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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm11/TestEm11.cc 26 /// \file electromagnetic/TestEm11/TestEm11.cc 27 /// \brief Main program of the electromagnetic 27 /// \brief Main program of the electromagnetic/TestEm11 example 28 // 28 // 29 // << 29 // $Id: TestEm11.cc 76258 2013-11-08 11:36:51Z gcosmo $ >> 30 // 30 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oo 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 33 33 #include "ActionInitialization.hh" << 34 #ifdef G4MULTITHREADED 34 #include "DetectorConstruction.hh" << 35 #include "G4MTRunManager.hh" 35 #include "PhysicsList.hh" << 36 #else >> 37 #include "G4RunManager.hh" >> 38 #endif 36 39 37 #include "G4RunManagerFactory.hh" << 38 #include "G4SteppingVerbose.hh" << 39 #include "G4Types.hh" << 40 #include "G4UIExecutive.hh" << 41 #include "G4UImanager.hh" 40 #include "G4UImanager.hh" 42 #include "G4VisExecutive.hh" << 43 #include "Randomize.hh" 41 #include "Randomize.hh" 44 42 45 //....oooOO0OOooo........oooOO0OOooo........oo << 43 #include "DetectorConstruction.hh" >> 44 #include "PhysicsList.hh" >> 45 #include "ActionInitialization.hh" >> 46 #include "SteppingVerbose.hh" 46 47 47 int main(int argc, char** argv) << 48 #ifdef G4VIS_USE 48 { << 49 #include "G4VisExecutive.hh" 49 // detect interactive mode (if no arguments) << 50 #endif 50 G4UIExecutive* ui = nullptr; << 51 if (argc == 1) ui = new G4UIExecutive(argc, << 52 51 53 // choose the Random engine << 52 #ifdef G4UI_USE 54 G4Random::setTheEngine(new CLHEP::RanecuEngi << 53 #include "G4UIExecutive.hh" >> 54 #endif 55 55 56 // Use SteppingVerbose with Unit << 56 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 57 G4int precision = 4; << 57 58 G4SteppingVerbose::UseBestUnit(precision); << 58 int main(int argc,char** argv) { 59 << 59 60 // Creating run manager << 60 //choose the Random engine 61 auto runManager = G4RunManagerFactory::Creat << 61 G4Random::setTheEngine(new CLHEP::RanecuEngine); 62 << 62 63 if (argc == 3) { << 63 //Construct the default run manager 64 G4int nThreads = G4UIcommand::ConvertToInt << 64 #ifdef G4MULTITHREADED 65 runManager->SetNumberOfThreads(nThreads); << 65 G4MTRunManager* runManager = new G4MTRunManager; 66 } << 66 #else >> 67 G4VSteppingVerbose::SetInstance(new SteppingVerbose); >> 68 G4RunManager* runManager = new G4RunManager; >> 69 #endif 67 70 68 // set mandatory initialization classes << 71 //set mandatory initialization classes 69 DetectorConstruction* det = new DetectorCons 72 DetectorConstruction* det = new DetectorConstruction; 70 runManager->SetUserInitialization(det); 73 runManager->SetUserInitialization(det); 71 74 72 PhysicsList* phys = new PhysicsList; 75 PhysicsList* phys = new PhysicsList; 73 runManager->SetUserInitialization(phys); 76 runManager->SetUserInitialization(phys); 74 << 77 75 runManager->SetUserInitialization(new Action 78 runManager->SetUserInitialization(new ActionInitialization(det, phys)); 76 79 77 // initialize visualization << 80 //get the pointer to the User Interface manager 78 G4VisManager* visManager = nullptr; << 81 G4UImanager* UI = G4UImanager::GetUIpointer(); 79 << 82 80 // get the pointer to the User Interface man << 83 if (argc!=1) // batch mode 81 G4UImanager* UImanager = G4UImanager::GetUIp << 84 { >> 85 G4String command = "/control/execute "; >> 86 G4String fileName = argv[1]; >> 87 UI->ApplyCommand(command+fileName); >> 88 } >> 89 >> 90 else //define visualization and UI terminal for interactive mode >> 91 { >> 92 #ifdef G4VIS_USE >> 93 G4VisManager* visManager = new G4VisExecutive; >> 94 visManager->Initialize(); >> 95 #endif >> 96 >> 97 #ifdef G4UI_USE >> 98 G4UIExecutive * ui = new G4UIExecutive(argc,argv); >> 99 ui->SessionStart(); >> 100 delete ui; >> 101 #endif >> 102 >> 103 #ifdef G4VIS_USE >> 104 delete visManager; >> 105 #endif >> 106 } 82 107 83 if (ui) { << 108 //job termination 84 // interactive mode << 109 // 85 visManager = new G4VisExecutive; << 86 visManager->Initialize(); << 87 ui->SessionStart(); << 88 delete ui; << 89 } << 90 else { << 91 // batch mode << 92 G4String command = "/control/execute "; << 93 G4String fileName = argv[1]; << 94 UImanager->ApplyCommand(command + fileName << 95 } << 96 << 97 // job termination << 98 delete visManager; << 99 delete runManager; 110 delete runManager; >> 111 >> 112 return 0; 100 } 113 } 101 114 102 //....oooOO0OOooo........oooOO0OOooo........oo 115 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 103 116