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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm11/src/Primary << 26 // $Id: PrimaryGeneratorAction.cc,v 1.2 2006/06/29 16:40:40 gunter Exp $ 27 /// \brief Implementation of the PrimaryGenera << 27 // GEANT4 tag $Name: geant4-09-01-patch-01 $ 28 // << 29 // 28 // 30 //....oooOO0OOooo........oooOO0OOooo........oo 29 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oo 30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 31 33 #include "PrimaryGeneratorAction.hh" 32 #include "PrimaryGeneratorAction.hh" 34 33 35 #include "DetectorConstruction.hh" 34 #include "DetectorConstruction.hh" 36 #include "PrimaryGeneratorMessenger.hh" 35 #include "PrimaryGeneratorMessenger.hh" 37 36 38 #include "G4Event.hh" 37 #include "G4Event.hh" 39 #include "G4ParticleDefinition.hh" << 40 #include "G4ParticleGun.hh" 38 #include "G4ParticleGun.hh" 41 #include "G4ParticleTable.hh" 39 #include "G4ParticleTable.hh" 42 #include "G4SystemOfUnits.hh" << 40 #include "G4ParticleDefinition.hh" 43 #include "Randomize.hh" 41 #include "Randomize.hh" 44 42 45 //....oooOO0OOooo........oooOO0OOooo........oo 43 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 46 44 47 PrimaryGeneratorAction::PrimaryGeneratorAction << 45 PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* det) >> 46 :detector(det) 48 { 47 { 49 fParticleGun = new G4ParticleGun(1); << 48 particleGun = new G4ParticleGun(1); 50 SetDefaultKinematic(); << 49 G4ParticleDefinition* particle 51 << 50 = G4ParticleTable::GetParticleTable()->FindParticle("e-"); 52 // create a messenger for this class << 51 particleGun->SetParticleDefinition(particle); 53 fGunMessenger = new PrimaryGeneratorMessenge << 52 particleGun->SetParticleEnergy(500*keV); >> 53 particleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.)); >> 54 >> 55 rndmBeam = 0.; >> 56 >> 57 //create a messenger for this class >> 58 gunMessenger = new PrimaryGeneratorMessenger(this); 54 } 59 } 55 60 56 //....oooOO0OOooo........oooOO0OOooo........oo 61 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 57 62 58 PrimaryGeneratorAction::~PrimaryGeneratorActio 63 PrimaryGeneratorAction::~PrimaryGeneratorAction() 59 { 64 { 60 delete fParticleGun; << 65 delete particleGun; 61 delete fGunMessenger; << 66 delete gunMessenger; 62 } 67 } 63 68 64 //....oooOO0OOooo........oooOO0OOooo........oo 69 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 65 70 66 void PrimaryGeneratorAction::SetDefaultKinemat << 67 { << 68 G4ParticleDefinition* particle = G4ParticleT << 69 fParticleGun->SetParticleDefinition(particle << 70 fParticleGun->SetParticleEnergy(500 * keV); << 71 fParticleGun->SetParticleMomentumDirection(G << 72 G4double position = -0.4999 * (fDetector->Ge << 73 fParticleGun->SetParticlePosition(G4ThreeVec << 74 } << 75 //....oooOO0OOooo........oooOO0OOooo........oo << 76 << 77 void PrimaryGeneratorAction::GeneratePrimaries 71 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 78 { 72 { 79 // this function is called at the begining o << 73 //this function is called at the begining of event 80 << 81 // randomize the beam, if requested. << 82 // 74 // 83 if (fRndmBeam > 0.) { << 75 G4double x0 = -0.5*(detector->GetAbsorSizeX()); 84 G4ThreeVector oldPosition = fParticleGun-> << 76 G4double y0 = 0.*cm, z0 = 0.*cm; 85 if (fRndmBeam > fDetector->GetAbsorSizeYZ( << 77 86 G4double rbeam = 0.5 * fRndmBeam; << 78 //randomize the beam, if requested. 87 G4double x0 = oldPosition.x(); << 79 // 88 G4double y0 = oldPosition.y() + (2 * G4Uni << 80 if (rndmBeam > 0.) 89 G4double z0 = oldPosition.z() + (2 * G4Uni << 81 { 90 fParticleGun->SetParticlePosition(G4ThreeV << 82 if (rndmBeam > detector->GetAbsorSizeYZ()) 91 fParticleGun->GeneratePrimaryVertex(anEven << 83 rndmBeam = detector->GetAbsorSizeYZ(); 92 fParticleGun->SetParticlePosition(oldPosit << 84 G4double rbeam = 0.5*rndmBeam; 93 } << 85 y0 = (2*G4UniformRand()-1.)*rbeam; 94 << 86 z0 = (2*G4UniformRand()-1.)*rbeam; 95 else << 87 } 96 fParticleGun->GeneratePrimaryVertex(anEven << 88 particleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0)); >> 89 particleGun->GeneratePrimaryVertex(anEvent); 97 } 90 } 98 91 99 //....oooOO0OOooo........oooOO0OOooo........oo 92 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 93 100 94