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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm13/TestEm13.cc 26 /// \file electromagnetic/TestEm13/TestEm13.cc 27 /// \brief Main program of the electromagnetic 27 /// \brief Main program of the electromagnetic/TestEm13 example 28 // 28 // 29 // << 29 // $Id: TestEm13.cc 66241 2012-12-13 18:34:42Z gunter $ 30 //....oooOO0OOooo........oooOO0OOooo........oo << 30 // 31 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 33 >> 34 #include "G4RunManager.hh" >> 35 #include "G4UImanager.hh" >> 36 #include "Randomize.hh" 32 37 33 #include "ActionInitialization.hh" << 34 #include "DetectorConstruction.hh" 38 #include "DetectorConstruction.hh" 35 #include "PhysicsList.hh" 39 #include "PhysicsList.hh" >> 40 #include "PrimaryGeneratorAction.hh" >> 41 #include "SteppingVerbose.hh" 36 42 37 #include "G4RunManagerFactory.hh" << 43 #include "RunAction.hh" 38 #include "G4SteppingVerbose.hh" << 44 #include "EventAction.hh" 39 #include "G4Types.hh" << 45 #include "SteppingAction.hh" >> 46 >> 47 #ifdef G4VIS_USE >> 48 #include "G4VisExecutive.hh" >> 49 #endif >> 50 >> 51 #ifdef G4UI_USE 40 #include "G4UIExecutive.hh" 52 #include "G4UIExecutive.hh" 41 #include "G4UImanager.hh" << 53 #endif 42 #include "G4VisExecutive.hh" << 43 #include "Randomize.hh" << 44 54 45 //....oooOO0OOooo........oooOO0OOooo........oo 55 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 46 << 56 47 int main(int argc, char** argv) << 57 int main(int argc,char** argv) { 48 { << 58 49 // detect interactive mode (if no arguments) << 59 //choose the Random engine 50 G4UIExecutive* ui = nullptr; << 60 CLHEP::HepRandom::setTheEngine(new CLHEP::RanecuEngine); 51 if (argc == 1) ui = new G4UIExecutive(argc, << 61 52 << 62 //my Verbose output class 53 // choose the Random engine << 63 G4VSteppingVerbose::SetInstance(new SteppingVerbose); 54 G4Random::setTheEngine(new CLHEP::RanecuEngi << 64 55 << 65 // Construct the default run manager 56 // Use SteppingVerbose with Unit << 66 G4RunManager * runManager = new G4RunManager; 57 G4int precision = 4; << 58 G4SteppingVerbose::UseBestUnit(precision); << 59 << 60 // Creating run manager << 61 auto runManager = G4RunManagerFactory::Creat << 62 << 63 if (argc == 3) { << 64 G4int nThreads = G4UIcommand::ConvertToInt << 65 runManager->SetNumberOfThreads(nThreads); << 66 } << 67 67 68 // set mandatory initialization classes 68 // set mandatory initialization classes 69 DetectorConstruction* det = new DetectorCons << 69 DetectorConstruction* det; 70 runManager->SetUserInitialization(det); << 70 PrimaryGeneratorAction* prim; >> 71 runManager->SetUserInitialization(det = new DetectorConstruction); 71 runManager->SetUserInitialization(new Physic 72 runManager->SetUserInitialization(new PhysicsList); 72 runManager->SetUserInitialization(new Action << 73 runManager->SetUserAction(prim = new PrimaryGeneratorAction(det)); 73 << 74 74 // initialize visualization << 75 // set user action classes 75 G4VisManager* visManager = nullptr; << 76 RunAction* run; 76 << 77 runManager->SetUserAction(run = new RunAction(det,prim)); 77 // get the pointer to the User Interface man << 78 runManager->SetUserAction(new EventAction); 78 G4UImanager* UImanager = G4UImanager::GetUIp << 79 runManager->SetUserAction(new SteppingAction(run)); >> 80 >> 81 // get the pointer to the User Interface manager >> 82 G4UImanager* UI = G4UImanager::GetUIpointer(); >> 83 >> 84 if (argc!=1) // batch mode >> 85 { >> 86 G4String command = "/control/execute "; >> 87 G4String fileName = argv[1]; >> 88 UI->ApplyCommand(command+fileName); >> 89 } >> 90 >> 91 else //define visualization and UI terminal for interactive mode >> 92 { >> 93 #ifdef G4VIS_USE >> 94 G4VisManager* visManager = new G4VisExecutive; >> 95 visManager->Initialize(); >> 96 #endif >> 97 >> 98 #ifdef G4UI_USE >> 99 G4UIExecutive * ui = new G4UIExecutive(argc,argv); >> 100 ui->SessionStart(); >> 101 delete ui; >> 102 #endif >> 103 >> 104 #ifdef G4VIS_USE >> 105 delete visManager; >> 106 #endif >> 107 } 79 108 80 if (ui) { << 109 // job termination 81 // interactive mode << 110 // 82 visManager = new G4VisExecutive; << 83 visManager->Initialize(); << 84 ui->SessionStart(); << 85 delete ui; << 86 } << 87 else { << 88 // batch mode << 89 G4String command = "/control/execute "; << 90 G4String fileName = argv[1]; << 91 UImanager->ApplyCommand(command + fileName << 92 } << 93 << 94 // job termination << 95 delete visManager; << 96 delete runManager; 111 delete runManager; >> 112 >> 113 return 0; 97 } 114 } 98 115 99 //....oooOO0OOooo........oooOO0OOooo........oo << 116 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 100 117