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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm1/src/PrimaryG << 27 /// \brief Implementation of the PrimaryGenera << 28 // 26 // >> 27 // $Id: PrimaryGeneratorAction.cc,v 1.4 2006/06/29 16:37:21 gunter Exp $ >> 28 // GEANT4 tag $Name: geant4-09-02 $ 29 // 29 // >> 30 // 30 31 31 //....oooOO0OOooo........oooOO0OOooo........oo 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 //....oooOO0OOooo........oooOO0OOooo........oo 33 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 33 34 34 #include "PrimaryGeneratorAction.hh" 35 #include "PrimaryGeneratorAction.hh" 35 36 36 #include "DetectorConstruction.hh" 37 #include "DetectorConstruction.hh" 37 #include "PrimaryGeneratorMessenger.hh" 38 #include "PrimaryGeneratorMessenger.hh" 38 39 39 #include "G4Event.hh" 40 #include "G4Event.hh" 40 #include "G4ParticleDefinition.hh" << 41 #include "G4ParticleTable.hh" 41 #include "G4ParticleTable.hh" 42 #include "G4SystemOfUnits.hh" << 42 #include "G4ParticleDefinition.hh" 43 #include "Randomize.hh" 43 #include "Randomize.hh" 44 44 45 //....oooOO0OOooo........oooOO0OOooo........oo 45 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 46 46 47 PrimaryGeneratorAction::PrimaryGeneratorAction << 47 PrimaryGeneratorAction::PrimaryGeneratorAction( >> 48 DetectorConstruction* DC) >> 49 :Detector(DC) 48 { 50 { 49 fParticleGun = new G4ParticleGun(1); << 51 particleGun = new G4ParticleGun(1); 50 SetDefaultKinematic(1); 52 SetDefaultKinematic(1); 51 << 53 rndmBeam = 0.; 52 // create a messenger for this class << 54 53 fGunMessenger = new PrimaryGeneratorMessenge << 55 //create a messenger for this class >> 56 gunMessenger = new PrimaryGeneratorMessenger(this); 54 } 57 } 55 58 56 //....oooOO0OOooo........oooOO0OOooo........oo 59 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 57 60 58 PrimaryGeneratorAction::~PrimaryGeneratorActio 61 PrimaryGeneratorAction::~PrimaryGeneratorAction() 59 { 62 { 60 delete fParticleGun; << 63 delete particleGun; 61 delete fGunMessenger; << 64 delete gunMessenger; 62 } 65 } 63 66 64 //....oooOO0OOooo........oooOO0OOooo........oo 67 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 65 68 66 void PrimaryGeneratorAction::SetDefaultKinemat 69 void PrimaryGeneratorAction::SetDefaultKinematic(G4int front) 67 { 70 { 68 G4ParticleDefinition* particle = G4ParticleT << 71 G4ParticleDefinition* particle 69 fParticleGun->SetParticleDefinition(particle << 72 = G4ParticleTable::GetParticleTable()->FindParticle("e-"); 70 fParticleGun->SetParticleMomentumDirection(G << 73 particleGun->SetParticleDefinition(particle); 71 fParticleGun->SetParticleEnergy(100 * MeV); << 74 particleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.)); 72 G4double position = 0. * cm; << 75 particleGun->SetParticleEnergy(100*MeV); 73 if (front) position = -0.4999 * (fDetector-> << 76 G4double position = 0.*cm; 74 fParticleGun->SetParticlePosition(G4ThreeVec << 77 if (front) position = -0.5*(Detector->GetSize()); >> 78 particleGun->SetParticlePosition(G4ThreeVector(position,0.*cm,0.*cm)); 75 } 79 } 76 80 77 //....oooOO0OOooo........oooOO0OOooo........oo 81 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 78 82 79 void PrimaryGeneratorAction::GeneratePrimaries 83 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 80 { 84 { 81 // this function is called at the begining o << 85 //this function is called at the begining of event 82 // 86 // 83 // randomize the beam, if requested. << 87 //randomize the beam, if requested. 84 if (fRndmBeam > 0.) { << 88 if (rndmBeam > 0.) 85 G4ThreeVector oldPosition = fParticleGun-> << 89 { 86 G4double rbeam = 0.5 * (fDetector->GetSize << 90 G4ThreeVector oldPosition = particleGun->GetParticlePosition(); 87 G4double x0 = oldPosition.x(); << 91 G4double rbeam = 0.5*(Detector->GetSize())*rndmBeam; 88 G4double y0 = oldPosition.y() + (2 * G4Uni << 92 G4double x0 = oldPosition.x(); 89 G4double z0 = oldPosition.z() + (2 * G4Uni << 93 G4double y0 = oldPosition.y() + (2*G4UniformRand()-1.)*rbeam; 90 fParticleGun->SetParticlePosition(G4ThreeV << 94 G4double z0 = oldPosition.z() + (2*G4UniformRand()-1.)*rbeam; 91 fParticleGun->GeneratePrimaryVertex(anEven << 95 particleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0)); 92 fParticleGun->SetParticlePosition(oldPosit << 96 particleGun->GeneratePrimaryVertex(anEvent); 93 } << 97 particleGun->SetParticlePosition(oldPosition); 94 else << 98 } 95 fParticleGun->GeneratePrimaryVertex(anEven << 99 else particleGun->GeneratePrimaryVertex(anEvent); 96 } 100 } 97 101 98 //....oooOO0OOooo........oooOO0OOooo........oo 102 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 103 99 104