Geant4 Cross Reference

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Geant4/examples/extended/electromagnetic/TestEm12/src/PrimaryGeneratorAction.cc

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Diff markup

Differences between /examples/extended/electromagnetic/TestEm12/src/PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/electromagnetic/TestEm12/src/PrimaryGeneratorAction.cc (Version 11.0)


  1 //                                                  1 //
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 25 //                                                 25 //
 26 /// \file electromagnetic/TestEm12/src/Primary     26 /// \file electromagnetic/TestEm12/src/PrimaryGeneratorAction.cc
 27 /// \brief Implementation of the PrimaryGenera     27 /// \brief Implementation of the PrimaryGeneratorAction class
 28 //                                                 28 //
 29 //                                                 29 //
 30 //....oooOO0OOooo........oooOO0OOooo........oo     30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 31 //....oooOO0OOooo........oooOO0OOooo........oo     31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32                                                    32 
 33 #include "PrimaryGeneratorAction.hh"               33 #include "PrimaryGeneratorAction.hh"
 34                                                    34 
 35 #include "PrimaryGeneratorMessenger.hh"            35 #include "PrimaryGeneratorMessenger.hh"
 36                                                    36 
 37 #include "G4Event.hh"                              37 #include "G4Event.hh"
 38 #include "G4ParticleDefinition.hh"             << 
 39 #include "G4ParticleGun.hh"                        38 #include "G4ParticleGun.hh"
 40 #include "G4ParticleTable.hh"                      39 #include "G4ParticleTable.hh"
                                                   >>  40 #include "G4ParticleDefinition.hh"
 41 #include "G4PhysicalConstants.hh"                  41 #include "G4PhysicalConstants.hh"
 42 #include "G4SystemOfUnits.hh"                      42 #include "G4SystemOfUnits.hh"
 43 #include "Randomize.hh"                            43 #include "Randomize.hh"
 44                                                    44 
 45 //....oooOO0OOooo........oooOO0OOooo........oo     45 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 46                                                    46 
 47 PrimaryGeneratorAction::PrimaryGeneratorAction     47 PrimaryGeneratorAction::PrimaryGeneratorAction()
                                                   >>  48 :G4VUserPrimaryGeneratorAction(),                                               
                                                   >>  49  fParticleGun(0),
                                                   >>  50  fRndmBeam(0),
                                                   >>  51  fGunMessenger(0)
 48 {                                                  52 {
 49   fParticleGun = new G4ParticleGun(1);         <<  53   fParticleGun  = new G4ParticleGun(1);
 50   G4ParticleDefinition* particle = G4ParticleT <<  54   G4ParticleDefinition* particle
                                                   >>  55            = G4ParticleTable::GetParticleTable()->FindParticle("e-");
 51   fParticleGun->SetParticleDefinition(particle     56   fParticleGun->SetParticleDefinition(particle);
 52   fParticleGun->SetParticleEnergy(4 * MeV);    <<  57   fParticleGun->SetParticleEnergy(4*MeV);  
 53   fParticleGun->SetParticlePosition(G4ThreeVec     58   fParticleGun->SetParticlePosition(G4ThreeVector());
 54   fParticleGun->SetParticleMomentumDirection(G <<  59   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1,0,0));
 55                                                <<  60           
 56   // create a messenger for this class         <<  61   fRndmBeam   = true;
 57   fGunMessenger = new PrimaryGeneratorMessenge <<  62     
                                                   >>  63   //create a messenger for this class
                                                   >>  64   fGunMessenger = new PrimaryGeneratorMessenger(this);  
 58 }                                                  65 }
 59                                                    66 
 60 //....oooOO0OOooo........oooOO0OOooo........oo     67 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 61                                                    68 
 62 PrimaryGeneratorAction::~PrimaryGeneratorActio     69 PrimaryGeneratorAction::~PrimaryGeneratorAction()
 63 {                                                  70 {
 64   delete fParticleGun;                             71   delete fParticleGun;
 65   delete fGunMessenger;                        <<  72   delete fGunMessenger;  
 66 }                                                  73 }
 67                                                    74 
 68 //....oooOO0OOooo........oooOO0OOooo........oo     75 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 69                                                    76 
 70 void PrimaryGeneratorAction::GeneratePrimaries     77 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 71 {                                              <<  78 {    
 72   // randomize the beam, if requested.         <<  79   //randomize the beam, if requested.
 73   //                                               80   //
 74   if (fRndmBeam) {                             <<  81   if (fRndmBeam) 
 75     // distribution uniform in solid angle     <<  82     {
 76     //                                         <<  83      //distribution uniform in solid angle
 77     G4double cosTheta = 2 * G4UniformRand() -  <<  84      //
 78     G4double sinTheta = std::sqrt(1. - cosThet <<  85      G4double cosTheta = 2*G4UniformRand() - 1., phi = twopi*G4UniformRand();
 79     G4double ux = sinTheta * std::cos(phi), uy <<  86      G4double sinTheta = std::sqrt(1. - cosTheta*cosTheta);
 80     fParticleGun->SetParticleMomentumDirection <<  87      G4double ux = sinTheta*std::cos(phi),
 81   }                                            <<  88               uy = sinTheta*std::sin(phi),
                                                   >>  89               uz = cosTheta;
                                                   >>  90      fParticleGun->SetParticleMomentumDirection(G4ThreeVector(ux,uy,uz));    
                                                   >>  91     }
 82                                                    92 
 83   fParticleGun->GeneratePrimaryVertex(anEvent)     93   fParticleGun->GeneratePrimaryVertex(anEvent);
 84 }                                                  94 }
 85                                                    95 
 86 //....oooOO0OOooo........oooOO0OOooo........oo     96 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >>  97 
 87                                                    98