #include "Randomize.hh" >> 38 34 #include "DetectorConstruction.hh" 39 #include "DetectorConstruction.hh" 35 #include "EventAction.hh" << 36 #include "PhysicsList.hh" 40 #include "PhysicsList.hh" 37 #include "PrimaryGeneratorAction.hh" 41 #include "PrimaryGeneratorAction.hh" 38 #include "RunAction.hh" 42 #include "RunAction.hh" 39 #include "StackingAction.hh" << 43 #include "EventAction.hh" 40 #include "SteppingAction.hh" 44 #include "SteppingAction.hh" 41 #include "TrackingAction.hh" << 45 #include "SteppingVerbose.hh" >> 46 #include "StackingAction.hh" 42 47 43 #include "G4RunManager.hh" << 48 #ifdef G4VIS_USE 44 #include "G4SteppingVerbose.hh" << 49 #include "G4VisExecutive.hh" >> 50 #endif >> 51 >> 52 #ifdef G4UI_USE 45 #include "G4UIExecutive.hh" 53 #include "G4UIExecutive.hh" 46 #include "G4UImanager.hh" << 54 #endif 47 #include "G4VisExecutive.hh" << 48 #include "Randomize.hh" << 49 55 50 //....oooOO0OOooo........oooOO0OOooo........oo 56 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 51 57 52 int main(int argc, char** argv) << 58 int main(int argc,char** argv) { 53 { << 54 // detect interactive mode (if no arguments) << 55 G4UIExecutive* ui = nullptr; << 56 if (argc == 1) ui = new G4UIExecutive(argc, << 57 59 58 // choose the Random engine << 60 //choose the Random engine 59 CLHEP::HepRandom::setTheEngine(new CLHEP::Ra 61 CLHEP::HepRandom::setTheEngine(new CLHEP::RanecuEngine); 60 62 61 // Use SteppingVerbose with Unit << 63 //my Verbose output class 62 G4int precision = 4; << 64 G4VSteppingVerbose::SetInstance(new SteppingVerbose); 63 G4SteppingVerbose::UseBestUnit(precision); << 64 65 65 // Construct the default run manager 66 // Construct the default run manager 66 G4RunManager* runManager = new G4RunManager; << 67 G4RunManager * runManager = new G4RunManager; 67 68 68 // set mandatory initialization classes 69 // set mandatory initialization classes 69 DetectorConstruction* detector; 70 DetectorConstruction* detector; 70 detector = new DetectorConstruction; 71 detector = new DetectorConstruction; 71 runManager->SetUserInitialization(detector); 72 runManager->SetUserInitialization(detector); 72 runManager->SetUserInitialization(new Physic 73 runManager->SetUserInitialization(new PhysicsList()); 73 74 74 // set user action classes 75 // set user action classes 75 // 76 // 76 // primaryGenerator << 77 //primaryGenerator 77 PrimaryGeneratorAction* primary = new Primar 78 PrimaryGeneratorAction* primary = new PrimaryGeneratorAction(detector); 78 runManager->SetUserAction(primary); 79 runManager->SetUserAction(primary); 79 80 80 // runAction << 81 //runAction 81 RunAction* runaction = new RunAction(detecto << 82 RunAction* runaction = new RunAction(detector,primary); 82 runManager->SetUserAction(runaction); 83 runManager->SetUserAction(runaction); 83 84 84 // eventAction << 85 //eventAction 85 EventAction* eventaction = new EventAction(r 86 EventAction* eventaction = new EventAction(runaction); 86 runManager->SetUserAction(eventaction); 87 runManager->SetUserAction(eventaction); 87 88 88 // TrackingAction << 89 //stepAction 89 TrackingAction* trackingaction = new Trackin << 90 runManager->SetUserAction(trackingaction); << 91 << 92 // stepAction << 93 SteppingAction* steppingaction = new Steppin 90 SteppingAction* steppingaction = new SteppingAction(runaction, eventaction); 94 runManager->SetUserAction(steppingaction); 91 runManager->SetUserAction(steppingaction); 95 << 92 96 // stackAction << 93 //stackAction 97 StackingAction* stackingaction = new Stackin << 94 StackingAction* stackingaction = new StackingAction(runaction, eventaction); 98 runManager->SetUserAction(stackingaction); << 95 runManager->SetUserAction(stackingaction); 99 << 96 100 // initialize visualization << 97 // get the pointer to the User Interface manager 101 G4VisManager* visManager = nullptr; << 98 G4UImanager* UI = G4UImanager::GetUIpointer(); 102 << 99 103 // get the pointer to the User Interface man << 100 if (argc!=1) // batch mode 104 G4UImanager* UImanager = G4UImanager::GetUIp << 101 { 105 << 102 G4String command = "/control/execute "; 106 if (ui) { << 103 G4String fileName = argv[1]; 107 // interactive mode << 104 UI->ApplyCommand(command+fileName); 108 visManager = new G4VisExecutive; << 105 } 109 visManager->Initialize(); << 106 110 ui->SessionStart(); << 107 else //define visualization and UI terminal for interactive mode 111 delete ui; << 108 { 112 } << 109 #ifdef G4VIS_USE 113 else { << 110 G4VisManager* visManager = new G4VisExecutive; 114 // batch mode << 111 visManager->Initialize(); 115 G4String command = "/control/execute "; << 112 #endif 116 G4String fileName = argv[1]; << 113 117 UImanager->ApplyCommand(command + fileName << 114 #ifdef G4UI_USE 118 } << 115 G4UIExecutive * ui = new G4UIExecutive(argc,argv); 119 << 116 ui->SessionStart(); >> 117 delete ui; >> 118 #endif >> 119 >> 120 #ifdef G4VIS_USE >> 121 delete visManager; >> 122 #endif >> 123 } >> 124 120 // job termination 125 // job termination 121 delete visManager; << 126 // 122 delete runManager; 127 delete runManager; >> 128 >> 129 return 0; 123 } 130 } 124 131 125 //....oooOO0OOooo........oooOO0OOooo........oo 132 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 133 126 134