Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm15/TestEm15.cc 26 /// \file electromagnetic/TestEm15/TestEm15.cc 27 /// \brief Main program of the electromagnetic 27 /// \brief Main program of the electromagnetic/TestEm15 example 28 // 28 // 29 // << 29 // 30 //....oooOO0OOooo........oooOO0OOooo........oo 30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 32 #include "G4RunManager.hh" >> 33 #include "G4UImanager.hh" >> 34 #include "Randomize.hh" 32 35 33 #include "DetectorConstruction.hh" 36 #include "DetectorConstruction.hh" 34 #include "PhysicsList.hh" 37 #include "PhysicsList.hh" 35 #include "PrimaryGeneratorAction.hh" 38 #include "PrimaryGeneratorAction.hh" >> 39 #include "SteppingVerbose.hh" >> 40 36 #include "RunAction.hh" 41 #include "RunAction.hh" 37 #include "SteppingAction.hh" 42 #include "SteppingAction.hh" 38 43 39 #include "G4RunManager.hh" << 40 #include "G4SteppingVerbose.hh" << 41 #include "G4UIExecutive.hh" 44 #include "G4UIExecutive.hh" 42 #include "G4UImanager.hh" << 43 #include "G4VisExecutive.hh" 45 #include "G4VisExecutive.hh" 44 #include "Randomize.hh" << 45 46 46 //....oooOO0OOooo........oooOO0OOooo........oo 47 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 47 48 48 int main(int argc, char** argv) << 49 int main(int argc,char** argv) { 49 { << 50 50 // detect interactive mode (if no arguments) << 51 //detect interactive mode (if no arguments) and define UI session 51 G4UIExecutive* ui = nullptr; 52 G4UIExecutive* ui = nullptr; 52 if (argc == 1) ui = new G4UIExecutive(argc, << 53 if (argc == 1) ui = new G4UIExecutive(argc,argv); 53 54 54 // Use SteppingVerbose with Unit << 55 //my Verbose output class 55 G4int precision = 4; << 56 G4VSteppingVerbose::SetInstance(new SteppingVerbose); 56 G4SteppingVerbose::UseBestUnit(precision); << 57 57 58 // construct the default run manager << 58 //construct the default run manager 59 G4RunManager* runManager = new G4RunManager; << 59 G4RunManager * runManager = new G4RunManager; 60 60 61 // set mandatory initialization classes << 61 //set mandatory initialization classes 62 DetectorConstruction* det; 62 DetectorConstruction* det; 63 PrimaryGeneratorAction* prim; 63 PrimaryGeneratorAction* prim; 64 runManager->SetUserInitialization(det = new 64 runManager->SetUserInitialization(det = new DetectorConstruction); 65 runManager->SetUserInitialization(new Physic 65 runManager->SetUserInitialization(new PhysicsList); 66 runManager->SetUserAction(prim = new Primary 66 runManager->SetUserAction(prim = new PrimaryGeneratorAction(det)); 67 67 68 // set user action classes << 68 //set user action classes 69 RunAction* run; << 69 RunAction* run; 70 runManager->SetUserAction(run = new RunActio << 70 runManager->SetUserAction(run = new RunAction(det,prim)); 71 runManager->SetUserAction(new SteppingAction << 71 runManager->SetUserAction(new SteppingAction(det,run)); 72 72 73 // initialize visualization << 73 //initialize visualization 74 G4VisManager* visManager = nullptr; 74 G4VisManager* visManager = nullptr; 75 75 76 // get the pointer to the User Interface man << 76 //get the pointer to the User Interface manager 77 G4UImanager* UImanager = G4UImanager::GetUIp 77 G4UImanager* UImanager = G4UImanager::GetUIpointer(); 78 78 79 if (ui) { << 79 if (ui) { 80 // interactive mode << 80 //interactive mode 81 visManager = new G4VisExecutive; << 81 visManager = new G4VisExecutive; 82 visManager->Initialize(); << 82 visManager->Initialize(); 83 ui->SessionStart(); << 83 ui->SessionStart(); 84 delete ui; << 84 delete ui; 85 } 85 } 86 else { << 86 else { 87 // batch mode << 87 //batch mode 88 G4String command = "/control/execute "; << 88 G4String command = "/control/execute "; 89 G4String fileName = argv[1]; << 89 G4String fileName = argv[1]; 90 UImanager->ApplyCommand(command + fileName << 90 UImanager->ApplyCommand(command+fileName); 91 } 91 } 92 92 93 // job termination << 93 //job termination 94 delete visManager; 94 delete visManager; 95 delete runManager; 95 delete runManager; 96 } 96 } 97 97 98 //....oooOO0OOooo........oooOO0OOooo........oo 98 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 99 99