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These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm12/src/Primary 26 /// \file electromagnetic/TestEm12/src/PrimaryGeneratorMessenger.cc 27 /// \brief Implementation of the PrimaryGenera 27 /// \brief Implementation of the PrimaryGeneratorMessenger class 28 // 28 // 29 // 29 // 30 //....oooOO0OOooo........oooOO0OOooo........oo 30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 32 33 #include "PrimaryGeneratorMessenger.hh" 33 #include "PrimaryGeneratorMessenger.hh" 34 34 35 #include "PrimaryGeneratorAction.hh" 35 #include "PrimaryGeneratorAction.hh" 36 << 37 #include "G4UIcmdWithABool.hh" << 38 #include "G4UIdirectory.hh" 36 #include "G4UIdirectory.hh" >> 37 #include "G4UIcmdWithABool.hh" 39 38 40 //....oooOO0OOooo........oooOO0OOooo........oo 39 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 41 40 42 PrimaryGeneratorMessenger::PrimaryGeneratorMes << 41 PrimaryGeneratorMessenger::PrimaryGeneratorMessenger( 43 { << 42 PrimaryGeneratorAction* Gun) >> 43 :fAction(Gun) >> 44 { 44 fGunDir = new G4UIdirectory("/testem/gun/"); 45 fGunDir = new G4UIdirectory("/testem/gun/"); 45 fGunDir->SetGuidance("gun control"); 46 fGunDir->SetGuidance("gun control"); 46 47 47 fRndmCmd = new G4UIcmdWithABool("/testem/gun << 48 fRndmCmd = new G4UIcmdWithABool("/testem/gun/rndm",this); 48 fRndmCmd->SetGuidance("random direction on t 49 fRndmCmd->SetGuidance("random direction on the beam"); 49 fRndmCmd->SetParameterName("rBeam", true); << 50 fRndmCmd->SetParameterName("rBeam",true); 50 fRndmCmd->SetDefaultValue(true); 51 fRndmCmd->SetDefaultValue(true); 51 } 52 } 52 53 53 //....oooOO0OOooo........oooOO0OOooo........oo 54 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 54 55 55 PrimaryGeneratorMessenger::~PrimaryGeneratorMe 56 PrimaryGeneratorMessenger::~PrimaryGeneratorMessenger() 56 { 57 { 57 delete fRndmCmd; 58 delete fRndmCmd; 58 delete fGunDir; 59 delete fGunDir; 59 } 60 } 60 61 61 //....oooOO0OOooo........oooOO0OOooo........oo 62 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 62 63 63 void PrimaryGeneratorMessenger::SetNewValue(G4 << 64 void PrimaryGeneratorMessenger::SetNewValue(G4UIcommand* command, 64 { << 65 G4String newValue) 65 if (command == fRndmCmd) { << 66 { 66 fAction->SetRndmBeam(fRndmCmd->GetNewBoolV << 67 if (command == fRndmCmd) 67 } << 68 {fAction->SetRndmBeam(fRndmCmd->GetNewBoolValue(newValue));} 68 } 69 } 69 70 70 //....oooOO0OOooo........oooOO0OOooo........oo 71 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 72 71 73