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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm11/src/Primary 26 /// \file electromagnetic/TestEm11/src/PrimaryGeneratorAction.cc 27 /// \brief Implementation of the PrimaryGenera 27 /// \brief Implementation of the PrimaryGeneratorAction class 28 // 28 // >> 29 // $Id: PrimaryGeneratorAction.cc 68309 2013-03-21 17:42:10Z maire $ 29 // 30 // 30 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oo 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 33 33 #include "PrimaryGeneratorAction.hh" 34 #include "PrimaryGeneratorAction.hh" 34 35 35 #include "DetectorConstruction.hh" 36 #include "DetectorConstruction.hh" 36 #include "PrimaryGeneratorMessenger.hh" 37 #include "PrimaryGeneratorMessenger.hh" 37 38 38 #include "G4Event.hh" 39 #include "G4Event.hh" 39 #include "G4ParticleDefinition.hh" << 40 #include "G4ParticleGun.hh" 40 #include "G4ParticleGun.hh" 41 #include "G4ParticleTable.hh" 41 #include "G4ParticleTable.hh" >> 42 #include "G4ParticleDefinition.hh" 42 #include "G4SystemOfUnits.hh" 43 #include "G4SystemOfUnits.hh" 43 #include "Randomize.hh" 44 #include "Randomize.hh" 44 45 45 //....oooOO0OOooo........oooOO0OOooo........oo 46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 46 47 47 PrimaryGeneratorAction::PrimaryGeneratorAction << 48 PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* det) >> 49 :G4VUserPrimaryGeneratorAction(), >> 50 fDetector(det),fRndmBeam(0.), fGunMessenger(0) 48 { 51 { 49 fParticleGun = new G4ParticleGun(1); << 52 fParticleGun = new G4ParticleGun(1); 50 SetDefaultKinematic(); << 53 G4ParticleDefinition* particle 51 << 54 = G4ParticleTable::GetParticleTable()->FindParticle("e-"); 52 // create a messenger for this class << 55 fParticleGun->SetParticleDefinition(particle); 53 fGunMessenger = new PrimaryGeneratorMessenge << 56 fParticleGun->SetParticleEnergy(500*keV); >> 57 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.)); >> 58 >> 59 //create a messenger for this class >> 60 fGunMessenger = new PrimaryGeneratorMessenger(this); 54 } 61 } 55 62 56 //....oooOO0OOooo........oooOO0OOooo........oo 63 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 57 64 58 PrimaryGeneratorAction::~PrimaryGeneratorActio 65 PrimaryGeneratorAction::~PrimaryGeneratorAction() 59 { 66 { 60 delete fParticleGun; 67 delete fParticleGun; 61 delete fGunMessenger; << 68 delete fGunMessenger; 62 } 69 } 63 70 64 //....oooOO0OOooo........oooOO0OOooo........oo 71 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 65 72 66 void PrimaryGeneratorAction::SetDefaultKinemat << 67 { << 68 G4ParticleDefinition* particle = G4ParticleT << 69 fParticleGun->SetParticleDefinition(particle << 70 fParticleGun->SetParticleEnergy(500 * keV); << 71 fParticleGun->SetParticleMomentumDirection(G << 72 G4double position = -0.4999 * (fDetector->Ge << 73 fParticleGun->SetParticlePosition(G4ThreeVec << 74 } << 75 //....oooOO0OOooo........oooOO0OOooo........oo << 76 << 77 void PrimaryGeneratorAction::GeneratePrimaries 73 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 78 { 74 { 79 // this function is called at the begining o << 75 //this function is called at the begining of event 80 << 81 // randomize the beam, if requested. << 82 // 76 // 83 if (fRndmBeam > 0.) { << 77 G4double x0 = -0.5*(fDetector->GetAbsorSizeX()); 84 G4ThreeVector oldPosition = fParticleGun-> << 78 G4double y0 = 0.*cm, z0 = 0.*cm; 85 if (fRndmBeam > fDetector->GetAbsorSizeYZ( << 79 86 G4double rbeam = 0.5 * fRndmBeam; << 80 //randomize the beam, if requested. 87 G4double x0 = oldPosition.x(); << 81 // 88 G4double y0 = oldPosition.y() + (2 * G4Uni << 82 if (fRndmBeam > 0.) 89 G4double z0 = oldPosition.z() + (2 * G4Uni << 83 { 90 fParticleGun->SetParticlePosition(G4ThreeV << 84 if (fRndmBeam > fDetector->GetAbsorSizeYZ()) 91 fParticleGun->GeneratePrimaryVertex(anEven << 85 fRndmBeam = fDetector->GetAbsorSizeYZ(); 92 fParticleGun->SetParticlePosition(oldPosit << 86 G4double rbeam = 0.5*fRndmBeam; 93 } << 87 y0 = (2*G4UniformRand()-1.)*rbeam; 94 << 88 z0 = (2*G4UniformRand()-1.)*rbeam; 95 else << 89 } 96 fParticleGun->GeneratePrimaryVertex(anEven << 90 fParticleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0)); >> 91 fParticleGun->GeneratePrimaryVertex(anEvent); 97 } 92 } 98 93 99 //....oooOO0OOooo........oooOO0OOooo........oo 94 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 95 100 96