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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm14/TestEm14.cc << 26 // $Id: TestEm14.cc,v 1.4 2007/06/23 22:23:20 maire Exp $ 27 /// \brief Main program of the electromagnetic << 27 // GEANT4 tag $Name: geant4-09-02 $ 28 // << 28 // 29 // << 30 //....oooOO0OOooo........oooOO0OOooo........oo << 31 //....oooOO0OOooo........oooOO0OOooo........oo 29 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 31 >> 32 #include "G4RunManager.hh" >> 33 #include "G4UImanager.hh" >> 34 #include "G4UIterminal.hh" >> 35 #include "G4UItcsh.hh" >> 36 #include "Randomize.hh" 32 37 33 #include "ActionInitialization.hh" << 34 #include "DetectorConstruction.hh" 38 #include "DetectorConstruction.hh" 35 #include "PhysicsList.hh" 39 #include "PhysicsList.hh" >> 40 #include "PrimaryGeneratorAction.hh" >> 41 #include "SteppingVerbose.hh" 36 42 37 #include "G4RunManagerFactory.hh" << 43 #include "RunAction.hh" 38 #include "G4SteppingVerbose.hh" << 44 #include "EventAction.hh" 39 #include "G4Types.hh" << 45 #include "SteppingAction.hh" 40 #include "G4UIExecutive.hh" << 46 #include "HistoManager.hh" 41 #include "G4UImanager.hh" << 47 42 #include "G4VisExecutive.hh" << 48 #ifdef G4VIS_USE 43 #include "Randomize.hh" << 49 #include "G4VisExecutive.hh" >> 50 #endif 44 51 45 //....oooOO0OOooo........oooOO0OOooo........oo 52 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 46 << 53 47 int main(int argc, char** argv) << 54 int main(int argc,char** argv) { 48 { << 55 49 // detect interactive mode (if no arguments) << 56 //choose the Random engine 50 G4UIExecutive* ui = nullptr; << 57 CLHEP::HepRandom::setTheEngine(new CLHEP::RanecuEngine); 51 if (argc == 1) ui = new G4UIExecutive(argc, << 58 52 << 59 //my Verbose output class 53 // choose the Random engine << 60 G4VSteppingVerbose::SetInstance(new SteppingVerbose); 54 G4Random::setTheEngine(new CLHEP::RanecuEngi << 61 55 << 62 // Construct the default run manager 56 // Use SteppingVerbose with Unit << 63 G4RunManager * runManager = new G4RunManager; 57 G4int precision = 4; << 58 G4SteppingVerbose::UseBestUnit(precision); << 59 << 60 // Creating run manager << 61 auto runManager = G4RunManagerFactory::Creat << 62 << 63 if (argc == 3) { << 64 G4int nThreads = G4UIcommand::ConvertToInt << 65 runManager->SetNumberOfThreads(nThreads); << 66 } << 67 64 68 // set mandatory initialization classes 65 // set mandatory initialization classes 69 DetectorConstruction* det = new DetectorCons << 66 DetectorConstruction* det; 70 runManager->SetUserInitialization(det); << 67 PrimaryGeneratorAction* prim; >> 68 runManager->SetUserInitialization(det = new DetectorConstruction); 71 runManager->SetUserInitialization(new Physic 69 runManager->SetUserInitialization(new PhysicsList); 72 runManager->SetUserInitialization(new Action << 70 runManager->SetUserAction(prim = new PrimaryGeneratorAction(det)); 73 << 71 74 // initialize visualization << 72 HistoManager* histo = new HistoManager(); 75 G4VisManager* visManager = nullptr; << 73 76 << 74 // set user action classes 77 // get the pointer to the User Interface man << 75 RunAction* run; 78 G4UImanager* UImanager = G4UImanager::GetUIp << 76 runManager->SetUserAction(run = new RunAction(det,prim,histo)); 79 << 77 runManager->SetUserAction(new EventAction); 80 if (ui) { << 78 runManager->SetUserAction(new SteppingAction(prim,run,histo)); 81 // interactive mode << 79 82 visManager = new G4VisExecutive; << 80 // get the pointer to the User Interface manager 83 visManager->Initialize(); << 81 G4UImanager* UI = G4UImanager::GetUIpointer(); 84 ui->SessionStart(); << 82 85 delete ui; << 83 if (argc!=1) // batch mode 86 } << 84 { 87 else { << 85 G4String command = "/control/execute "; 88 // batch mode << 86 G4String fileName = argv[1]; 89 G4String command = "/control/execute "; << 87 UI->ApplyCommand(command+fileName); 90 G4String fileName = argv[1]; << 88 } 91 UImanager->ApplyCommand(command + fileName << 89 92 } << 90 else //define visualization and UI terminal for interactive mode >> 91 { >> 92 #ifdef G4VIS_USE >> 93 G4VisManager* visManager = new G4VisExecutive; >> 94 visManager->Initialize(); >> 95 #endif >> 96 >> 97 G4UIsession * session = 0; >> 98 #ifdef G4UI_USE_TCSH >> 99 session = new G4UIterminal(new G4UItcsh); >> 100 #else >> 101 session = new G4UIterminal(); >> 102 #endif >> 103 session->SessionStart(); >> 104 delete session; >> 105 >> 106 #ifdef G4VIS_USE >> 107 delete visManager; >> 108 #endif >> 109 } 93 110 94 // job termination 111 // job termination 95 delete visManager; << 112 // >> 113 delete histo; 96 delete runManager; 114 delete runManager; >> 115 >> 116 return 0; 97 } 117 } 98 118 99 //....oooOO0OOooo........oooOO0OOooo........oo << 119 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 100 120