Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file PrimaryGeneratorAction.cc << 26 // $Id: PrimaryGeneratorAction.cc,v 1.3 2006-06-29 16:45:57 gunter Exp $ 27 /// \brief Implementation of the PrimaryGenera << 27 // GEANT4 tag $Name: geant4-09-04-patch-01 $ 28 // << 28 // 29 // << 30 //....oooOO0OOooo........oooOO0OOooo........oo 29 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oo 30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 31 33 #include "PrimaryGeneratorAction.hh" 32 #include "PrimaryGeneratorAction.hh" 34 33 35 #include "DetectorConstruction.hh" 34 #include "DetectorConstruction.hh" 36 35 37 #include "G4Event.hh" 36 #include "G4Event.hh" 38 #include "G4ParticleDefinition.hh" << 39 #include "G4ParticleTable.hh" 37 #include "G4ParticleTable.hh" 40 #include "G4SystemOfUnits.hh" << 38 #include "G4ParticleDefinition.hh" 41 #include "Randomize.hh" 39 #include "Randomize.hh" 42 40 43 //....oooOO0OOooo........oooOO0OOooo........oo 41 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 44 42 45 PrimaryGeneratorAction::PrimaryGeneratorAction << 43 PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* det) >> 44 :detector(det) 46 { 45 { 47 fParticleGun = new G4ParticleGun(1); << 46 particleGun = new G4ParticleGun(1); 48 G4ParticleDefinition* particle = G4ParticleT << 47 G4ParticleDefinition* particle 49 fParticleGun->SetParticleDefinition(particle << 48 = G4ParticleTable::GetParticleTable()->FindParticle("gamma"); 50 fParticleGun->SetParticleEnergy(1 * MeV); << 49 particleGun->SetParticleDefinition(particle); 51 fParticleGun->SetParticleMomentumDirection(G << 50 particleGun->SetParticleEnergy(1*MeV); >> 51 particleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.)); 52 } 52 } 53 53 54 //....oooOO0OOooo........oooOO0OOooo........oo 54 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 55 55 56 PrimaryGeneratorAction::~PrimaryGeneratorActio 56 PrimaryGeneratorAction::~PrimaryGeneratorAction() 57 { 57 { 58 delete fParticleGun; << 58 delete particleGun; 59 } 59 } 60 60 61 //....oooOO0OOooo........oooOO0OOooo........oo 61 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 62 62 63 void PrimaryGeneratorAction::GeneratePrimaries 63 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 64 { 64 { 65 // this function is called at the begining o << 65 //this function is called at the begining of event 66 // 66 // 67 G4double halfSize = 0.5 * (fDetector->GetSiz << 67 G4double halfSize = 0.5*(detector->GetSize()); 68 G4double x0 = -halfSize; << 68 G4double x0 = - halfSize; 69 << 69 70 // randomize (y0,z0) << 70 //randomize (y0,z0) 71 // 71 // 72 G4double beam = 0.8 * halfSize; << 72 G4double beam = 0.8*halfSize; 73 G4double y0 = (2 * G4UniformRand() - 1.) * b << 73 G4double y0 = (2*G4UniformRand()-1.)*beam; 74 G4double z0 = (2 * G4UniformRand() - 1.) * b << 74 G4double z0 = (2*G4UniformRand()-1.)*beam; 75 << 75 76 fParticleGun->SetParticlePosition(G4ThreeVec << 76 particleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0)); 77 fParticleGun->GeneratePrimaryVertex(anEvent) << 77 particleGun->GeneratePrimaryVertex(anEvent); 78 } 78 } 79 79 80 //....oooOO0OOooo........oooOO0OOooo........oo 80 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 81 81 82