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Geant4/examples/extended/electromagnetic/TestEm11/src/PrimaryGeneratorAction.cc

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Diff markup

Differences between /examples/extended/electromagnetic/TestEm11/src/PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/electromagnetic/TestEm11/src/PrimaryGeneratorAction.cc (Version 9.6)


  1 //                                                  1 //
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 25 //                                                 25 //
 26 /// \file electromagnetic/TestEm11/src/Primary     26 /// \file electromagnetic/TestEm11/src/PrimaryGeneratorAction.cc
 27 /// \brief Implementation of the PrimaryGenera     27 /// \brief Implementation of the PrimaryGeneratorAction class
 28 //                                                 28 //
                                                   >>  29 // $Id$
 29 //                                                 30 //
 30 //....oooOO0OOooo........oooOO0OOooo........oo     31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 31 //....oooOO0OOooo........oooOO0OOooo........oo     32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32                                                    33 
 33 #include "PrimaryGeneratorAction.hh"               34 #include "PrimaryGeneratorAction.hh"
 34                                                    35 
 35 #include "DetectorConstruction.hh"                 36 #include "DetectorConstruction.hh"
 36 #include "PrimaryGeneratorMessenger.hh"            37 #include "PrimaryGeneratorMessenger.hh"
 37                                                    38 
 38 #include "G4Event.hh"                              39 #include "G4Event.hh"
 39 #include "G4ParticleDefinition.hh"             << 
 40 #include "G4ParticleGun.hh"                        40 #include "G4ParticleGun.hh"
 41 #include "G4ParticleTable.hh"                      41 #include "G4ParticleTable.hh"
                                                   >>  42 #include "G4ParticleDefinition.hh"
 42 #include "G4SystemOfUnits.hh"                      43 #include "G4SystemOfUnits.hh"
 43 #include "Randomize.hh"                            44 #include "Randomize.hh"
 44                                                    45 
 45 //....oooOO0OOooo........oooOO0OOooo........oo     46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 46                                                    47 
 47 PrimaryGeneratorAction::PrimaryGeneratorAction <<  48 PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* det)
                                                   >>  49 :fDetector(det)                                               
 48 {                                                  50 {
 49   fParticleGun = new G4ParticleGun(1);         <<  51   fParticleGun  = new G4ParticleGun(1);
 50   SetDefaultKinematic();                       <<  52   G4ParticleDefinition* particle
 51                                                <<  53            = G4ParticleTable::GetParticleTable()->FindParticle("e-");
 52   // create a messenger for this class         <<  54   fParticleGun->SetParticleDefinition(particle);
 53   fGunMessenger = new PrimaryGeneratorMessenge <<  55   fParticleGun->SetParticleEnergy(500*keV);  
                                                   >>  56   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.));
                                                   >>  57     
                                                   >>  58   fRndmBeam   = 0.;
                                                   >>  59     
                                                   >>  60   //create a messenger for this class
                                                   >>  61   fGunMessenger = new PrimaryGeneratorMessenger(this);  
 54 }                                                  62 }
 55                                                    63 
 56 //....oooOO0OOooo........oooOO0OOooo........oo     64 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 57                                                    65 
 58 PrimaryGeneratorAction::~PrimaryGeneratorActio     66 PrimaryGeneratorAction::~PrimaryGeneratorAction()
 59 {                                                  67 {
 60   delete fParticleGun;                             68   delete fParticleGun;
 61   delete fGunMessenger;                        <<  69   delete fGunMessenger;  
 62 }                                                  70 }
 63                                                    71 
 64 //....oooOO0OOooo........oooOO0OOooo........oo     72 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 65                                                    73 
 66 void PrimaryGeneratorAction::SetDefaultKinemat << 
 67 {                                              << 
 68   G4ParticleDefinition* particle = G4ParticleT << 
 69   fParticleGun->SetParticleDefinition(particle << 
 70   fParticleGun->SetParticleEnergy(500 * keV);  << 
 71   fParticleGun->SetParticleMomentumDirection(G << 
 72   G4double position = -0.4999 * (fDetector->Ge << 
 73   fParticleGun->SetParticlePosition(G4ThreeVec << 
 74 }                                              << 
 75 //....oooOO0OOooo........oooOO0OOooo........oo << 
 76                                                << 
 77 void PrimaryGeneratorAction::GeneratePrimaries     74 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 78 {                                                  75 {
 79   // this function is called at the begining o <<  76   //this function is called at the begining of event
 80                                                << 
 81   // randomize the beam, if requested.         << 
 82   //                                               77   //
 83   if (fRndmBeam > 0.) {                        <<  78   G4double x0 = -0.5*(fDetector->GetAbsorSizeX());
 84     G4ThreeVector oldPosition = fParticleGun-> <<  79   G4double y0 = 0.*cm, z0 = 0.*cm;
 85     if (fRndmBeam > fDetector->GetAbsorSizeYZ( <<  80     
 86     G4double rbeam = 0.5 * fRndmBeam;          <<  81   //randomize the beam, if requested.
 87     G4double x0 = oldPosition.x();             <<  82   //
 88     G4double y0 = oldPosition.y() + (2 * G4Uni <<  83   if (fRndmBeam > 0.) 
 89     G4double z0 = oldPosition.z() + (2 * G4Uni <<  84     {
 90     fParticleGun->SetParticlePosition(G4ThreeV <<  85       if (fRndmBeam > fDetector->GetAbsorSizeYZ())
 91     fParticleGun->GeneratePrimaryVertex(anEven <<  86         fRndmBeam = fDetector->GetAbsorSizeYZ(); 
 92     fParticleGun->SetParticlePosition(oldPosit <<  87       G4double rbeam = 0.5*fRndmBeam;
 93   }                                            <<  88       y0 = (2*G4UniformRand()-1.)*rbeam;
 94                                                <<  89       z0 = (2*G4UniformRand()-1.)*rbeam;
 95   else                                         <<  90     }
 96     fParticleGun->GeneratePrimaryVertex(anEven <<  91   fParticleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0));  
                                                   >>  92   fParticleGun->GeneratePrimaryVertex(anEvent);
 97 }                                                  93 }
 98                                                    94 
 99 //....oooOO0OOooo........oooOO0OOooo........oo     95 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >>  96 
100                                                    97