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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm16/TestEm16.cc 26 /// \file electromagnetic/TestEm16/TestEm16.cc 27 /// \brief Main program of the electromagnetic 27 /// \brief Main program of the electromagnetic/TestEm16 example 28 // 28 // >> 29 // $Id: TestEm16.cc 98758 2016-08-09 13:59:31Z gcosmo $ 29 // 30 // 30 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oo 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 33 33 #include "ActionInitialization.hh" << 34 #ifdef G4MULTITHREADED >> 35 #include "G4MTRunManager.hh" >> 36 #else >> 37 #include "G4RunManager.hh" >> 38 #endif >> 39 >> 40 #include "G4UImanager.hh" >> 41 #include "Randomize.hh" >> 42 34 #include "DetectorConstruction.hh" 43 #include "DetectorConstruction.hh" 35 #include "PhysicsList.hh" 44 #include "PhysicsList.hh" >> 45 #include "ActionInitialization.hh" >> 46 #include "SteppingVerbose.hh" >> 47 >> 48 #ifdef G4VIS_USE >> 49 #include "G4VisExecutive.hh" >> 50 #endif 36 51 37 #include "G4RunManagerFactory.hh" << 52 #ifdef G4UI_USE 38 #include "G4SteppingVerbose.hh" << 39 #include "G4Types.hh" << 40 #include "G4UIExecutive.hh" 53 #include "G4UIExecutive.hh" 41 #include "G4UImanager.hh" << 54 #endif 42 #include "G4VisExecutive.hh" << 43 #include "Randomize.hh" << 44 55 45 //....oooOO0OOooo........oooOO0OOooo........oo 56 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 46 57 47 int main(int argc, char** argv) << 58 int main(int argc,char** argv) { 48 { << 49 // detect interactive mode (if no arguments) << 50 G4UIExecutive* ui = nullptr; << 51 if (argc == 1) ui = new G4UIExecutive(argc, << 52 << 53 // Use SteppingVerbose with Unit << 54 G4int precision = 4; << 55 G4SteppingVerbose::UseBestUnit(precision); << 56 59 57 // Creating run manager << 60 //choose the Random engine 58 auto runManager = G4RunManagerFactory::Creat << 61 CLHEP::HepRandom::setTheEngine(new CLHEP::RanecuEngine); 59 62 60 if (argc == 3) { << 63 // Construct the default run manager 61 G4int nThreads = G4UIcommand::ConvertToInt << 64 #ifdef G4MULTITHREADED >> 65 G4MTRunManager* runManager = new G4MTRunManager; >> 66 G4int nThreads = G4Threading::G4GetNumberOfCores(); >> 67 if (argc==3) nThreads = G4UIcommand::ConvertToInt(argv[2]); 62 runManager->SetNumberOfThreads(nThreads); 68 runManager->SetNumberOfThreads(nThreads); 63 } << 69 #else >> 70 G4VSteppingVerbose::SetInstance(new SteppingVerbose); >> 71 G4RunManager* runManager = new G4RunManager; >> 72 #endif 64 73 65 // set mandatory initialization classes << 74 //set mandatory initialization classes 66 DetectorConstruction* det; 75 DetectorConstruction* det; 67 runManager->SetUserInitialization(det = new 76 runManager->SetUserInitialization(det = new DetectorConstruction); 68 runManager->SetUserInitialization(new Physic 77 runManager->SetUserInitialization(new PhysicsList); 69 78 70 // set user action classes << 79 //set user action classes 71 runManager->SetUserInitialization(new Action 80 runManager->SetUserInitialization(new ActionInitialization(det)); 72 81 73 // initialize visualization << 82 //get the pointer to the User Interface manager 74 G4VisManager* visManager = nullptr; << 83 G4UImanager* UI = G4UImanager::GetUIpointer(); 75 84 76 // get the pointer to the User Interface man << 85 if (argc!=1) // batch mode 77 G4UImanager* UImanager = G4UImanager::GetUIp << 86 { 78 << 87 G4String command = "/control/execute "; 79 if (ui) { << 88 G4String fileName = argv[1]; 80 // interactive mode << 89 UI->ApplyCommand(command+fileName); 81 visManager = new G4VisExecutive; << 82 visManager->Initialize(); << 83 // define icons before SessionStart << 84 if (ui->IsGUI()) { << 85 UImanager->ApplyCommand("/control/execut << 86 } 90 } 87 ui->SessionStart(); << 91 88 delete ui; << 92 else //define visualization and UI terminal for interactive mode 89 } << 93 { 90 else { << 94 #ifdef G4VIS_USE 91 // batch mode << 95 G4VisManager* visManager = new G4VisExecutive; 92 G4String command = "/control/execute "; << 96 visManager->Initialize(); 93 G4String fileName = argv[1]; << 97 #endif 94 UImanager->ApplyCommand(command + fileName << 98 95 } << 99 #ifdef G4UI_USE 96 << 100 G4UIExecutive * ui = new G4UIExecutive(argc,argv); 97 // job termination << 101 if (ui->IsGUI()) UI->ApplyCommand("/control/execute gui.mac"); // define icons before SessionStart >> 102 ui->SessionStart(); >> 103 delete ui; >> 104 #endif >> 105 >> 106 #ifdef G4VIS_USE 98 delete visManager; 107 delete visManager; >> 108 #endif >> 109 } >> 110 >> 111 //job termination >> 112 // 99 delete runManager; 113 delete runManager; >> 114 >> 115 return 0; 100 } 116 } 101 117 102 //....oooOO0OOooo........oooOO0OOooo........oo 118 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 103 119