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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm16/TestEm16.cc << 26 // $Id: TestEm16.cc,v 1.3 2007/01/18 09:07:20 hbu Exp $ 27 /// \brief Main program of the electromagnetic << 27 // GEANT4 tag $Name: geant4-09-02-patch-03 $ 28 // << 29 // 28 // 30 //....oooOO0OOooo........oooOO0OOooo........oo 29 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oo 30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 31 33 #include "ActionInitialization.hh" << 32 #include "G4RunManager.hh" >> 33 #include "G4UImanager.hh" >> 34 #include "G4UIterminal.hh" >> 35 #include "G4UItcsh.hh" >> 36 #include "Randomize.hh" >> 37 34 #include "DetectorConstruction.hh" 38 #include "DetectorConstruction.hh" 35 #include "PhysicsList.hh" 39 #include "PhysicsList.hh" >> 40 #include "PrimaryGeneratorAction.hh" >> 41 #include "SteppingVerbose.hh" 36 42 37 #include "G4RunManagerFactory.hh" << 43 #include "RunAction.hh" 38 #include "G4SteppingVerbose.hh" << 44 #include "EventAction.hh" 39 #include "G4Types.hh" << 45 #include "SteppingAction.hh" 40 #include "G4UIExecutive.hh" << 46 #include "HistoManager.hh" 41 #include "G4UImanager.hh" << 47 42 #include "G4VisExecutive.hh" << 48 #ifdef G4VIS_USE 43 #include "Randomize.hh" << 49 #include "G4VisExecutive.hh" >> 50 #endif 44 51 45 //....oooOO0OOooo........oooOO0OOooo........oo 52 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 46 53 47 int main(int argc, char** argv) << 54 int main(int argc,char** argv) { 48 { << 49 // detect interactive mode (if no arguments) << 50 G4UIExecutive* ui = nullptr; << 51 if (argc == 1) ui = new G4UIExecutive(argc, << 52 << 53 // Use SteppingVerbose with Unit << 54 G4int precision = 4; << 55 G4SteppingVerbose::UseBestUnit(precision); << 56 << 57 // Creating run manager << 58 auto runManager = G4RunManagerFactory::Creat << 59 << 60 if (argc == 3) { << 61 G4int nThreads = G4UIcommand::ConvertToInt << 62 runManager->SetNumberOfThreads(nThreads); << 63 } << 64 55 65 // set mandatory initialization classes << 56 //choose the Random engine 66 DetectorConstruction* det; << 57 CLHEP::HepRandom::setTheEngine(new CLHEP::RanecuEngine); 67 runManager->SetUserInitialization(det = new << 68 runManager->SetUserInitialization(new Physic << 69 58 70 // set user action classes << 59 //my Verbose output class 71 runManager->SetUserInitialization(new Action << 60 G4VSteppingVerbose::SetInstance(new SteppingVerbose); 72 61 73 // initialize visualization << 62 //Construct the default run manager 74 G4VisManager* visManager = nullptr; << 63 G4RunManager * runManager = new G4RunManager; 75 64 76 // get the pointer to the User Interface man << 65 //set mandatory initialization classes 77 G4UImanager* UImanager = G4UImanager::GetUIp << 66 DetectorConstruction* det; >> 67 runManager->SetUserInitialization(det = new DetectorConstruction); >> 68 runManager->SetUserInitialization(new PhysicsList); >> 69 runManager->SetUserAction(new PrimaryGeneratorAction(det)); 78 70 79 if (ui) { << 71 #ifdef G4VIS_USE 80 // interactive mode << 72 //visualization manager 81 visManager = new G4VisExecutive; << 73 G4VisManager* visManager = new G4VisExecutive; 82 visManager->Initialize(); << 74 visManager->Initialize(); 83 // define icons before SessionStart << 75 #endif 84 if (ui->IsGUI()) { << 76 85 UImanager->ApplyCommand("/control/execut << 77 HistoManager* histo = new HistoManager(); >> 78 >> 79 //set user action classes >> 80 RunAction* RunAct; >> 81 >> 82 runManager->SetUserAction(RunAct = new RunAction(histo)); >> 83 runManager->SetUserAction(new EventAction); >> 84 runManager->SetUserAction(new SteppingAction(RunAct,histo)); >> 85 >> 86 //get the pointer to the User Interface manager >> 87 G4UImanager* UI = G4UImanager::GetUIpointer(); >> 88 >> 89 if (argc==1) // Define UI terminal for interactive mode >> 90 { >> 91 G4UIsession* session = 0; >> 92 #ifdef G4UI_USE_TCSH >> 93 session = new G4UIterminal(new G4UItcsh); >> 94 #else >> 95 session = new G4UIterminal(); >> 96 #endif >> 97 session->SessionStart(); >> 98 delete session; >> 99 } >> 100 else // Batch mode >> 101 { >> 102 G4String command = "/control/execute "; >> 103 G4String fileName = argv[1]; >> 104 UI->ApplyCommand(command+fileName); 86 } 105 } 87 ui->SessionStart(); << 88 delete ui; << 89 } << 90 else { << 91 // batch mode << 92 G4String command = "/control/execute "; << 93 G4String fileName = argv[1]; << 94 UImanager->ApplyCommand(command + fileName << 95 } << 96 106 97 // job termination << 107 //job termination >> 108 #ifdef G4VIS_USE 98 delete visManager; 109 delete visManager; >> 110 #endif >> 111 99 delete runManager; 112 delete runManager; >> 113 >> 114 return 0; 100 } 115 } 101 116 102 //....oooOO0OOooo........oooOO0OOooo........oo 117 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 103 118