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Geant4/examples/extended/electromagnetic/TestEm12/src/PrimaryGeneratorAction.cc

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Diff markup

Differences between /examples/extended/electromagnetic/TestEm12/src/PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/electromagnetic/TestEm12/src/PrimaryGeneratorAction.cc (Version 10.0.p3)


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 25 //                                                 25 //
 26 /// \file electromagnetic/TestEm12/src/Primary     26 /// \file electromagnetic/TestEm12/src/PrimaryGeneratorAction.cc
 27 /// \brief Implementation of the PrimaryGenera     27 /// \brief Implementation of the PrimaryGeneratorAction class
 28 //                                                 28 //
                                                   >>  29 // $Id: PrimaryGeneratorAction.cc 73024 2013-08-15 09:11:40Z gcosmo $
 29 //                                                 30 //
 30 //....oooOO0OOooo........oooOO0OOooo........oo     31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 31 //....oooOO0OOooo........oooOO0OOooo........oo     32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32                                                    33 
 33 #include "PrimaryGeneratorAction.hh"               34 #include "PrimaryGeneratorAction.hh"
 34                                                    35 
 35 #include "PrimaryGeneratorMessenger.hh"            36 #include "PrimaryGeneratorMessenger.hh"
 36                                                    37 
 37 #include "G4Event.hh"                              38 #include "G4Event.hh"
 38 #include "G4ParticleDefinition.hh"             << 
 39 #include "G4ParticleGun.hh"                        39 #include "G4ParticleGun.hh"
 40 #include "G4ParticleTable.hh"                      40 #include "G4ParticleTable.hh"
                                                   >>  41 #include "G4ParticleDefinition.hh"
 41 #include "G4PhysicalConstants.hh"                  42 #include "G4PhysicalConstants.hh"
 42 #include "G4SystemOfUnits.hh"                      43 #include "G4SystemOfUnits.hh"
 43 #include "Randomize.hh"                            44 #include "Randomize.hh"
 44                                                    45 
 45 //....oooOO0OOooo........oooOO0OOooo........oo     46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 46                                                    47 
 47 PrimaryGeneratorAction::PrimaryGeneratorAction     48 PrimaryGeneratorAction::PrimaryGeneratorAction()
                                                   >>  49 :G4VUserPrimaryGeneratorAction(),                                               
                                                   >>  50  fParticleGun(0),
                                                   >>  51  fRndmBeam(0),
                                                   >>  52  fGunMessenger(0)
 48 {                                                  53 {
 49   fParticleGun = new G4ParticleGun(1);         <<  54   fParticleGun  = new G4ParticleGun(1);
 50   G4ParticleDefinition* particle = G4ParticleT <<  55   G4ParticleDefinition* particle
                                                   >>  56            = G4ParticleTable::GetParticleTable()->FindParticle("e-");
 51   fParticleGun->SetParticleDefinition(particle     57   fParticleGun->SetParticleDefinition(particle);
 52   fParticleGun->SetParticleEnergy(4 * MeV);    <<  58   fParticleGun->SetParticleEnergy(4*MeV);  
 53   fParticleGun->SetParticlePosition(G4ThreeVec     59   fParticleGun->SetParticlePosition(G4ThreeVector());
 54   fParticleGun->SetParticleMomentumDirection(G <<  60   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1,0,0));
 55                                                <<  61           
 56   // create a messenger for this class         <<  62   fRndmBeam   = true;
 57   fGunMessenger = new PrimaryGeneratorMessenge <<  63     
                                                   >>  64   //create a messenger for this class
                                                   >>  65   fGunMessenger = new PrimaryGeneratorMessenger(this);  
 58 }                                                  66 }
 59                                                    67 
 60 //....oooOO0OOooo........oooOO0OOooo........oo     68 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 61                                                    69 
 62 PrimaryGeneratorAction::~PrimaryGeneratorActio     70 PrimaryGeneratorAction::~PrimaryGeneratorAction()
 63 {                                                  71 {
 64   delete fParticleGun;                             72   delete fParticleGun;
 65   delete fGunMessenger;                        <<  73   delete fGunMessenger;  
 66 }                                                  74 }
 67                                                    75 
 68 //....oooOO0OOooo........oooOO0OOooo........oo     76 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 69                                                    77 
 70 void PrimaryGeneratorAction::GeneratePrimaries     78 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 71 {                                              <<  79 {    
 72   // randomize the beam, if requested.         <<  80   //randomize the beam, if requested.
 73   //                                               81   //
 74   if (fRndmBeam) {                             <<  82   if (fRndmBeam) 
 75     // distribution uniform in solid angle     <<  83     {
 76     //                                         <<  84      //distribution uniform in solid angle
 77     G4double cosTheta = 2 * G4UniformRand() -  <<  85      //
 78     G4double sinTheta = std::sqrt(1. - cosThet <<  86      G4double cosTheta = 2*G4UniformRand() - 1., phi = twopi*G4UniformRand();
 79     G4double ux = sinTheta * std::cos(phi), uy <<  87      G4double sinTheta = std::sqrt(1. - cosTheta*cosTheta);
 80     fParticleGun->SetParticleMomentumDirection <<  88      G4double ux = sinTheta*std::cos(phi),
 81   }                                            <<  89               uy = sinTheta*std::sin(phi),
                                                   >>  90               uz = cosTheta;
                                                   >>  91      fParticleGun->SetParticleMomentumDirection(G4ThreeVector(ux,uy,uz));    
                                                   >>  92     }
 82                                                    93 
 83   fParticleGun->GeneratePrimaryVertex(anEvent)     94   fParticleGun->GeneratePrimaryVertex(anEvent);
 84 }                                                  95 }
 85                                                    96 
 86 //....oooOO0OOooo........oooOO0OOooo........oo     97 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >>  98 
 87                                                    99