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Geant4/examples/extended/electromagnetic/TestEm1/src/PrimaryGeneratorMessenger.cc

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Diff markup

Differences between /examples/extended/electromagnetic/TestEm1/src/PrimaryGeneratorMessenger.cc (Version 11.3.0) and /examples/extended/electromagnetic/TestEm1/src/PrimaryGeneratorMessenger.cc (Version 10.5.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 25 //                                                 25 //
 26 /// \file electromagnetic/TestEm1/src/PrimaryG     26 /// \file electromagnetic/TestEm1/src/PrimaryGeneratorMessenger.cc
 27 /// \brief Implementation of the PrimaryGenera     27 /// \brief Implementation of the PrimaryGeneratorMessenger class
 28 //                                                 28 //
 29 //                                                 29 //
 30 //....oooOO0OOooo........oooOO0OOooo........oo     30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 31 //....oooOO0OOooo........oooOO0OOooo........oo     31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32                                                    32 
 33 #include "PrimaryGeneratorMessenger.hh"            33 #include "PrimaryGeneratorMessenger.hh"
 34                                                <<  34 #include "G4UIdirectory.hh"
 35 #include "PrimaryGeneratorAction.hh"               35 #include "PrimaryGeneratorAction.hh"
 36                                                << 
 37 #include "G4UIcmdWithADouble.hh"               << 
 38 #include "G4UIcmdWithAnInteger.hh"                 36 #include "G4UIcmdWithAnInteger.hh"
 39 #include "G4UIdirectory.hh"                    <<  37 #include "G4UIcmdWithADouble.hh"
 40                                                    38 
 41 //....oooOO0OOooo........oooOO0OOooo........oo     39 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 42                                                    40 
 43 PrimaryGeneratorMessenger::PrimaryGeneratorMes <<  41 PrimaryGeneratorMessenger::PrimaryGeneratorMessenger(
                                                   >>  42                                              PrimaryGeneratorAction* Gun)
                                                   >>  43 :G4UImessenger(),fAction(Gun),
                                                   >>  44  fGunDir(0), 
                                                   >>  45  fDefaultCmd(0),
                                                   >>  46  fRndmCmd(0)
 44 {                                                  47 {
 45   fGunDir = new G4UIdirectory("/testem/gun/");     48   fGunDir = new G4UIdirectory("/testem/gun/");
 46   fGunDir->SetGuidance("gun control");             49   fGunDir->SetGuidance("gun control");
 47                                                <<  50  
 48   fDefaultCmd = new G4UIcmdWithAnInteger("/tes <<  51   fDefaultCmd = new G4UIcmdWithAnInteger("/testem/gun/setDefault",this);
 49   fDefaultCmd->SetGuidance("set/reset kinemati     52   fDefaultCmd->SetGuidance("set/reset kinematic defined in PrimaryGenerator");
 50   fDefaultCmd->SetGuidance("0=boxCenter, else=     53   fDefaultCmd->SetGuidance("0=boxCenter, else=frontFace");
 51   fDefaultCmd->SetParameterName("position", tr <<  54   fDefaultCmd->SetParameterName("position",true);
 52   fDefaultCmd->SetDefaultValue(1);                 55   fDefaultCmd->SetDefaultValue(1);
 53   fDefaultCmd->AvailableForStates(G4State_PreI <<  56   fDefaultCmd->AvailableForStates(G4State_PreInit,G4State_Idle);
 54                                                <<  57   
 55   fRndmCmd = new G4UIcmdWithADouble("/testem/g <<  58   fRndmCmd = new G4UIcmdWithADouble("/testem/gun/rndm",this);
 56   fRndmCmd->SetGuidance("random lateral extens     59   fRndmCmd->SetGuidance("random lateral extension on the beam");
 57   fRndmCmd->SetGuidance("in fraction of 0.5*si     60   fRndmCmd->SetGuidance("in fraction of 0.5*sizeYZ");
 58   fRndmCmd->SetParameterName("rBeam", false);  <<  61   fRndmCmd->SetParameterName("rBeam",false);
 59   fRndmCmd->SetRange("rBeam>=0.&&rBeam<=1.");      62   fRndmCmd->SetRange("rBeam>=0.&&rBeam<=1.");
 60   fRndmCmd->AvailableForStates(G4State_Idle);  <<  63   fRndmCmd->AvailableForStates(G4State_Idle);  
 61 }                                                  64 }
 62                                                    65 
 63 //....oooOO0OOooo........oooOO0OOooo........oo     66 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 64                                                    67 
 65 PrimaryGeneratorMessenger::~PrimaryGeneratorMe     68 PrimaryGeneratorMessenger::~PrimaryGeneratorMessenger()
 66 {                                                  69 {
 67   delete fDefaultCmd;                              70   delete fDefaultCmd;
 68   delete fRndmCmd;                                 71   delete fRndmCmd;
 69   delete fGunDir;                                  72   delete fGunDir;
 70 }                                                  73 }
 71                                                    74 
 72 //....oooOO0OOooo........oooOO0OOooo........oo     75 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 73                                                    76 
 74 void PrimaryGeneratorMessenger::SetNewValue(G4 <<  77 void PrimaryGeneratorMessenger::SetNewValue(G4UIcommand* command,
 75 {                                              <<  78                                                G4String newValue)
 76   if (command == fDefaultCmd) {                <<  79 { 
 77     fAction->SetDefaultKinematic(fDefaultCmd-> <<  80   if (command == fDefaultCmd)
 78   }                                            <<  81    {fAction->SetDefaultKinematic(fDefaultCmd->GetNewIntValue(newValue));}
 79                                                <<  82    
 80   if (command == fRndmCmd) {                   <<  83   if (command == fRndmCmd)
 81     fAction->SetRndmBeam(fRndmCmd->GetNewDoubl <<  84    {fAction->SetRndmBeam(fRndmCmd->GetNewDoubleValue(newValue));}   
 82   }                                            << 
 83 }                                                  85 }
 84                                                    86 
 85 //....oooOO0OOooo........oooOO0OOooo........oo     87 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >>  88 
 86                                                    89