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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm11/src/Primary 26 /// \file electromagnetic/TestEm11/src/PrimaryGeneratorAction.cc 27 /// \brief Implementation of the PrimaryGenera 27 /// \brief Implementation of the PrimaryGeneratorAction class 28 // 28 // 29 // 29 // 30 //....oooOO0OOooo........oooOO0OOooo........oo 30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 32 33 #include "PrimaryGeneratorAction.hh" 33 #include "PrimaryGeneratorAction.hh" 34 34 35 #include "DetectorConstruction.hh" 35 #include "DetectorConstruction.hh" 36 #include "PrimaryGeneratorMessenger.hh" 36 #include "PrimaryGeneratorMessenger.hh" 37 37 38 #include "G4Event.hh" 38 #include "G4Event.hh" 39 #include "G4ParticleDefinition.hh" << 40 #include "G4ParticleGun.hh" 39 #include "G4ParticleGun.hh" 41 #include "G4ParticleTable.hh" 40 #include "G4ParticleTable.hh" >> 41 #include "G4ParticleDefinition.hh" 42 #include "G4SystemOfUnits.hh" 42 #include "G4SystemOfUnits.hh" 43 #include "Randomize.hh" 43 #include "Randomize.hh" 44 44 45 //....oooOO0OOooo........oooOO0OOooo........oo 45 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 46 46 47 PrimaryGeneratorAction::PrimaryGeneratorAction << 47 PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* det) >> 48 :G4VUserPrimaryGeneratorAction(), >> 49 fDetector(det),fRndmBeam(0.), fGunMessenger(0) 48 { 50 { 49 fParticleGun = new G4ParticleGun(1); << 51 fParticleGun = new G4ParticleGun(1); 50 SetDefaultKinematic(); 52 SetDefaultKinematic(); 51 << 53 52 // create a messenger for this class << 54 //create a messenger for this class 53 fGunMessenger = new PrimaryGeneratorMessenge << 55 fGunMessenger = new PrimaryGeneratorMessenger(this); 54 } 56 } 55 57 56 //....oooOO0OOooo........oooOO0OOooo........oo 58 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 57 59 58 PrimaryGeneratorAction::~PrimaryGeneratorActio 60 PrimaryGeneratorAction::~PrimaryGeneratorAction() 59 { 61 { 60 delete fParticleGun; 62 delete fParticleGun; 61 delete fGunMessenger; << 63 delete fGunMessenger; 62 } 64 } 63 65 64 //....oooOO0OOooo........oooOO0OOooo........oo 66 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 65 67 66 void PrimaryGeneratorAction::SetDefaultKinemat 68 void PrimaryGeneratorAction::SetDefaultKinematic() 67 { 69 { 68 G4ParticleDefinition* particle = G4ParticleT << 70 G4ParticleDefinition* particle >> 71 = G4ParticleTable::GetParticleTable()->FindParticle("e-"); 69 fParticleGun->SetParticleDefinition(particle 72 fParticleGun->SetParticleDefinition(particle); 70 fParticleGun->SetParticleEnergy(500 * keV); << 73 fParticleGun->SetParticleEnergy(500*keV); 71 fParticleGun->SetParticleMomentumDirection(G << 74 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.)); 72 G4double position = -0.4999 * (fDetector->Ge << 75 G4double position = -0.5*(fDetector->GetAbsorSizeX()); 73 fParticleGun->SetParticlePosition(G4ThreeVec << 76 fParticleGun->SetParticlePosition(G4ThreeVector(position,0.*cm,0.*cm)); 74 } 77 } 75 //....oooOO0OOooo........oooOO0OOooo........oo 78 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 76 79 77 void PrimaryGeneratorAction::GeneratePrimaries 80 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 78 { 81 { 79 // this function is called at the begining o << 82 //this function is called at the begining of event 80 << 83 81 // randomize the beam, if requested. << 84 //randomize the beam, if requested. 82 // 85 // 83 if (fRndmBeam > 0.) { << 86 if (fRndmBeam > 0.) 84 G4ThreeVector oldPosition = fParticleGun-> << 87 { 85 if (fRndmBeam > fDetector->GetAbsorSizeYZ( << 88 G4ThreeVector oldPosition = fParticleGun->GetParticlePosition(); 86 G4double rbeam = 0.5 * fRndmBeam; << 89 if (fRndmBeam > fDetector->GetAbsorSizeYZ()) 87 G4double x0 = oldPosition.x(); << 90 fRndmBeam = fDetector->GetAbsorSizeYZ(); 88 G4double y0 = oldPosition.y() + (2 * G4Uni << 91 G4double rbeam = 0.5*fRndmBeam; 89 G4double z0 = oldPosition.z() + (2 * G4Uni << 92 G4double x0 = oldPosition.x(); 90 fParticleGun->SetParticlePosition(G4ThreeV << 93 G4double y0 = oldPosition.y() + (2*G4UniformRand()-1.)*rbeam; 91 fParticleGun->GeneratePrimaryVertex(anEven << 94 G4double z0 = oldPosition.z() + (2*G4UniformRand()-1.)*rbeam; 92 fParticleGun->SetParticlePosition(oldPosit << 95 fParticleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0)); 93 } << 96 fParticleGun->GeneratePrimaryVertex(anEvent); >> 97 fParticleGun->SetParticlePosition(oldPosition); >> 98 } 94 99 95 else << 100 else fParticleGun->GeneratePrimaryVertex(anEvent); 96 fParticleGun->GeneratePrimaryVertex(anEven << 97 } 101 } 98 102 99 //....oooOO0OOooo........oooOO0OOooo........oo 103 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 104 100 105