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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm16/src/Primary 26 /// \file electromagnetic/TestEm16/src/PrimaryGeneratorAction.cc 27 /// \brief Implementation of the PrimaryGenera 27 /// \brief Implementation of the PrimaryGeneratorAction class 28 // 28 // >> 29 // $Id: PrimaryGeneratorAction.cc 98758 2016-08-09 13:59:31Z gcosmo $ 29 // 30 // 30 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oo 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 33 33 #include "PrimaryGeneratorAction.hh" 34 #include "PrimaryGeneratorAction.hh" 34 35 35 #include "DetectorConstruction.hh" 36 #include "DetectorConstruction.hh" 36 37 37 #include "G4Event.hh" 38 #include "G4Event.hh" 38 #include "G4ParticleDefinition.hh" << 39 #include "G4ParticleGun.hh" 39 #include "G4ParticleGun.hh" 40 #include "G4ParticleTable.hh" 40 #include "G4ParticleTable.hh" >> 41 #include "G4ParticleDefinition.hh" 41 #include "G4SystemOfUnits.hh" 42 #include "G4SystemOfUnits.hh" 42 43 43 //....oooOO0OOooo........oooOO0OOooo........oo 44 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 44 45 45 PrimaryGeneratorAction::PrimaryGeneratorAction 46 PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* DC) 46 : G4VUserPrimaryGeneratorAction(), fDetector << 47 :G4VUserPrimaryGeneratorAction(),fParticleGun(0),fDetector(DC) 47 { 48 { 48 fParticleGun = new G4ParticleGun(1); << 49 fParticleGun = new G4ParticleGun(1); 49 G4ParticleDefinition* particle = G4ParticleT << 50 G4ParticleDefinition* particle >> 51 = G4ParticleTable::GetParticleTable()->FindParticle("e+"); 50 fParticleGun->SetParticleDefinition(particle 52 fParticleGun->SetParticleDefinition(particle); 51 fParticleGun->SetParticleEnergy(10 * GeV); << 53 fParticleGun->SetParticleEnergy(10*GeV); >> 54 >> 55 //set the initial gun position and direction. >> 56 G4double x0 = -0.5*(fDetector->GetSize()); >> 57 G4double y0 = 0.*cm, z0 = 0.*cm; >> 58 fParticleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0)); >> 59 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.)); >> 60 } 52 61 53 // set the initial gun position and directio << 62 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 54 G4double x0 = -0.5 * (fDetector->GetSize()); << 63 55 G4double y0 = 0. * cm, z0 = 0. * cm; << 64 PrimaryGeneratorAction::~PrimaryGeneratorAction() 56 fParticleGun->SetParticlePosition(G4ThreeVec << 65 { 57 fParticleGun->SetParticleMomentumDirection(G << 66 delete fParticleGun; 58 } 67 } 59 68 60 //....oooOO0OOooo........oooOO0OOooo........oo 69 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 61 70 62 void PrimaryGeneratorAction::GeneratePrimaries 71 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 63 { 72 { 64 // this function is called at the beginning << 73 //this function is called at the beginning of event 65 fParticleGun->GeneratePrimaryVertex(anEvent) 74 fParticleGun->GeneratePrimaryVertex(anEvent); 66 } 75 } 67 76 68 //....oooOO0OOooo........oooOO0OOooo........oo 77 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 78 69 79