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Geant4/examples/extended/electromagnetic/TestEm1/src/PrimaryGeneratorAction.cc

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Diff markup

Differences between /examples/extended/electromagnetic/TestEm1/src/PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/electromagnetic/TestEm1/src/PrimaryGeneratorAction.cc (Version 8.1.p1)


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 25 //                                                 25 //
 26 /// \file electromagnetic/TestEm1/src/PrimaryG << 
 27 /// \brief Implementation of the PrimaryGenera << 
 28 //                                                 26 //
                                                   >>  27 // $Id: PrimaryGeneratorAction.cc,v 1.4 2006/06/29 16:37:21 gunter Exp $
                                                   >>  28 // GEANT4 tag $Name: geant4-08-01-patch-01 $
 29 //                                                 29 //
                                                   >>  30 // 
 30                                                    31 
 31 //....oooOO0OOooo........oooOO0OOooo........oo     32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32 //....oooOO0OOooo........oooOO0OOooo........oo     33 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 33                                                    34 
 34 #include "PrimaryGeneratorAction.hh"               35 #include "PrimaryGeneratorAction.hh"
 35                                                    36 
 36 #include "DetectorConstruction.hh"                 37 #include "DetectorConstruction.hh"
 37 #include "PrimaryGeneratorMessenger.hh"            38 #include "PrimaryGeneratorMessenger.hh"
 38                                                    39 
 39 #include "G4Event.hh"                              40 #include "G4Event.hh"
 40 #include "G4ParticleDefinition.hh"             << 
 41 #include "G4ParticleTable.hh"                      41 #include "G4ParticleTable.hh"
 42 #include "G4SystemOfUnits.hh"                  <<  42 #include "G4ParticleDefinition.hh"
 43 #include "Randomize.hh"                            43 #include "Randomize.hh"
 44                                                    44 
 45 //....oooOO0OOooo........oooOO0OOooo........oo     45 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 46                                                    46 
 47 PrimaryGeneratorAction::PrimaryGeneratorAction <<  47 PrimaryGeneratorAction::PrimaryGeneratorAction(
                                                   >>  48                                                DetectorConstruction* DC)
                                                   >>  49 :Detector(DC)                
 48 {                                                  50 {
 49   fParticleGun = new G4ParticleGun(1);         <<  51   particleGun  = new G4ParticleGun(1);
 50   SetDefaultKinematic(1);                          52   SetDefaultKinematic(1);
 51                                                <<  53   rndmBeam = 0.;
 52   // create a messenger for this class         <<  54     
 53   fGunMessenger = new PrimaryGeneratorMessenge <<  55   //create a messenger for this class
                                                   >>  56   gunMessenger = new PrimaryGeneratorMessenger(this);  
 54 }                                                  57 }
 55                                                    58 
 56 //....oooOO0OOooo........oooOO0OOooo........oo     59 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 57                                                    60 
 58 PrimaryGeneratorAction::~PrimaryGeneratorActio     61 PrimaryGeneratorAction::~PrimaryGeneratorAction()
 59 {                                                  62 {
 60   delete fParticleGun;                         <<  63   delete particleGun;
 61   delete fGunMessenger;                        <<  64   delete gunMessenger;  
 62 }                                                  65 }
 63                                                    66 
 64 //....oooOO0OOooo........oooOO0OOooo........oo     67 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 65                                                    68 
 66 void PrimaryGeneratorAction::SetDefaultKinemat     69 void PrimaryGeneratorAction::SetDefaultKinematic(G4int front)
 67 {                                                  70 {
 68   G4ParticleDefinition* particle = G4ParticleT <<  71   G4ParticleDefinition* particle
 69   fParticleGun->SetParticleDefinition(particle <<  72            = G4ParticleTable::GetParticleTable()->FindParticle("e-");
 70   fParticleGun->SetParticleMomentumDirection(G <<  73   particleGun->SetParticleDefinition(particle);
 71   fParticleGun->SetParticleEnergy(100 * MeV);  <<  74   particleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.));
 72   G4double position = 0. * cm;                 <<  75   particleGun->SetParticleEnergy(100*MeV);
 73   if (front) position = -0.4999 * (fDetector-> <<  76   G4double position = 0.*cm;
 74   fParticleGun->SetParticlePosition(G4ThreeVec <<  77   if (front) position = -0.5*(Detector->GetSize());
                                                   >>  78   particleGun->SetParticlePosition(G4ThreeVector(position,0.*cm,0.*cm));
 75 }                                                  79 }
 76                                                    80 
 77 //....oooOO0OOooo........oooOO0OOooo........oo     81 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 78                                                    82 
 79 void PrimaryGeneratorAction::GeneratePrimaries     83 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 80 {                                                  84 {
 81   // this function is called at the begining o <<  85   //this function is called at the begining of event
 82   //                                               86   //
 83   // randomize the beam, if requested.         <<  87   //randomize the beam, if requested.
 84   if (fRndmBeam > 0.) {                        <<  88   if (rndmBeam > 0.) 
 85     G4ThreeVector oldPosition = fParticleGun-> <<  89     {
 86     G4double rbeam = 0.5 * (fDetector->GetSize <<  90       G4ThreeVector oldPosition = particleGun->GetParticlePosition();    
 87     G4double x0 = oldPosition.x();             <<  91       G4double rbeam = 0.5*(Detector->GetSize())*rndmBeam;
 88     G4double y0 = oldPosition.y() + (2 * G4Uni <<  92       G4double x0 = oldPosition.x();
 89     G4double z0 = oldPosition.z() + (2 * G4Uni <<  93       G4double y0 = oldPosition.y() + (2*G4UniformRand()-1.)*rbeam;
 90     fParticleGun->SetParticlePosition(G4ThreeV <<  94       G4double z0 = oldPosition.z() + (2*G4UniformRand()-1.)*rbeam;
 91     fParticleGun->GeneratePrimaryVertex(anEven <<  95       particleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0));
 92     fParticleGun->SetParticlePosition(oldPosit <<  96       particleGun->GeneratePrimaryVertex(anEvent);
 93   }                                            <<  97       particleGun->SetParticlePosition(oldPosition);      
 94   else                                         <<  98     }
 95     fParticleGun->GeneratePrimaryVertex(anEven <<  99   else  particleGun->GeneratePrimaryVertex(anEvent); 
 96 }                                                 100 }
 97                                                   101 
 98 //....oooOO0OOooo........oooOO0OOooo........oo    102 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >> 103 
 99                                                   104