Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm16/TestEm16.cc 26 /// \file electromagnetic/TestEm16/TestEm16.cc 27 /// \brief Main program of the electromagnetic 27 /// \brief Main program of the electromagnetic/TestEm16 example 28 // 28 // 29 // 29 // 30 //....oooOO0OOooo........oooOO0OOooo........oo 30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 32 #include "G4Types.hh" >> 33 >> 34 #ifdef G4MULTITHREADED >> 35 #include "G4MTRunManager.hh" >> 36 #else >> 37 #include "G4RunManager.hh" >> 38 #endif >> 39 >> 40 #include "G4UImanager.hh" >> 41 #include "Randomize.hh" 32 42 33 #include "ActionInitialization.hh" << 34 #include "DetectorConstruction.hh" 43 #include "DetectorConstruction.hh" 35 #include "PhysicsList.hh" 44 #include "PhysicsList.hh" >> 45 #include "ActionInitialization.hh" >> 46 #include "SteppingVerbose.hh" 36 47 37 #include "G4RunManagerFactory.hh" << 38 #include "G4SteppingVerbose.hh" << 39 #include "G4Types.hh" << 40 #include "G4UIExecutive.hh" 48 #include "G4UIExecutive.hh" 41 #include "G4UImanager.hh" << 42 #include "G4VisExecutive.hh" 49 #include "G4VisExecutive.hh" 43 #include "Randomize.hh" << 44 50 45 //....oooOO0OOooo........oooOO0OOooo........oo 51 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 46 52 47 int main(int argc, char** argv) << 53 int main(int argc,char** argv) { 48 { << 49 // detect interactive mode (if no arguments) << 50 G4UIExecutive* ui = nullptr; << 51 if (argc == 1) ui = new G4UIExecutive(argc, << 52 << 53 // Use SteppingVerbose with Unit << 54 G4int precision = 4; << 55 G4SteppingVerbose::UseBestUnit(precision); << 56 54 57 // Creating run manager << 55 //detect interactive mode (if no arguments) and define UI session 58 auto runManager = G4RunManagerFactory::Creat << 56 G4UIExecutive* ui = nullptr; >> 57 if (argc == 1) ui = new G4UIExecutive(argc,argv); 59 58 60 if (argc == 3) { << 59 //construct the default run manager 61 G4int nThreads = G4UIcommand::ConvertToInt << 60 #ifdef G4MULTITHREADED >> 61 G4MTRunManager* runManager = new G4MTRunManager; >> 62 G4int nThreads = G4Threading::G4GetNumberOfCores(); >> 63 if (argc==3) nThreads = G4UIcommand::ConvertToInt(argv[2]); 62 runManager->SetNumberOfThreads(nThreads); 64 runManager->SetNumberOfThreads(nThreads); 63 } << 65 #else >> 66 G4VSteppingVerbose::SetInstance(new SteppingVerbose); >> 67 G4RunManager* runManager = new G4RunManager; >> 68 #endif 64 69 65 // set mandatory initialization classes << 70 //set mandatory initialization classes 66 DetectorConstruction* det; 71 DetectorConstruction* det; 67 runManager->SetUserInitialization(det = new 72 runManager->SetUserInitialization(det = new DetectorConstruction); 68 runManager->SetUserInitialization(new Physic 73 runManager->SetUserInitialization(new PhysicsList); 69 74 70 // set user action classes << 75 //set user action classes 71 runManager->SetUserInitialization(new Action 76 runManager->SetUserInitialization(new ActionInitialization(det)); 72 77 73 // initialize visualization << 78 //initialize visualization 74 G4VisManager* visManager = nullptr; 79 G4VisManager* visManager = nullptr; 75 80 76 // get the pointer to the User Interface man << 81 //get the pointer to the User Interface manager 77 G4UImanager* UImanager = G4UImanager::GetUIp 82 G4UImanager* UImanager = G4UImanager::GetUIpointer(); 78 83 79 if (ui) { << 84 if (ui) { 80 // interactive mode << 85 //interactive mode 81 visManager = new G4VisExecutive; 86 visManager = new G4VisExecutive; 82 visManager->Initialize(); 87 visManager->Initialize(); 83 // define icons before SessionStart 88 // define icons before SessionStart 84 if (ui->IsGUI()) { << 89 if (ui->IsGUI()) { UImanager->ApplyCommand("/control/execute gui.mac"); } 85 UImanager->ApplyCommand("/control/execut << 86 } << 87 ui->SessionStart(); 90 ui->SessionStart(); 88 delete ui; 91 delete ui; 89 } << 92 } else { 90 else { << 93 //batch mode 91 // batch mode << 92 G4String command = "/control/execute "; 94 G4String command = "/control/execute "; 93 G4String fileName = argv[1]; 95 G4String fileName = argv[1]; 94 UImanager->ApplyCommand(command + fileName << 96 UImanager->ApplyCommand(command+fileName); 95 } 97 } 96 98 97 // job termination << 99 //job termination 98 delete visManager; 100 delete visManager; 99 delete runManager; 101 delete runManager; 100 } 102 } 101 103 102 //....oooOO0OOooo........oooOO0OOooo........oo 104 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 103 105