Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm14/TestEm14.cc 26 /// \file electromagnetic/TestEm14/TestEm14.cc 27 /// \brief Main program of the electromagnetic 27 /// \brief Main program of the electromagnetic/TestEm14 example 28 // 28 // 29 // 29 // 30 //....oooOO0OOooo........oooOO0OOooo........oo 30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 32 33 #include "ActionInitialization.hh" << 33 #include "G4Types.hh" 34 #include "DetectorConstruction.hh" << 35 #include "PhysicsList.hh" << 36 34 37 #include "G4RunManagerFactory.hh" 35 #include "G4RunManagerFactory.hh" >> 36 #include "G4UImanager.hh" 38 #include "G4SteppingVerbose.hh" 37 #include "G4SteppingVerbose.hh" 39 #include "G4Types.hh" << 38 #include "Randomize.hh" >> 39 >> 40 #include "DetectorConstruction.hh" >> 41 #include "PhysicsList.hh" >> 42 #include "ActionInitialization.hh" >> 43 40 #include "G4UIExecutive.hh" 44 #include "G4UIExecutive.hh" 41 #include "G4UImanager.hh" << 42 #include "G4VisExecutive.hh" 45 #include "G4VisExecutive.hh" 43 #include "Randomize.hh" << 44 46 45 //....oooOO0OOooo........oooOO0OOooo........oo 47 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 46 48 47 int main(int argc, char** argv) << 49 int main(int argc,char** argv) { 48 { << 50 49 // detect interactive mode (if no arguments) << 51 //detect interactive mode (if no arguments) and define UI session 50 G4UIExecutive* ui = nullptr; 52 G4UIExecutive* ui = nullptr; 51 if (argc == 1) ui = new G4UIExecutive(argc, << 53 if (argc == 1) ui = new G4UIExecutive(argc,argv); 52 54 53 // choose the Random engine << 55 //choose the Random engine 54 G4Random::setTheEngine(new CLHEP::RanecuEngi 56 G4Random::setTheEngine(new CLHEP::RanecuEngine); 55 57 56 // Use SteppingVerbose with Unit << 58 //Use SteppingVerbose with Unit 57 G4int precision = 4; 59 G4int precision = 4; 58 G4SteppingVerbose::UseBestUnit(precision); 60 G4SteppingVerbose::UseBestUnit(precision); 59 << 61 60 // Creating run manager << 62 //Creating run manager 61 auto runManager = G4RunManagerFactory::Creat 63 auto runManager = G4RunManagerFactory::CreateRunManager(); 62 << 64 63 if (argc == 3) { << 65 if (argc==3) { 64 G4int nThreads = G4UIcommand::ConvertToInt << 66 G4int nThreads = G4UIcommand::ConvertToInt(argv[2]); 65 runManager->SetNumberOfThreads(nThreads); << 67 runManager->SetNumberOfThreads(nThreads); 66 } 68 } 67 69 68 // set mandatory initialization classes 70 // set mandatory initialization classes 69 DetectorConstruction* det = new DetectorCons 71 DetectorConstruction* det = new DetectorConstruction; 70 runManager->SetUserInitialization(det); 72 runManager->SetUserInitialization(det); 71 runManager->SetUserInitialization(new Physic 73 runManager->SetUserInitialization(new PhysicsList); 72 runManager->SetUserInitialization(new Action 74 runManager->SetUserInitialization(new ActionInitialization(det)); 73 75 74 // initialize visualization << 76 //initialize visualization 75 G4VisManager* visManager = nullptr; 77 G4VisManager* visManager = nullptr; 76 78 77 // get the pointer to the User Interface man << 79 //get the pointer to the User Interface manager 78 G4UImanager* UImanager = G4UImanager::GetUIp 80 G4UImanager* UImanager = G4UImanager::GetUIpointer(); 79 81 80 if (ui) { << 82 if (ui) { 81 // interactive mode << 83 //interactive mode 82 visManager = new G4VisExecutive; << 84 visManager = new G4VisExecutive; 83 visManager->Initialize(); << 85 visManager->Initialize(); 84 ui->SessionStart(); << 86 ui->SessionStart(); 85 delete ui; << 87 delete ui; 86 } 88 } 87 else { << 89 else { 88 // batch mode << 90 //batch mode 89 G4String command = "/control/execute "; << 91 G4String command = "/control/execute "; 90 G4String fileName = argv[1]; << 92 G4String fileName = argv[1]; 91 UImanager->ApplyCommand(command + fileName << 93 UImanager->ApplyCommand(command+fileName); 92 } 94 } 93 95 94 // job termination << 96 //job termination 95 delete visManager; 97 delete visManager; 96 delete runManager; 98 delete runManager; 97 } 99 } 98 100 99 //....oooOO0OOooo........oooOO0OOooo........oo 101 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 100 102