Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm11/TestEm11.cc 26 /// \file electromagnetic/TestEm11/TestEm11.cc 27 /// \brief Main program of the electromagnetic 27 /// \brief Main program of the electromagnetic/TestEm11 example 28 // 28 // 29 // << 29 // $Id$ 30 //....oooOO0OOooo........oooOO0OOooo........oo << 30 // 31 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 33 >> 34 #include "G4RunManager.hh" >> 35 #include "G4UImanager.hh" >> 36 #include "Randomize.hh" 32 37 33 #include "ActionInitialization.hh" << 34 #include "DetectorConstruction.hh" 38 #include "DetectorConstruction.hh" 35 #include "PhysicsList.hh" 39 #include "PhysicsList.hh" >> 40 #include "PrimaryGeneratorAction.hh" >> 41 >> 42 #include "RunAction.hh" >> 43 #include "EventAction.hh" >> 44 #include "TrackingAction.hh" >> 45 #include "SteppingAction.hh" >> 46 #include "SteppingVerbose.hh" >> 47 >> 48 #ifdef G4VIS_USE >> 49 #include "G4VisExecutive.hh" >> 50 #endif 36 51 37 #include "G4RunManagerFactory.hh" << 52 #ifdef G4UI_USE 38 #include "G4SteppingVerbose.hh" << 39 #include "G4Types.hh" << 40 #include "G4UIExecutive.hh" 53 #include "G4UIExecutive.hh" 41 #include "G4UImanager.hh" << 54 #endif 42 #include "G4VisExecutive.hh" << 43 #include "Randomize.hh" << 44 55 45 //....oooOO0OOooo........oooOO0OOooo........oo 56 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 57 >> 58 int main(int argc,char** argv) { >> 59 >> 60 //choose the Random engine >> 61 CLHEP::HepRandom::setTheEngine(new CLHEP::RanecuEngine); >> 62 >> 63 //my Verbose output class >> 64 G4VSteppingVerbose::SetInstance(new SteppingVerbose); >> 65 >> 66 //Construct the default run manager >> 67 G4RunManager * runManager = new G4RunManager; >> 68 >> 69 //set mandatory initialization classes >> 70 DetectorConstruction* det; >> 71 PhysicsList* phys; >> 72 PrimaryGeneratorAction* kin; >> 73 runManager->SetUserInitialization(det = new DetectorConstruction); >> 74 runManager->SetUserInitialization(phys = new PhysicsList); >> 75 runManager->SetUserAction(kin = new PrimaryGeneratorAction(det)); >> 76 >> 77 //set user action classes >> 78 RunAction* run; >> 79 EventAction* event; >> 80 >> 81 runManager->SetUserAction(run = new RunAction(det,phys,kin)); >> 82 runManager->SetUserAction(event = new EventAction(run)); >> 83 runManager->SetUserAction(new TrackingAction(det,run)); >> 84 runManager->SetUserAction(new SteppingAction(det,run,event)); >> 85 >> 86 //get the pointer to the User Interface manager >> 87 G4UImanager* UI = G4UImanager::GetUIpointer(); >> 88 >> 89 if (argc!=1) // batch mode >> 90 { >> 91 G4String command = "/control/execute "; >> 92 G4String fileName = argv[1]; >> 93 UI->ApplyCommand(command+fileName); >> 94 } >> 95 >> 96 else //define visualization and UI terminal for interactive mode >> 97 { >> 98 #ifdef G4VIS_USE >> 99 G4VisManager* visManager = new G4VisExecutive; >> 100 visManager->Initialize(); >> 101 #endif >> 102 >> 103 #ifdef G4UI_USE >> 104 G4UIExecutive * ui = new G4UIExecutive(argc,argv); >> 105 ui->SessionStart(); >> 106 delete ui; >> 107 #endif >> 108 >> 109 #ifdef G4VIS_USE >> 110 delete visManager; >> 111 #endif >> 112 } 46 113 47 int main(int argc, char** argv) << 114 //job termination 48 { << 115 // 49 // detect interactive mode (if no arguments) << 50 G4UIExecutive* ui = nullptr; << 51 if (argc == 1) ui = new G4UIExecutive(argc, << 52 << 53 // choose the Random engine << 54 G4Random::setTheEngine(new CLHEP::RanecuEngi << 55 << 56 // Use SteppingVerbose with Unit << 57 G4int precision = 4; << 58 G4SteppingVerbose::UseBestUnit(precision); << 59 << 60 // Creating run manager << 61 auto runManager = G4RunManagerFactory::Creat << 62 << 63 if (argc == 3) { << 64 G4int nThreads = G4UIcommand::ConvertToInt << 65 runManager->SetNumberOfThreads(nThreads); << 66 } << 67 << 68 // set mandatory initialization classes << 69 DetectorConstruction* det = new DetectorCons << 70 runManager->SetUserInitialization(det); << 71 << 72 PhysicsList* phys = new PhysicsList; << 73 runManager->SetUserInitialization(phys); << 74 << 75 runManager->SetUserInitialization(new Action << 76 << 77 // initialize visualization << 78 G4VisManager* visManager = nullptr; << 79 << 80 // get the pointer to the User Interface man << 81 G4UImanager* UImanager = G4UImanager::GetUIp << 82 << 83 if (ui) { << 84 // interactive mode << 85 visManager = new G4VisExecutive; << 86 visManager->Initialize(); << 87 ui->SessionStart(); << 88 delete ui; << 89 } << 90 else { << 91 // batch mode << 92 G4String command = "/control/execute "; << 93 G4String fileName = argv[1]; << 94 UImanager->ApplyCommand(command + fileName << 95 } << 96 << 97 // job termination << 98 delete visManager; << 99 delete runManager; 116 delete runManager; >> 117 >> 118 return 0; 100 } 119 } 101 120 102 //....oooOO0OOooo........oooOO0OOooo........oo << 121 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 103 122