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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm13/TestEm13.cc << 26 // $Id: TestEm13.cc,v 1.6 2010-04-02 15:46:31 maire Exp $ 27 /// \brief Main program of the electromagnetic << 27 // GEANT4 tag $Name: not supported by cvs2svn $ 28 // << 28 // 29 // << 30 //....oooOO0OOooo........oooOO0OOooo........oo << 31 //....oooOO0OOooo........oooOO0OOooo........oo 29 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 31 >> 32 #include "G4RunManager.hh" >> 33 #include "G4UImanager.hh" >> 34 #include "Randomize.hh" 32 35 33 #include "ActionInitialization.hh" << 34 #include "DetectorConstruction.hh" 36 #include "DetectorConstruction.hh" 35 #include "PhysicsList.hh" 37 #include "PhysicsList.hh" >> 38 #include "PrimaryGeneratorAction.hh" >> 39 #include "SteppingVerbose.hh" 36 40 37 #include "G4RunManagerFactory.hh" << 41 #include "RunAction.hh" 38 #include "G4SteppingVerbose.hh" << 42 #include "EventAction.hh" 39 #include "G4Types.hh" << 43 #include "SteppingAction.hh" >> 44 >> 45 #ifdef G4VIS_USE >> 46 #include "G4VisExecutive.hh" >> 47 #endif >> 48 >> 49 #ifdef G4UI_USE 40 #include "G4UIExecutive.hh" 50 #include "G4UIExecutive.hh" 41 #include "G4UImanager.hh" << 51 #endif 42 #include "G4VisExecutive.hh" << 43 #include "Randomize.hh" << 44 52 45 //....oooOO0OOooo........oooOO0OOooo........oo 53 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 46 << 54 47 int main(int argc, char** argv) << 55 int main(int argc,char** argv) { 48 { << 56 49 // detect interactive mode (if no arguments) << 57 //choose the Random engine 50 G4UIExecutive* ui = nullptr; << 58 CLHEP::HepRandom::setTheEngine(new CLHEP::RanecuEngine); 51 if (argc == 1) ui = new G4UIExecutive(argc, << 59 52 << 60 //my Verbose output class 53 // choose the Random engine << 61 G4VSteppingVerbose::SetInstance(new SteppingVerbose); 54 G4Random::setTheEngine(new CLHEP::RanecuEngi << 62 55 << 63 // Construct the default run manager 56 // Use SteppingVerbose with Unit << 64 G4RunManager * runManager = new G4RunManager; 57 G4int precision = 4; << 58 G4SteppingVerbose::UseBestUnit(precision); << 59 << 60 // Creating run manager << 61 auto runManager = G4RunManagerFactory::Creat << 62 << 63 if (argc == 3) { << 64 G4int nThreads = G4UIcommand::ConvertToInt << 65 runManager->SetNumberOfThreads(nThreads); << 66 } << 67 65 68 // set mandatory initialization classes 66 // set mandatory initialization classes 69 DetectorConstruction* det = new DetectorCons << 67 DetectorConstruction* det; 70 runManager->SetUserInitialization(det); << 68 PrimaryGeneratorAction* prim; >> 69 runManager->SetUserInitialization(det = new DetectorConstruction); 71 runManager->SetUserInitialization(new Physic 70 runManager->SetUserInitialization(new PhysicsList); 72 runManager->SetUserInitialization(new Action << 71 runManager->SetUserAction(prim = new PrimaryGeneratorAction(det)); 73 << 72 74 // initialize visualization << 73 // set user action classes 75 G4VisManager* visManager = nullptr; << 74 RunAction* run; 76 << 75 runManager->SetUserAction(run = new RunAction(det,prim)); 77 // get the pointer to the User Interface man << 76 runManager->SetUserAction(new EventAction); 78 G4UImanager* UImanager = G4UImanager::GetUIp << 77 runManager->SetUserAction(new SteppingAction(run)); >> 78 >> 79 // get the pointer to the User Interface manager >> 80 G4UImanager* UI = G4UImanager::GetUIpointer(); >> 81 >> 82 if (argc!=1) // batch mode >> 83 { >> 84 G4String command = "/control/execute "; >> 85 G4String fileName = argv[1]; >> 86 UI->ApplyCommand(command+fileName); >> 87 } >> 88 >> 89 else //define visualization and UI terminal for interactive mode >> 90 { >> 91 #ifdef G4VIS_USE >> 92 G4VisManager* visManager = new G4VisExecutive; >> 93 visManager->Initialize(); >> 94 #endif >> 95 >> 96 #ifdef G4UI_USE >> 97 G4UIExecutive * ui = new G4UIExecutive(argc,argv); >> 98 ui->SessionStart(); >> 99 delete ui; >> 100 #endif >> 101 >> 102 #ifdef G4VIS_USE >> 103 delete visManager; >> 104 #endif >> 105 } 79 106 80 if (ui) { << 107 // job termination 81 // interactive mode << 108 // 82 visManager = new G4VisExecutive; << 83 visManager->Initialize(); << 84 ui->SessionStart(); << 85 delete ui; << 86 } << 87 else { << 88 // batch mode << 89 G4String command = "/control/execute "; << 90 G4String fileName = argv[1]; << 91 UImanager->ApplyCommand(command + fileName << 92 } << 93 << 94 // job termination << 95 delete visManager; << 96 delete runManager; 109 delete runManager; >> 110 >> 111 return 0; 97 } 112 } 98 113 99 //....oooOO0OOooo........oooOO0OOooo........oo << 114 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 100 115