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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm12/src/Primary << 26 // $Id: PrimaryGeneratorAction.cc,v 1.2 2006/06/29 16:43:32 gunter Exp $ 27 /// \brief Implementation of the PrimaryGenera << 27 // GEANT4 tag $Name: geant4-09-03-patch-02 $ 28 // << 29 // 28 // 30 //....oooOO0OOooo........oooOO0OOooo........oo 29 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oo 30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 31 33 #include "PrimaryGeneratorAction.hh" 32 #include "PrimaryGeneratorAction.hh" 34 33 >> 34 #include "DetectorConstruction.hh" 35 #include "PrimaryGeneratorMessenger.hh" 35 #include "PrimaryGeneratorMessenger.hh" 36 36 37 #include "G4Event.hh" 37 #include "G4Event.hh" 38 #include "G4ParticleDefinition.hh" << 39 #include "G4ParticleGun.hh" 38 #include "G4ParticleGun.hh" 40 #include "G4ParticleTable.hh" 39 #include "G4ParticleTable.hh" 41 #include "G4PhysicalConstants.hh" << 40 #include "G4ParticleDefinition.hh" 42 #include "G4SystemOfUnits.hh" << 43 #include "Randomize.hh" 41 #include "Randomize.hh" 44 42 45 //....oooOO0OOooo........oooOO0OOooo........oo 43 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 46 44 47 PrimaryGeneratorAction::PrimaryGeneratorAction << 45 PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* det) >> 46 :detector(det) 48 { 47 { 49 fParticleGun = new G4ParticleGun(1); << 48 particleGun = new G4ParticleGun(1); 50 G4ParticleDefinition* particle = G4ParticleT << 49 G4ParticleDefinition* particle 51 fParticleGun->SetParticleDefinition(particle << 50 = G4ParticleTable::GetParticleTable()->FindParticle("e-"); 52 fParticleGun->SetParticleEnergy(4 * MeV); << 51 particleGun->SetParticleDefinition(particle); 53 fParticleGun->SetParticlePosition(G4ThreeVec << 52 particleGun->SetParticleEnergy(4*MeV); 54 fParticleGun->SetParticleMomentumDirection(G << 53 particleGun->SetParticlePosition(G4ThreeVector()); 55 << 54 particleGun->SetParticleMomentumDirection(G4ThreeVector(1,0,0)); 56 // create a messenger for this class << 55 57 fGunMessenger = new PrimaryGeneratorMessenge << 56 rndmBeam = true; >> 57 >> 58 //create a messenger for this class >> 59 gunMessenger = new PrimaryGeneratorMessenger(this); 58 } 60 } 59 61 60 //....oooOO0OOooo........oooOO0OOooo........oo 62 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 61 63 62 PrimaryGeneratorAction::~PrimaryGeneratorActio 64 PrimaryGeneratorAction::~PrimaryGeneratorAction() 63 { 65 { 64 delete fParticleGun; << 66 delete particleGun; 65 delete fGunMessenger; << 67 delete gunMessenger; 66 } 68 } 67 69 68 //....oooOO0OOooo........oooOO0OOooo........oo 70 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 69 71 70 void PrimaryGeneratorAction::GeneratePrimaries 72 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 71 { << 73 { 72 // randomize the beam, if requested. << 74 //randomize the beam, if requested. 73 // 75 // 74 if (fRndmBeam) { << 76 if (rndmBeam) 75 // distribution uniform in solid angle << 77 { 76 // << 78 //distribution uniform in solid angle 77 G4double cosTheta = 2 * G4UniformRand() - << 79 // 78 G4double sinTheta = std::sqrt(1. - cosThet << 80 G4double cosTheta = 2*G4UniformRand() - 1., phi = twopi*G4UniformRand(); 79 G4double ux = sinTheta * std::cos(phi), uy << 81 G4double sinTheta = std::sqrt(1. - cosTheta*cosTheta); 80 fParticleGun->SetParticleMomentumDirection << 82 G4double ux = sinTheta*std::cos(phi), 81 } << 83 uy = sinTheta*std::sin(phi), >> 84 uz = cosTheta; >> 85 particleGun->SetParticleMomentumDirection(G4ThreeVector(ux,uy,uz)); >> 86 } 82 87 83 fParticleGun->GeneratePrimaryVertex(anEvent) << 88 particleGun->GeneratePrimaryVertex(anEvent); 84 } 89 } 85 90 86 //....oooOO0OOooo........oooOO0OOooo........oo 91 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 92 87 93