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Geant4/examples/extended/electromagnetic/TestEm12/src/PrimaryGeneratorAction.cc

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Diff markup

Differences between /examples/extended/electromagnetic/TestEm12/src/PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/electromagnetic/TestEm12/src/PrimaryGeneratorAction.cc (Version 9.4.p2)


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 26 /// \file electromagnetic/TestEm12/src/Primary <<  26 // $Id: PrimaryGeneratorAction.cc,v 1.2 2006-06-29 16:43:32 gunter Exp $
 27 /// \brief Implementation of the PrimaryGenera <<  27 // GEANT4 tag $Name: geant4-09-04-patch-02 $
 28 //                                             << 
 29 //                                                 28 //
 30 //....oooOO0OOooo........oooOO0OOooo........oo     29 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 31 //....oooOO0OOooo........oooOO0OOooo........oo     30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32                                                    31 
 33 #include "PrimaryGeneratorAction.hh"               32 #include "PrimaryGeneratorAction.hh"
 34                                                    33 
                                                   >>  34 #include "DetectorConstruction.hh"
 35 #include "PrimaryGeneratorMessenger.hh"            35 #include "PrimaryGeneratorMessenger.hh"
 36                                                    36 
 37 #include "G4Event.hh"                              37 #include "G4Event.hh"
 38 #include "G4ParticleDefinition.hh"             << 
 39 #include "G4ParticleGun.hh"                        38 #include "G4ParticleGun.hh"
 40 #include "G4ParticleTable.hh"                      39 #include "G4ParticleTable.hh"
 41 #include "G4PhysicalConstants.hh"              <<  40 #include "G4ParticleDefinition.hh"
 42 #include "G4SystemOfUnits.hh"                  << 
 43 #include "Randomize.hh"                            41 #include "Randomize.hh"
 44                                                    42 
 45 //....oooOO0OOooo........oooOO0OOooo........oo     43 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 46                                                    44 
 47 PrimaryGeneratorAction::PrimaryGeneratorAction <<  45 PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* det)
                                                   >>  46 :detector(det)                 
 48 {                                                  47 {
 49   fParticleGun = new G4ParticleGun(1);         <<  48   particleGun  = new G4ParticleGun(1);
 50   G4ParticleDefinition* particle = G4ParticleT <<  49   G4ParticleDefinition* particle
 51   fParticleGun->SetParticleDefinition(particle <<  50            = G4ParticleTable::GetParticleTable()->FindParticle("e-");
 52   fParticleGun->SetParticleEnergy(4 * MeV);    <<  51   particleGun->SetParticleDefinition(particle);
 53   fParticleGun->SetParticlePosition(G4ThreeVec <<  52   particleGun->SetParticleEnergy(4*MeV);  
 54   fParticleGun->SetParticleMomentumDirection(G <<  53   particleGun->SetParticlePosition(G4ThreeVector());
 55                                                <<  54   particleGun->SetParticleMomentumDirection(G4ThreeVector(1,0,0));
 56   // create a messenger for this class         <<  55           
 57   fGunMessenger = new PrimaryGeneratorMessenge <<  56   rndmBeam   = true;
                                                   >>  57     
                                                   >>  58   //create a messenger for this class
                                                   >>  59   gunMessenger = new PrimaryGeneratorMessenger(this);  
 58 }                                                  60 }
 59                                                    61 
 60 //....oooOO0OOooo........oooOO0OOooo........oo     62 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 61                                                    63 
 62 PrimaryGeneratorAction::~PrimaryGeneratorActio     64 PrimaryGeneratorAction::~PrimaryGeneratorAction()
 63 {                                                  65 {
 64   delete fParticleGun;                         <<  66   delete particleGun;
 65   delete fGunMessenger;                        <<  67   delete gunMessenger;  
 66 }                                                  68 }
 67                                                    69 
 68 //....oooOO0OOooo........oooOO0OOooo........oo     70 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 69                                                    71 
 70 void PrimaryGeneratorAction::GeneratePrimaries     72 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 71 {                                              <<  73 {    
 72   // randomize the beam, if requested.         <<  74   //randomize the beam, if requested.
 73   //                                               75   //
 74   if (fRndmBeam) {                             <<  76   if (rndmBeam) 
 75     // distribution uniform in solid angle     <<  77     {
 76     //                                         <<  78      //distribution uniform in solid angle
 77     G4double cosTheta = 2 * G4UniformRand() -  <<  79      //
 78     G4double sinTheta = std::sqrt(1. - cosThet <<  80      G4double cosTheta = 2*G4UniformRand() - 1., phi = twopi*G4UniformRand();
 79     G4double ux = sinTheta * std::cos(phi), uy <<  81      G4double sinTheta = std::sqrt(1. - cosTheta*cosTheta);
 80     fParticleGun->SetParticleMomentumDirection <<  82      G4double ux = sinTheta*std::cos(phi),
 81   }                                            <<  83               uy = sinTheta*std::sin(phi),
                                                   >>  84               uz = cosTheta;
                                                   >>  85      particleGun->SetParticleMomentumDirection(G4ThreeVector(ux,uy,uz));    
                                                   >>  86     }
 82                                                    87 
 83   fParticleGun->GeneratePrimaryVertex(anEvent) <<  88   particleGun->GeneratePrimaryVertex(anEvent);
 84 }                                                  89 }
 85                                                    90 
 86 //....oooOO0OOooo........oooOO0OOooo........oo     91 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >>  92 
 87                                                    93