Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 /// \file electromagnetic/TestEm12/src/Primary 27 /// \brief Implementation of the PrimaryGenera 28 // 29 // 30 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oo 32 33 #include "PrimaryGeneratorAction.hh" 34 35 #include "PrimaryGeneratorMessenger.hh" 36 37 #include "G4Event.hh" 38 #include "G4ParticleDefinition.hh" 39 #include "G4ParticleGun.hh" 40 #include "G4ParticleTable.hh" 41 #include "G4PhysicalConstants.hh" 42 #include "G4SystemOfUnits.hh" 43 #include "Randomize.hh" 44 45 //....oooOO0OOooo........oooOO0OOooo........oo 46 47 PrimaryGeneratorAction::PrimaryGeneratorAction 48 { 49 fParticleGun = new G4ParticleGun(1); 50 G4ParticleDefinition* particle = G4ParticleT 51 fParticleGun->SetParticleDefinition(particle 52 fParticleGun->SetParticleEnergy(4 * MeV); 53 fParticleGun->SetParticlePosition(G4ThreeVec 54 fParticleGun->SetParticleMomentumDirection(G 55 56 // create a messenger for this class 57 fGunMessenger = new PrimaryGeneratorMessenge 58 } 59 60 //....oooOO0OOooo........oooOO0OOooo........oo 61 62 PrimaryGeneratorAction::~PrimaryGeneratorActio 63 { 64 delete fParticleGun; 65 delete fGunMessenger; 66 } 67 68 //....oooOO0OOooo........oooOO0OOooo........oo 69 70 void PrimaryGeneratorAction::GeneratePrimaries 71 { 72 // randomize the beam, if requested. 73 // 74 if (fRndmBeam) { 75 // distribution uniform in solid angle 76 // 77 G4double cosTheta = 2 * G4UniformRand() - 78 G4double sinTheta = std::sqrt(1. - cosThet 79 G4double ux = sinTheta * std::cos(phi), uy 80 fParticleGun->SetParticleMomentumDirection 81 } 82 83 fParticleGun->GeneratePrimaryVertex(anEvent) 84 } 85 86 //....oooOO0OOooo........oooOO0OOooo........oo 87