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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm11/src/Primary << 26 // $Id: PrimaryGeneratorMessenger.cc,v 1.2 2006/06/29 16:40:43 gunter Exp $ 27 /// \brief Implementation of the PrimaryGenera << 27 // GEANT4 tag $Name: geant4-08-01-patch-01 $ 28 // << 29 // 28 // 30 //....oooOO0OOooo........oooOO0OOooo........oo 29 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oo 30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 31 33 #include "PrimaryGeneratorMessenger.hh" 32 #include "PrimaryGeneratorMessenger.hh" 34 33 35 #include "PrimaryGeneratorAction.hh" 34 #include "PrimaryGeneratorAction.hh" 36 << 37 #include "G4UIcmdWithADoubleAndUnit.hh" << 38 #include "G4UIcmdWithoutParameter.hh" << 39 #include "G4UIdirectory.hh" 35 #include "G4UIdirectory.hh" >> 36 #include "G4UIcmdWithADoubleAndUnit.hh" 40 37 41 //....oooOO0OOooo........oooOO0OOooo........oo 38 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 42 39 43 PrimaryGeneratorMessenger::PrimaryGeneratorMes << 40 PrimaryGeneratorMessenger::PrimaryGeneratorMessenger( 44 { << 41 PrimaryGeneratorAction* Gun) 45 fGunDir = new G4UIdirectory("/testem/gun/"); << 42 :Action(Gun) 46 fGunDir->SetGuidance("gun control"); << 43 { 47 << 44 gunDir = new G4UIdirectory("/testem/gun/"); 48 fDefaultCmd = new G4UIcmdWithoutParameter("/ << 45 gunDir->SetGuidance("gun control"); 49 fDefaultCmd->SetGuidance("set/reset kinemati << 46 50 fDefaultCmd->AvailableForStates(G4State_PreI << 47 RndmCmd = new G4UIcmdWithADoubleAndUnit("/testem/gun/rndm",this); 51 << 48 RndmCmd->SetGuidance("random lateral extension on the beam"); 52 fRndmCmd = new G4UIcmdWithADoubleAndUnit("/t << 49 RndmCmd->SetParameterName("rBeam",false); 53 fRndmCmd->SetGuidance("random lateral extens << 50 RndmCmd->SetRange("rBeam>=0."); 54 fRndmCmd->SetParameterName("rBeam", false); << 51 RndmCmd->SetUnitCategory("Length"); 55 fRndmCmd->SetRange("rBeam>=0."); << 52 RndmCmd->AvailableForStates(G4State_PreInit,G4State_Idle); 56 fRndmCmd->SetUnitCategory("Length"); << 57 fRndmCmd->AvailableForStates(G4State_PreInit << 58 } 53 } 59 54 60 //....oooOO0OOooo........oooOO0OOooo........oo 55 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 61 56 62 PrimaryGeneratorMessenger::~PrimaryGeneratorMe 57 PrimaryGeneratorMessenger::~PrimaryGeneratorMessenger() 63 { 58 { 64 delete fDefaultCmd; << 59 delete RndmCmd; 65 delete fRndmCmd; << 60 delete gunDir; 66 delete fGunDir; << 67 } 61 } 68 62 69 //....oooOO0OOooo........oooOO0OOooo........oo 63 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 70 64 71 void PrimaryGeneratorMessenger::SetNewValue(G4 << 65 void PrimaryGeneratorMessenger::SetNewValue(G4UIcommand* command, 72 { << 66 G4String newValue) 73 if (command == fDefaultCmd) { << 67 { 74 fAction->SetDefaultKinematic(); << 68 if (command == RndmCmd) 75 } << 69 {Action->SetRndmBeam(RndmCmd->GetNewDoubleValue(newValue));} 76 << 77 if (command == fRndmCmd) { << 78 fAction->SetRndmBeam(fRndmCmd->GetNewDoubl << 79 } << 80 } 70 } 81 71 82 //....oooOO0OOooo........oooOO0OOooo........oo 72 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 73 83 74