Geant4 Cross Reference

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Geant4/examples/extended/electromagnetic/TestEm12/src/PrimaryGeneratorAction.cc

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Diff markup

Differences between /examples/extended/electromagnetic/TestEm12/src/PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/electromagnetic/TestEm12/src/PrimaryGeneratorAction.cc (Version 8.0.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                    <<   3 // * DISCLAIMER                                                       *
  4 // *                                                4 // *                                                                  *
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 15 // * use.  Please see the license in the file  <<  14 // * use.                                                             *
 16 // * for the full disclaimer and the limitatio << 
 17 // *                                               15 // *                                                                  *
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 19 // * technical work of the GEANT4 collaboratio <<  17 // * GEANT4 collaboration.                                            *
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 24 // *******************************************     21 // ********************************************************************
 25 //                                                 22 //
 26 /// \file electromagnetic/TestEm12/src/Primary <<  23 // $Id: PrimaryGeneratorAction.cc,v 1.1 2005/07/22 11:08:48 maire Exp $
 27 /// \brief Implementation of the PrimaryGenera <<  24 // GEANT4 tag $Name: geant4-08-00-patch-01 $
 28 //                                             << 
 29 //                                                 25 //
 30 //....oooOO0OOooo........oooOO0OOooo........oo     26 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 31 //....oooOO0OOooo........oooOO0OOooo........oo     27 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32                                                    28 
 33 #include "PrimaryGeneratorAction.hh"               29 #include "PrimaryGeneratorAction.hh"
 34                                                    30 
                                                   >>  31 #include "DetectorConstruction.hh"
 35 #include "PrimaryGeneratorMessenger.hh"            32 #include "PrimaryGeneratorMessenger.hh"
 36                                                    33 
 37 #include "G4Event.hh"                              34 #include "G4Event.hh"
 38 #include "G4ParticleDefinition.hh"             << 
 39 #include "G4ParticleGun.hh"                        35 #include "G4ParticleGun.hh"
 40 #include "G4ParticleTable.hh"                      36 #include "G4ParticleTable.hh"
 41 #include "G4PhysicalConstants.hh"              <<  37 #include "G4ParticleDefinition.hh"
 42 #include "G4SystemOfUnits.hh"                  << 
 43 #include "Randomize.hh"                            38 #include "Randomize.hh"
 44                                                    39 
 45 //....oooOO0OOooo........oooOO0OOooo........oo     40 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 46                                                    41 
 47 PrimaryGeneratorAction::PrimaryGeneratorAction <<  42 PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* det)
                                                   >>  43 :detector(det)                 
 48 {                                                  44 {
 49   fParticleGun = new G4ParticleGun(1);         <<  45   particleGun  = new G4ParticleGun(1);
 50   G4ParticleDefinition* particle = G4ParticleT <<  46   G4ParticleDefinition* particle
 51   fParticleGun->SetParticleDefinition(particle <<  47            = G4ParticleTable::GetParticleTable()->FindParticle("e-");
 52   fParticleGun->SetParticleEnergy(4 * MeV);    <<  48   particleGun->SetParticleDefinition(particle);
 53   fParticleGun->SetParticlePosition(G4ThreeVec <<  49   particleGun->SetParticleEnergy(4*MeV);  
 54   fParticleGun->SetParticleMomentumDirection(G <<  50   particleGun->SetParticlePosition(G4ThreeVector());
 55                                                <<  51   particleGun->SetParticleMomentumDirection(G4ThreeVector(1,0,0));
 56   // create a messenger for this class         <<  52           
 57   fGunMessenger = new PrimaryGeneratorMessenge <<  53   rndmBeam   = true;
                                                   >>  54     
                                                   >>  55   //create a messenger for this class
                                                   >>  56   gunMessenger = new PrimaryGeneratorMessenger(this);  
 58 }                                                  57 }
 59                                                    58 
 60 //....oooOO0OOooo........oooOO0OOooo........oo     59 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 61                                                    60 
 62 PrimaryGeneratorAction::~PrimaryGeneratorActio     61 PrimaryGeneratorAction::~PrimaryGeneratorAction()
 63 {                                                  62 {
 64   delete fParticleGun;                         <<  63   delete particleGun;
 65   delete fGunMessenger;                        <<  64   delete gunMessenger;  
 66 }                                                  65 }
 67                                                    66 
 68 //....oooOO0OOooo........oooOO0OOooo........oo     67 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 69                                                    68 
 70 void PrimaryGeneratorAction::GeneratePrimaries     69 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 71 {                                              <<  70 {    
 72   // randomize the beam, if requested.         <<  71   //randomize the beam, if requested.
 73   //                                               72   //
 74   if (fRndmBeam) {                             <<  73   if (rndmBeam) 
 75     // distribution uniform in solid angle     <<  74     {
 76     //                                         <<  75      //distribution uniform in solid angle
 77     G4double cosTheta = 2 * G4UniformRand() -  <<  76      //
 78     G4double sinTheta = std::sqrt(1. - cosThet <<  77      G4double cosTheta = 2*G4UniformRand() - 1., phi = twopi*G4UniformRand();
 79     G4double ux = sinTheta * std::cos(phi), uy <<  78      G4double sinTheta = std::sqrt(1. - cosTheta*cosTheta);
 80     fParticleGun->SetParticleMomentumDirection <<  79      G4double ux = sinTheta*std::cos(phi),
 81   }                                            <<  80               uy = sinTheta*std::sin(phi),
                                                   >>  81               uz = cosTheta;
                                                   >>  82      particleGun->SetParticleMomentumDirection(G4ThreeVector(ux,uy,uz));    
                                                   >>  83     }
 82                                                    84 
 83   fParticleGun->GeneratePrimaryVertex(anEvent) <<  85   particleGun->GeneratePrimaryVertex(anEvent);
 84 }                                                  86 }
 85                                                    87 
 86 //....oooOO0OOooo........oooOO0OOooo........oo     88 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >>  89 
 87                                                    90