Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm12/src/Primary 26 /// \file electromagnetic/TestEm12/src/PrimaryGeneratorAction.cc 27 /// \brief Implementation of the PrimaryGenera 27 /// \brief Implementation of the PrimaryGeneratorAction class 28 // 28 // >> 29 // $Id$ 29 // 30 // 30 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oo 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 33 33 #include "PrimaryGeneratorAction.hh" 34 #include "PrimaryGeneratorAction.hh" 34 35 >> 36 #include "DetectorConstruction.hh" 35 #include "PrimaryGeneratorMessenger.hh" 37 #include "PrimaryGeneratorMessenger.hh" 36 38 37 #include "G4Event.hh" 39 #include "G4Event.hh" 38 #include "G4ParticleDefinition.hh" << 39 #include "G4ParticleGun.hh" 40 #include "G4ParticleGun.hh" 40 #include "G4ParticleTable.hh" 41 #include "G4ParticleTable.hh" >> 42 #include "G4ParticleDefinition.hh" 41 #include "G4PhysicalConstants.hh" 43 #include "G4PhysicalConstants.hh" 42 #include "G4SystemOfUnits.hh" 44 #include "G4SystemOfUnits.hh" 43 #include "Randomize.hh" 45 #include "Randomize.hh" 44 46 45 //....oooOO0OOooo........oooOO0OOooo........oo 47 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 46 48 47 PrimaryGeneratorAction::PrimaryGeneratorAction << 49 PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* det) >> 50 :fDetector(det) 48 { 51 { 49 fParticleGun = new G4ParticleGun(1); << 52 fParticleGun = new G4ParticleGun(1); 50 G4ParticleDefinition* particle = G4ParticleT << 53 G4ParticleDefinition* particle >> 54 = G4ParticleTable::GetParticleTable()->FindParticle("e-"); 51 fParticleGun->SetParticleDefinition(particle 55 fParticleGun->SetParticleDefinition(particle); 52 fParticleGun->SetParticleEnergy(4 * MeV); << 56 fParticleGun->SetParticleEnergy(4*MeV); 53 fParticleGun->SetParticlePosition(G4ThreeVec 57 fParticleGun->SetParticlePosition(G4ThreeVector()); 54 fParticleGun->SetParticleMomentumDirection(G << 58 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1,0,0)); 55 << 59 56 // create a messenger for this class << 60 fRndmBeam = true; 57 fGunMessenger = new PrimaryGeneratorMessenge << 61 >> 62 //create a messenger for this class >> 63 fGunMessenger = new PrimaryGeneratorMessenger(this); 58 } 64 } 59 65 60 //....oooOO0OOooo........oooOO0OOooo........oo 66 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 61 67 62 PrimaryGeneratorAction::~PrimaryGeneratorActio 68 PrimaryGeneratorAction::~PrimaryGeneratorAction() 63 { 69 { 64 delete fParticleGun; 70 delete fParticleGun; 65 delete fGunMessenger; << 71 delete fGunMessenger; 66 } 72 } 67 73 68 //....oooOO0OOooo........oooOO0OOooo........oo 74 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 69 75 70 void PrimaryGeneratorAction::GeneratePrimaries 76 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 71 { << 77 { 72 // randomize the beam, if requested. << 78 //randomize the beam, if requested. 73 // 79 // 74 if (fRndmBeam) { << 80 if (fRndmBeam) 75 // distribution uniform in solid angle << 81 { 76 // << 82 //distribution uniform in solid angle 77 G4double cosTheta = 2 * G4UniformRand() - << 83 // 78 G4double sinTheta = std::sqrt(1. - cosThet << 84 G4double cosTheta = 2*G4UniformRand() - 1., phi = twopi*G4UniformRand(); 79 G4double ux = sinTheta * std::cos(phi), uy << 85 G4double sinTheta = std::sqrt(1. - cosTheta*cosTheta); 80 fParticleGun->SetParticleMomentumDirection << 86 G4double ux = sinTheta*std::cos(phi), 81 } << 87 uy = sinTheta*std::sin(phi), >> 88 uz = cosTheta; >> 89 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(ux,uy,uz)); >> 90 } 82 91 83 fParticleGun->GeneratePrimaryVertex(anEvent) 92 fParticleGun->GeneratePrimaryVertex(anEvent); 84 } 93 } 85 94 86 //....oooOO0OOooo........oooOO0OOooo........oo 95 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 96 87 97