Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm12/TestEm12.cc << 26 // $Id: TestEm12.cc,v 1.4 2006/06/29 16:41:58 gunter Exp $ 27 /// \brief Main program of the electromagnetic << 27 // GEANT4 tag $Name: geant4-08-03-patch-01 $ 28 // << 28 // 29 // << 30 //....oooOO0OOooo........oooOO0OOooo........oo 29 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oo 30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 31 33 #include "ActionInitialization.hh" << 32 #include "G4RunManager.hh" >> 33 #include "G4UImanager.hh" >> 34 #include "G4UIterminal.hh" >> 35 #include "G4UItcsh.hh" >> 36 #include "Randomize.hh" >> 37 34 #include "DetectorConstruction.hh" 38 #include "DetectorConstruction.hh" 35 #include "PhysicsList.hh" 39 #include "PhysicsList.hh" >> 40 #include "PrimaryGeneratorAction.hh" 36 41 37 #include "G4RunManagerFactory.hh" << 42 #include "RunAction.hh" 38 #include "G4SteppingVerbose.hh" << 43 #include "EventAction.hh" 39 #include "G4Types.hh" << 44 #include "TrackingAction.hh" 40 #include "G4UIExecutive.hh" << 45 #include "SteppingAction.hh" 41 #include "G4UImanager.hh" << 46 #include "SteppingVerbose.hh" 42 #include "G4VisExecutive.hh" << 47 #include "HistoManager.hh" 43 #include "Randomize.hh" << 48 >> 49 #ifdef G4VIS_USE >> 50 #include "G4VisExecutive.hh" >> 51 #endif 44 52 45 //....oooOO0OOooo........oooOO0OOooo........oo 53 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 54 >> 55 int main(int argc,char** argv) { >> 56 >> 57 //choose the Random engine >> 58 CLHEP::HepRandom::setTheEngine(new CLHEP::RanecuEngine); >> 59 >> 60 //my Verbose output class >> 61 G4VSteppingVerbose::SetInstance(new SteppingVerbose); >> 62 >> 63 //Construct the default run manager >> 64 G4RunManager * runManager = new G4RunManager; >> 65 >> 66 //set mandatory initialization classes >> 67 DetectorConstruction* det; >> 68 PhysicsList* phys; >> 69 PrimaryGeneratorAction* kin; >> 70 runManager->SetUserInitialization(det = new DetectorConstruction); >> 71 runManager->SetUserInitialization(phys = new PhysicsList); >> 72 runManager->SetUserAction(kin = new PrimaryGeneratorAction(det)); >> 73 >> 74 #ifdef G4VIS_USE >> 75 //visualization manager >> 76 G4VisManager* visManager = new G4VisExecutive; >> 77 visManager->Initialize(); >> 78 #endif >> 79 >> 80 //set user action classes >> 81 HistoManager* histo = new HistoManager(); >> 82 RunAction* run; >> 83 EventAction* event; >> 84 >> 85 runManager->SetUserAction(run = new RunAction(det,phys,kin,histo)); >> 86 runManager->SetUserAction(event = new EventAction(run,histo)); >> 87 runManager->SetUserAction(new TrackingAction(det,run,kin,histo)); >> 88 runManager->SetUserAction(new SteppingAction(det,run,event,histo)); >> 89 >> 90 //get the pointer to the User Interface manager >> 91 G4UImanager* UI = G4UImanager::GetUIpointer(); >> 92 >> 93 if (argc==1) // Define UI terminal for interactive mode >> 94 { >> 95 G4UIsession* session = 0; >> 96 #ifdef G4UI_USE_TCSH >> 97 session = new G4UIterminal(new G4UItcsh); >> 98 #else >> 99 session = new G4UIterminal(); >> 100 #endif >> 101 session->SessionStart(); >> 102 delete session; >> 103 } >> 104 else // Batch mode >> 105 { >> 106 G4String command = "/control/execute "; >> 107 G4String fileName = argv[1]; >> 108 UI->ApplyCommand(command+fileName); >> 109 } 46 110 47 int main(int argc, char** argv) << 111 //job termination 48 { << 112 #ifdef G4VIS_USE 49 // detect interactive mode (if no arguments) << 50 G4UIExecutive* ui = nullptr; << 51 if (argc == 1) ui = new G4UIExecutive(argc, << 52 << 53 // choose the Random engine << 54 G4Random::setTheEngine(new CLHEP::RanecuEngi << 55 << 56 // Use SteppingVerbose with Unit << 57 G4int precision = 4; << 58 G4SteppingVerbose::UseBestUnit(precision); << 59 << 60 // Creating run manager << 61 auto runManager = G4RunManagerFactory::Creat << 62 << 63 if (argc == 3) { << 64 G4int nThreads = G4UIcommand::ConvertToInt << 65 runManager->SetNumberOfThreads(nThreads); << 66 } << 67 << 68 // set mandatory initialization classes << 69 DetectorConstruction* det = new DetectorCons << 70 runManager->SetUserInitialization(det); << 71 << 72 PhysicsList* phys = new PhysicsList; << 73 runManager->SetUserInitialization(phys); << 74 << 75 runManager->SetUserInitialization(new Action << 76 << 77 // initialize visualization << 78 G4VisManager* visManager = nullptr; << 79 << 80 // get the pointer to the User Interface man << 81 G4UImanager* UImanager = G4UImanager::GetUIp << 82 << 83 if (ui) { << 84 // interactive mode << 85 visManager = new G4VisExecutive; << 86 visManager->Initialize(); << 87 ui->SessionStart(); << 88 delete ui; << 89 } << 90 else { << 91 // batch mode << 92 G4String command = "/control/execute "; << 93 G4String fileName = argv[1]; << 94 UImanager->ApplyCommand(command + fileName << 95 } << 96 << 97 // job termination << 98 delete visManager; 113 delete visManager; >> 114 #endif >> 115 >> 116 delete histo; 99 delete runManager; 117 delete runManager; >> 118 >> 119 return 0; 100 } 120 } 101 121 102 //....oooOO0OOooo........oooOO0OOooo........oo << 122 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 103 123