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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm16/TestEm16.cc 26 /// \file electromagnetic/TestEm16/TestEm16.cc 27 /// \brief Main program of the electromagnetic 27 /// \brief Main program of the electromagnetic/TestEm16 example 28 // 28 // 29 // 29 // 30 //....oooOO0OOooo........oooOO0OOooo........oo 30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 32 33 #include "ActionInitialization.hh" << 33 #include "G4Types.hh" 34 #include "DetectorConstruction.hh" << 35 #include "PhysicsList.hh" << 36 34 37 #include "G4RunManagerFactory.hh" 35 #include "G4RunManagerFactory.hh" >> 36 #include "G4UImanager.hh" 38 #include "G4SteppingVerbose.hh" 37 #include "G4SteppingVerbose.hh" 39 #include "G4Types.hh" << 38 #include "Randomize.hh" >> 39 >> 40 #include "DetectorConstruction.hh" >> 41 #include "PhysicsList.hh" >> 42 #include "ActionInitialization.hh" >> 43 40 #include "G4UIExecutive.hh" 44 #include "G4UIExecutive.hh" 41 #include "G4UImanager.hh" << 42 #include "G4VisExecutive.hh" 45 #include "G4VisExecutive.hh" 43 #include "Randomize.hh" << 44 46 45 //....oooOO0OOooo........oooOO0OOooo........oo 47 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 46 48 47 int main(int argc, char** argv) << 49 int main(int argc,char** argv) { 48 { << 50 49 // detect interactive mode (if no arguments) << 51 //detect interactive mode (if no arguments) and define UI session 50 G4UIExecutive* ui = nullptr; 52 G4UIExecutive* ui = nullptr; 51 if (argc == 1) ui = new G4UIExecutive(argc, << 53 if (argc == 1) ui = new G4UIExecutive(argc,argv); 52 54 53 // Use SteppingVerbose with Unit << 55 //Use SteppingVerbose with Unit 54 G4int precision = 4; 56 G4int precision = 4; 55 G4SteppingVerbose::UseBestUnit(precision); 57 G4SteppingVerbose::UseBestUnit(precision); 56 << 58 57 // Creating run manager << 59 //Creating run manager 58 auto runManager = G4RunManagerFactory::Creat 60 auto runManager = G4RunManagerFactory::CreateRunManager(); 59 << 61 60 if (argc == 3) { << 62 if (argc==3) { 61 G4int nThreads = G4UIcommand::ConvertToInt << 63 G4int nThreads = G4UIcommand::ConvertToInt(argv[2]); 62 runManager->SetNumberOfThreads(nThreads); << 64 runManager->SetNumberOfThreads(nThreads); 63 } 65 } 64 66 65 // set mandatory initialization classes << 67 //set mandatory initialization classes 66 DetectorConstruction* det; 68 DetectorConstruction* det; 67 runManager->SetUserInitialization(det = new 69 runManager->SetUserInitialization(det = new DetectorConstruction); 68 runManager->SetUserInitialization(new Physic 70 runManager->SetUserInitialization(new PhysicsList); 69 71 70 // set user action classes << 72 //set user action classes 71 runManager->SetUserInitialization(new Action 73 runManager->SetUserInitialization(new ActionInitialization(det)); 72 74 73 // initialize visualization << 75 //initialize visualization 74 G4VisManager* visManager = nullptr; 76 G4VisManager* visManager = nullptr; 75 77 76 // get the pointer to the User Interface man << 78 //get the pointer to the User Interface manager 77 G4UImanager* UImanager = G4UImanager::GetUIp 79 G4UImanager* UImanager = G4UImanager::GetUIpointer(); 78 80 79 if (ui) { << 81 if (ui) { 80 // interactive mode << 82 //interactive mode 81 visManager = new G4VisExecutive; 83 visManager = new G4VisExecutive; 82 visManager->Initialize(); 84 visManager->Initialize(); 83 // define icons before SessionStart 85 // define icons before SessionStart 84 if (ui->IsGUI()) { << 86 if (ui->IsGUI()) { UImanager->ApplyCommand("/control/execute gui.mac"); } 85 UImanager->ApplyCommand("/control/execut << 86 } << 87 ui->SessionStart(); 87 ui->SessionStart(); 88 delete ui; 88 delete ui; 89 } << 89 } else { 90 else { << 90 //batch mode 91 // batch mode << 92 G4String command = "/control/execute "; 91 G4String command = "/control/execute "; 93 G4String fileName = argv[1]; 92 G4String fileName = argv[1]; 94 UImanager->ApplyCommand(command + fileName << 93 UImanager->ApplyCommand(command+fileName); 95 } 94 } 96 95 97 // job termination << 96 //job termination 98 delete visManager; 97 delete visManager; 99 delete runManager; 98 delete runManager; 100 } 99 } 101 100 102 //....oooOO0OOooo........oooOO0OOooo........oo 101 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 103 102