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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm14/TestEm14.cc 26 /// \file electromagnetic/TestEm14/TestEm14.cc 27 /// \brief Main program of the electromagnetic 27 /// \brief Main program of the electromagnetic/TestEm14 example 28 // 28 // 29 // << 29 // $Id: TestEm14.cc 98280 2016-07-04 18:03:51Z gcosmo $ >> 30 // 30 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oo 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 33 33 #include "ActionInitialization.hh" << 34 #ifdef G4MULTITHREADED >> 35 #include "G4MTRunManager.hh" >> 36 #else >> 37 #include "G4RunManager.hh" >> 38 #endif >> 39 >> 40 #include "G4UImanager.hh" >> 41 #include "Randomize.hh" >> 42 34 #include "DetectorConstruction.hh" 43 #include "DetectorConstruction.hh" 35 #include "PhysicsList.hh" 44 #include "PhysicsList.hh" >> 45 #include "ActionInitialization.hh" >> 46 #include "SteppingVerbose.hh" >> 47 >> 48 #ifdef G4VIS_USE >> 49 #include "G4VisExecutive.hh" >> 50 #endif 36 51 37 #include "G4RunManagerFactory.hh" << 52 #ifdef G4UI_USE 38 #include "G4SteppingVerbose.hh" << 39 #include "G4Types.hh" << 40 #include "G4UIExecutive.hh" 53 #include "G4UIExecutive.hh" 41 #include "G4UImanager.hh" << 54 #endif 42 #include "G4VisExecutive.hh" << 43 #include "Randomize.hh" << 44 55 45 //....oooOO0OOooo........oooOO0OOooo........oo 56 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 46 57 47 int main(int argc, char** argv) << 58 int main(int argc,char** argv) { 48 { << 49 // detect interactive mode (if no arguments) << 50 G4UIExecutive* ui = nullptr; << 51 if (argc == 1) ui = new G4UIExecutive(argc, << 52 59 53 // choose the Random engine << 60 //choose the Random engine 54 G4Random::setTheEngine(new CLHEP::RanecuEngi 61 G4Random::setTheEngine(new CLHEP::RanecuEngine); 55 << 62 56 // Use SteppingVerbose with Unit << 63 // Construct the default run manager 57 G4int precision = 4; << 64 #ifdef G4MULTITHREADED 58 G4SteppingVerbose::UseBestUnit(precision); << 65 G4MTRunManager* runManager = new G4MTRunManager; 59 << 66 G4int nThreads = G4Threading::G4GetNumberOfCores(); 60 // Creating run manager << 67 if (argc==3) nThreads = G4UIcommand::ConvertToInt(argv[2]); 61 auto runManager = G4RunManagerFactory::Creat << 68 runManager->SetNumberOfThreads(nThreads); 62 << 69 #else 63 if (argc == 3) { << 70 G4VSteppingVerbose::SetInstance(new SteppingVerbose); 64 G4int nThreads = G4UIcommand::ConvertToInt << 71 G4RunManager* runManager = new G4RunManager; 65 runManager->SetNumberOfThreads(nThreads); << 72 #endif 66 } << 67 73 68 // set mandatory initialization classes 74 // set mandatory initialization classes 69 DetectorConstruction* det = new DetectorCons 75 DetectorConstruction* det = new DetectorConstruction; 70 runManager->SetUserInitialization(det); 76 runManager->SetUserInitialization(det); 71 runManager->SetUserInitialization(new Physic 77 runManager->SetUserInitialization(new PhysicsList); 72 runManager->SetUserInitialization(new Action 78 runManager->SetUserInitialization(new ActionInitialization(det)); >> 79 >> 80 // get the pointer to the User Interface manager >> 81 G4UImanager* UI = G4UImanager::GetUIpointer(); >> 82 >> 83 if (argc!=1) // batch mode >> 84 { >> 85 G4String command = "/control/execute "; >> 86 G4String fileName = argv[1]; >> 87 UI->ApplyCommand(command+fileName); >> 88 } >> 89 >> 90 else //define visualization and UI terminal for interactive mode >> 91 { >> 92 #ifdef G4VIS_USE >> 93 G4VisManager* visManager = new G4VisExecutive; >> 94 visManager->Initialize(); >> 95 #endif >> 96 >> 97 #ifdef G4UI_USE >> 98 G4UIExecutive * ui = new G4UIExecutive(argc,argv); >> 99 ui->SessionStart(); >> 100 delete ui; >> 101 #endif >> 102 >> 103 #ifdef G4VIS_USE >> 104 delete visManager; >> 105 #endif >> 106 } 73 107 74 // initialize visualization << 108 // job termination 75 G4VisManager* visManager = nullptr; << 109 // 76 << 77 // get the pointer to the User Interface man << 78 G4UImanager* UImanager = G4UImanager::GetUIp << 79 << 80 if (ui) { << 81 // interactive mode << 82 visManager = new G4VisExecutive; << 83 visManager->Initialize(); << 84 ui->SessionStart(); << 85 delete ui; << 86 } << 87 else { << 88 // batch mode << 89 G4String command = "/control/execute "; << 90 G4String fileName = argv[1]; << 91 UImanager->ApplyCommand(command + fileName << 92 } << 93 << 94 // job termination << 95 delete visManager; << 96 delete runManager; 110 delete runManager; >> 111 >> 112 return 0; 97 } 113 } 98 114 99 //....oooOO0OOooo........oooOO0OOooo........oo 115 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 100 116