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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm17/TestEm17.cc 26 /// \file electromagnetic/TestEm17/TestEm17.cc 27 /// \brief Main program of the electromagnetic 27 /// \brief Main program of the electromagnetic/TestEm17 example 28 // 28 // 29 // 29 // 30 // << 30 // 31 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 //....oooOO0OOooo........oooOO0OOooo........oo 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 33 33 >> 34 #include "G4RunManager.hh" >> 35 #include "G4UImanager.hh" >> 36 #include "G4SteppingVerbose.hh" >> 37 #include "Randomize.hh" >> 38 34 #include "DetectorConstruction.hh" 39 #include "DetectorConstruction.hh" 35 #include "HistoManager.hh" << 36 #include "PhysicsList.hh" 40 #include "PhysicsList.hh" 37 #include "PrimaryGeneratorAction.hh" 41 #include "PrimaryGeneratorAction.hh" >> 42 38 #include "RunAction.hh" 43 #include "RunAction.hh" 39 #include "StackingAction.hh" << 40 #include "SteppingAction.hh" 44 #include "SteppingAction.hh" >> 45 #include "StackingAction.hh" >> 46 #include "HistoManager.hh" 41 47 42 #include "G4RunManager.hh" << 43 #include "G4SteppingVerbose.hh" << 44 #include "G4UIExecutive.hh" 48 #include "G4UIExecutive.hh" 45 #include "G4UImanager.hh" << 46 #include "G4VisExecutive.hh" 49 #include "G4VisExecutive.hh" 47 #include "Randomize.hh" << 48 50 49 //....oooOO0OOooo........oooOO0OOooo........oo 51 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 50 52 51 int main(int argc, char** argv) << 53 int main(int argc,char** argv) { 52 { << 54 53 // detect interactive mode (if no arguments) << 55 //detect interactive mode (if no arguments) and define UI session 54 G4UIExecutive* ui = nullptr; 56 G4UIExecutive* ui = nullptr; 55 if (argc == 1) ui = new G4UIExecutive(argc, << 57 if (argc == 1) ui = new G4UIExecutive(argc,argv); 56 58 57 // Use SteppingVerbose with Unit << 59 //Use SteppingVerbose with Unit 58 G4int precision = 4; 60 G4int precision = 4; 59 G4SteppingVerbose::UseBestUnit(precision); 61 G4SteppingVerbose::UseBestUnit(precision); >> 62 >> 63 //construct the default run manager >> 64 G4RunManager * runManager = new G4RunManager; 60 65 61 // construct the default run manager << 66 //set mandatory initialization classes 62 G4RunManager* runManager = new G4RunManager; << 63 << 64 // set mandatory initialization classes << 65 DetectorConstruction* det; 67 DetectorConstruction* det; 66 PrimaryGeneratorAction* prim; 68 PrimaryGeneratorAction* prim; 67 runManager->SetUserInitialization(det = new 69 runManager->SetUserInitialization(det = new DetectorConstruction); 68 runManager->SetUserInitialization(new Physic 70 runManager->SetUserInitialization(new PhysicsList); 69 runManager->SetUserAction(prim = new Primary 71 runManager->SetUserAction(prim = new PrimaryGeneratorAction(det)); 70 72 71 HistoManager* histo = new HistoManager(); 73 HistoManager* histo = new HistoManager(); 72 74 73 // set user action classes << 75 //set user action classes 74 RunAction* run; << 76 RunAction* run; 75 runManager->SetUserAction(run = new RunActio << 77 runManager->SetUserAction(run = new RunAction(det,prim,histo)); 76 runManager->SetUserAction(new SteppingAction << 78 runManager->SetUserAction(new SteppingAction(run,histo)); 77 runManager->SetUserAction(new StackingAction 79 runManager->SetUserAction(new StackingAction); 78 80 79 // initialize visualization << 81 //initialize visualization 80 G4VisManager* visManager = nullptr; 82 G4VisManager* visManager = nullptr; 81 83 82 // get the pointer to the User Interface man << 84 //get the pointer to the User Interface manager 83 G4UImanager* UImanager = G4UImanager::GetUIp 85 G4UImanager* UImanager = G4UImanager::GetUIpointer(); 84 86 85 if (ui) { << 87 if (ui) { 86 // interactive mode << 88 //interactive mode 87 visManager = new G4VisExecutive; << 89 visManager = new G4VisExecutive; 88 visManager->Initialize(); << 90 visManager->Initialize(); 89 ui->SessionStart(); << 91 ui->SessionStart(); 90 delete ui; << 92 delete ui; 91 } 93 } 92 else { << 94 else { 93 // batch mode << 95 //batch mode 94 G4String command = "/control/execute "; << 96 G4String command = "/control/execute "; 95 G4String fileName = argv[1]; << 97 G4String fileName = argv[1]; 96 UImanager->ApplyCommand(command + fileName << 98 UImanager->ApplyCommand(command+fileName); 97 } 99 } 98 100 99 // job termination << 101 //job termination 100 delete visManager; 102 delete visManager; 101 delete runManager; 103 delete runManager; 102 } 104 } 103 105 104 //....oooOO0OOooo........oooOO0OOooo........oo 106 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 105 107