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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm1/src/PrimaryG 26 /// \file electromagnetic/TestEm1/src/PrimaryGeneratorAction.cc 27 /// \brief Implementation of the PrimaryGenera 27 /// \brief Implementation of the PrimaryGeneratorAction class 28 // 28 // 29 // << 29 // 30 30 31 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 //....oooOO0OOooo........oooOO0OOooo........oo 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 33 33 34 #include "PrimaryGeneratorAction.hh" 34 #include "PrimaryGeneratorAction.hh" 35 35 36 #include "DetectorConstruction.hh" 36 #include "DetectorConstruction.hh" 37 #include "PrimaryGeneratorMessenger.hh" 37 #include "PrimaryGeneratorMessenger.hh" 38 38 39 #include "G4Event.hh" 39 #include "G4Event.hh" 40 #include "G4ParticleDefinition.hh" << 41 #include "G4ParticleTable.hh" 40 #include "G4ParticleTable.hh" >> 41 #include "G4ParticleDefinition.hh" 42 #include "G4SystemOfUnits.hh" 42 #include "G4SystemOfUnits.hh" 43 #include "Randomize.hh" 43 #include "Randomize.hh" 44 44 45 //....oooOO0OOooo........oooOO0OOooo........oo 45 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 46 46 47 PrimaryGeneratorAction::PrimaryGeneratorAction << 47 PrimaryGeneratorAction::PrimaryGeneratorAction( DetectorConstruction* det) >> 48 :fDetector(det) 48 { 49 { 49 fParticleGun = new G4ParticleGun(1); << 50 fParticleGun = new G4ParticleGun(1); 50 SetDefaultKinematic(1); 51 SetDefaultKinematic(1); 51 << 52 52 // create a messenger for this class << 53 //create a messenger for this class 53 fGunMessenger = new PrimaryGeneratorMessenge << 54 fGunMessenger = new PrimaryGeneratorMessenger(this); 54 } 55 } 55 56 56 //....oooOO0OOooo........oooOO0OOooo........oo 57 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 57 58 58 PrimaryGeneratorAction::~PrimaryGeneratorActio 59 PrimaryGeneratorAction::~PrimaryGeneratorAction() 59 { 60 { 60 delete fParticleGun; 61 delete fParticleGun; 61 delete fGunMessenger; << 62 delete fGunMessenger; 62 } 63 } 63 64 64 //....oooOO0OOooo........oooOO0OOooo........oo 65 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 65 66 66 void PrimaryGeneratorAction::SetDefaultKinemat 67 void PrimaryGeneratorAction::SetDefaultKinematic(G4int front) 67 { 68 { 68 G4ParticleDefinition* particle = G4ParticleT << 69 G4ParticleDefinition* particle >> 70 = G4ParticleTable::GetParticleTable()->FindParticle("e-"); 69 fParticleGun->SetParticleDefinition(particle 71 fParticleGun->SetParticleDefinition(particle); 70 fParticleGun->SetParticleMomentumDirection(G << 72 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.)); 71 fParticleGun->SetParticleEnergy(100 * MeV); << 73 fParticleGun->SetParticleEnergy(100*MeV); 72 G4double position = 0. * cm; << 74 G4double position = 0.*cm; 73 if (front) position = -0.4999 * (fDetector-> << 75 if (front) position = -0.4999*(fDetector->GetSize()); 74 fParticleGun->SetParticlePosition(G4ThreeVec << 76 fParticleGun->SetParticlePosition(G4ThreeVector(position,0.*cm,0.*cm)); 75 } 77 } 76 78 77 //....oooOO0OOooo........oooOO0OOooo........oo 79 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 78 80 79 void PrimaryGeneratorAction::GeneratePrimaries 81 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 80 { 82 { 81 // this function is called at the begining o << 83 //this function is called at the begining of event 82 // 84 // 83 // randomize the beam, if requested. << 85 //randomize the beam, if requested. 84 if (fRndmBeam > 0.) { << 86 if (fRndmBeam > 0.) 85 G4ThreeVector oldPosition = fParticleGun-> << 87 { 86 G4double rbeam = 0.5 * (fDetector->GetSize << 88 G4ThreeVector oldPosition = fParticleGun->GetParticlePosition(); 87 G4double x0 = oldPosition.x(); << 89 G4double rbeam = 0.5*(fDetector->GetSize())*fRndmBeam; 88 G4double y0 = oldPosition.y() + (2 * G4Uni << 90 G4double x0 = oldPosition.x(); 89 G4double z0 = oldPosition.z() + (2 * G4Uni << 91 G4double y0 = oldPosition.y() + (2*G4UniformRand()-1.)*rbeam; 90 fParticleGun->SetParticlePosition(G4ThreeV << 92 G4double z0 = oldPosition.z() + (2*G4UniformRand()-1.)*rbeam; 91 fParticleGun->GeneratePrimaryVertex(anEven << 93 fParticleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0)); 92 fParticleGun->SetParticlePosition(oldPosit << 94 fParticleGun->GeneratePrimaryVertex(anEvent); 93 } << 95 fParticleGun->SetParticlePosition(oldPosition); 94 else << 96 } 95 fParticleGun->GeneratePrimaryVertex(anEven << 97 else fParticleGun->GeneratePrimaryVertex(anEvent); 96 } 98 } 97 99 98 //....oooOO0OOooo........oooOO0OOooo........oo 100 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 101 99 102