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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm13/src/Primary 26 /// \file electromagnetic/TestEm13/src/PrimaryGeneratorAction.cc 27 /// \brief Implementation of the PrimaryGenera 27 /// \brief Implementation of the PrimaryGeneratorAction class 28 // 28 // 29 // << 29 // $Id: PrimaryGeneratorAction.cc 68311 2013-03-21 18:08:46Z maire $ >> 30 // 30 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oo 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 33 33 #include "PrimaryGeneratorAction.hh" 34 #include "PrimaryGeneratorAction.hh" 34 35 35 #include "DetectorConstruction.hh" 36 #include "DetectorConstruction.hh" 36 37 37 #include "G4Event.hh" 38 #include "G4Event.hh" 38 #include "G4ParticleDefinition.hh" << 39 #include "G4ParticleTable.hh" 39 #include "G4ParticleTable.hh" >> 40 #include "G4ParticleDefinition.hh" 40 #include "G4SystemOfUnits.hh" 41 #include "G4SystemOfUnits.hh" 41 #include "Randomize.hh" 42 #include "Randomize.hh" 42 43 43 //....oooOO0OOooo........oooOO0OOooo........oo 44 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 44 45 45 PrimaryGeneratorAction::PrimaryGeneratorAction << 46 PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* det) >> 47 :G4VUserPrimaryGeneratorAction(),fParticleGun(0),fDetector(det) 46 { 48 { 47 fParticleGun = new G4ParticleGun(1); << 49 fParticleGun = new G4ParticleGun(1); 48 G4ParticleDefinition* particle = G4ParticleT << 50 G4ParticleDefinition* particle >> 51 = G4ParticleTable::GetParticleTable()->FindParticle("gamma"); 49 fParticleGun->SetParticleDefinition(particle 52 fParticleGun->SetParticleDefinition(particle); 50 fParticleGun->SetParticleEnergy(1 * MeV); << 53 fParticleGun->SetParticleEnergy(1*MeV); 51 fParticleGun->SetParticleMomentumDirection(G << 54 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.)); 52 } 55 } 53 56 54 //....oooOO0OOooo........oooOO0OOooo........oo 57 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 55 58 56 PrimaryGeneratorAction::~PrimaryGeneratorActio 59 PrimaryGeneratorAction::~PrimaryGeneratorAction() 57 { 60 { 58 delete fParticleGun; 61 delete fParticleGun; 59 } 62 } 60 63 61 //....oooOO0OOooo........oooOO0OOooo........oo 64 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 62 65 63 void PrimaryGeneratorAction::GeneratePrimaries 66 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 64 { 67 { 65 // this function is called at the begining o << 68 //this function is called at the begining of event 66 // 69 // 67 G4double halfSize = 0.5 * (fDetector->GetSiz << 70 G4double halfSize = 0.5*(fDetector->GetSize()); 68 G4double x0 = -halfSize; << 71 G4double x0 = - halfSize; 69 << 72 70 // randomize (y0,z0) << 73 //randomize (y0,z0) 71 // 74 // 72 G4double beam = 0.8 * halfSize; << 75 G4double beam = 0.8*halfSize; 73 G4double y0 = (2 * G4UniformRand() - 1.) * b << 76 G4double y0 = (2*G4UniformRand()-1.)*beam; 74 G4double z0 = (2 * G4UniformRand() - 1.) * b << 77 G4double z0 = (2*G4UniformRand()-1.)*beam; 75 << 78 76 fParticleGun->SetParticlePosition(G4ThreeVec << 79 fParticleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0)); 77 fParticleGun->GeneratePrimaryVertex(anEvent) 80 fParticleGun->GeneratePrimaryVertex(anEvent); 78 } 81 } 79 82 80 //....oooOO0OOooo........oooOO0OOooo........oo 83 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 84 81 85