Geant4 Cross Reference

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Geant4/examples/extended/electromagnetic/TestEm13/src/RunAction.cc

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Diff markup

Differences between /examples/extended/electromagnetic/TestEm13/src/RunAction.cc (Version 11.3.0) and /examples/extended/electromagnetic/TestEm13/src/RunAction.cc (Version 10.2.p2)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 25 //                                                 25 //
 26 /// \file electromagnetic/TestEm13/src/RunActi <<  26 /// \file electromagnetic/TestEm1/src/RunAction.cc
 27 /// \brief Implementation of the RunAction cla     27 /// \brief Implementation of the RunAction class
 28 //                                                 28 //
 29 //                                             <<  29 // $Id: RunAction.cc 84207 2014-10-10 14:44:12Z gcosmo $
                                                   >>  30 // 
 30 //....oooOO0OOooo........oooOO0OOooo........oo     31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 31 //....oooOO0OOooo........oooOO0OOooo........oo     32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32                                                    33 
 33 #include "RunAction.hh"                            34 #include "RunAction.hh"
 34                                                << 
 35 #include "DetectorConstruction.hh"                 35 #include "DetectorConstruction.hh"
 36 #include "PrimaryGeneratorAction.hh"               36 #include "PrimaryGeneratorAction.hh"
 37 #include "Run.hh"                                  37 #include "Run.hh"
 38                                                    38 
 39 #include "G4Run.hh"                                39 #include "G4Run.hh"
                                                   >>  40 #include "G4RunManager.hh"
 40 #include "G4UnitsTable.hh"                         41 #include "G4UnitsTable.hh"
 41 #include "Randomize.hh"                        << 
 42                                                    42 
                                                   >>  43 #include "Randomize.hh"
 43 #include <iomanip>                                 44 #include <iomanip>
 44                                                    45 
 45 //....oooOO0OOooo........oooOO0OOooo........oo     46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 46                                                    47 
 47 RunAction::RunAction(DetectorConstruction* det     48 RunAction::RunAction(DetectorConstruction* det, PrimaryGeneratorAction* kin)
 48   : fDetector(det), fPrimary(kin)              <<  49 :G4UserRunAction(),fDetector(det),fPrimary(kin),fRun(0)
 49 {}                                             <<  50 { }
                                                   >>  51 
                                                   >>  52 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >>  53 
                                                   >>  54 RunAction::~RunAction()
                                                   >>  55 { }
 50                                                    56 
 51 //....oooOO0OOooo........oooOO0OOooo........oo     57 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 52                                                    58 
 53 G4Run* RunAction::GenerateRun()                    59 G4Run* RunAction::GenerateRun()
 54 {                                              <<  60 { 
 55   fRun = new Run(fDetector);                   <<  61   fRun = new Run(fDetector); 
 56   return fRun;                                     62   return fRun;
 57 }                                                  63 }
 58 //....oooOO0OOooo........oooOO0OOooo........oo     64 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 59                                                    65 
 60 void RunAction::BeginOfRunAction(const G4Run*)     66 void RunAction::BeginOfRunAction(const G4Run*)
 61 {                                              <<  67 {    
 62   // show Rndm status                          <<  68   // save Rndm status
 63   if (isMaster) G4Random::showEngineStatus();  <<  69   ////G4RunManager::GetRunManager()->SetRandomNumberStore(true);
 64                                                <<  70   if (isMaster)  G4Random::showEngineStatus();
                                                   >>  71      
 65   // keep run condition                            72   // keep run condition
 66   if (fPrimary) {                              <<  73   if ( fPrimary ) { 
 67     G4ParticleDefinition* particle = fPrimary- <<  74     G4ParticleDefinition* particle 
                                                   >>  75       = fPrimary->GetParticleGun()->GetParticleDefinition();
 68     G4double energy = fPrimary->GetParticleGun     76     G4double energy = fPrimary->GetParticleGun()->GetParticleEnergy();
 69     fRun->SetPrimary(particle, energy);            77     fRun->SetPrimary(particle, energy);
 70   }                                                78   }
 71 }                                                  79 }
 72                                                    80 
 73 //....oooOO0OOooo........oooOO0OOooo........oo     81 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 74                                                    82 
 75 void RunAction::EndOfRunAction(const G4Run*)       83 void RunAction::EndOfRunAction(const G4Run*)
 76 {                                                  84 {
 77   // compute and print statistic               <<  85   // compute and print statistic 
 78   if (isMaster) fRun->EndOfRun();                  86   if (isMaster) fRun->EndOfRun();
 79                                                    87 
 80   // show Rndm status                              88   // show Rndm status
 81   if (isMaster) G4Random::showEngineStatus();  <<  89   if (isMaster)  G4Random::showEngineStatus(); 
 82 }                                                  90 }
 83                                                    91 
 84 //....oooOO0OOooo........oooOO0OOooo........oo     92 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 85                                                    93