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Geant4/examples/extended/electromagnetic/TestEm1/src/PrimaryGeneratorAction.cc

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Diff markup

Differences between /examples/extended/electromagnetic/TestEm1/src/PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/electromagnetic/TestEm1/src/PrimaryGeneratorAction.cc (Version 10.4.p1)


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 25 //                                                 25 //
 26 /// \file electromagnetic/TestEm1/src/PrimaryG     26 /// \file electromagnetic/TestEm1/src/PrimaryGeneratorAction.cc
 27 /// \brief Implementation of the PrimaryGenera     27 /// \brief Implementation of the PrimaryGeneratorAction class
 28 //                                                 28 //
 29 //                                             <<  29 // $Id: PrimaryGeneratorAction.cc 76293 2013-11-08 13:11:23Z gcosmo $
                                                   >>  30 // 
 30                                                    31 
 31 //....oooOO0OOooo........oooOO0OOooo........oo     32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32 //....oooOO0OOooo........oooOO0OOooo........oo     33 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 33                                                    34 
 34 #include "PrimaryGeneratorAction.hh"               35 #include "PrimaryGeneratorAction.hh"
 35                                                    36 
 36 #include "DetectorConstruction.hh"                 37 #include "DetectorConstruction.hh"
 37 #include "PrimaryGeneratorMessenger.hh"            38 #include "PrimaryGeneratorMessenger.hh"
 38                                                    39 
 39 #include "G4Event.hh"                              40 #include "G4Event.hh"
 40 #include "G4ParticleDefinition.hh"             << 
 41 #include "G4ParticleTable.hh"                      41 #include "G4ParticleTable.hh"
                                                   >>  42 #include "G4ParticleDefinition.hh"
 42 #include "G4SystemOfUnits.hh"                      43 #include "G4SystemOfUnits.hh"
 43 #include "Randomize.hh"                            44 #include "Randomize.hh"
 44                                                    45 
 45 //....oooOO0OOooo........oooOO0OOooo........oo     46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 46                                                    47 
 47 PrimaryGeneratorAction::PrimaryGeneratorAction <<  48 PrimaryGeneratorAction::PrimaryGeneratorAction( DetectorConstruction* det)
                                                   >>  49 :G4VUserPrimaryGeneratorAction(),
                                                   >>  50  fParticleGun(0),
                                                   >>  51  fDetector(det),
                                                   >>  52  fRndmBeam(0),       
                                                   >>  53  fGunMessenger(0)     
                                                   >>  54                                               
 48 {                                                  55 {
 49   fParticleGun = new G4ParticleGun(1);         <<  56   fParticleGun  = new G4ParticleGun(1);
 50   SetDefaultKinematic(1);                          57   SetDefaultKinematic(1);
 51                                                <<  58   fRndmBeam = 0.;
 52   // create a messenger for this class         <<  59     
 53   fGunMessenger = new PrimaryGeneratorMessenge <<  60   //create a messenger for this class
                                                   >>  61   fGunMessenger = new PrimaryGeneratorMessenger(this);  
 54 }                                                  62 }
 55                                                    63 
 56 //....oooOO0OOooo........oooOO0OOooo........oo     64 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 57                                                    65 
 58 PrimaryGeneratorAction::~PrimaryGeneratorActio     66 PrimaryGeneratorAction::~PrimaryGeneratorAction()
 59 {                                                  67 {
 60   delete fParticleGun;                             68   delete fParticleGun;
 61   delete fGunMessenger;                        <<  69   delete fGunMessenger;  
 62 }                                                  70 }
 63                                                    71 
 64 //....oooOO0OOooo........oooOO0OOooo........oo     72 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 65                                                    73 
 66 void PrimaryGeneratorAction::SetDefaultKinemat     74 void PrimaryGeneratorAction::SetDefaultKinematic(G4int front)
 67 {                                                  75 {
 68   G4ParticleDefinition* particle = G4ParticleT <<  76   G4ParticleDefinition* particle
                                                   >>  77            = G4ParticleTable::GetParticleTable()->FindParticle("e-");
 69   fParticleGun->SetParticleDefinition(particle     78   fParticleGun->SetParticleDefinition(particle);
 70   fParticleGun->SetParticleMomentumDirection(G <<  79   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.));
 71   fParticleGun->SetParticleEnergy(100 * MeV);  <<  80   fParticleGun->SetParticleEnergy(100*MeV);
 72   G4double position = 0. * cm;                 <<  81   G4double position = 0.*cm;
 73   if (front) position = -0.4999 * (fDetector-> <<  82   if (front) position = -0.5*(fDetector->GetSize());
 74   fParticleGun->SetParticlePosition(G4ThreeVec <<  83   fParticleGun->SetParticlePosition(G4ThreeVector(position,0.*cm,0.*cm));
 75 }                                                  84 }
 76                                                    85 
 77 //....oooOO0OOooo........oooOO0OOooo........oo     86 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 78                                                    87 
 79 void PrimaryGeneratorAction::GeneratePrimaries     88 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 80 {                                                  89 {
 81   // this function is called at the begining o <<  90   //this function is called at the begining of event
 82   //                                               91   //
 83   // randomize the beam, if requested.         <<  92   //randomize the beam, if requested.
 84   if (fRndmBeam > 0.) {                        <<  93   if (fRndmBeam > 0.) 
 85     G4ThreeVector oldPosition = fParticleGun-> <<  94     {
 86     G4double rbeam = 0.5 * (fDetector->GetSize <<  95       G4ThreeVector oldPosition = fParticleGun->GetParticlePosition();    
 87     G4double x0 = oldPosition.x();             <<  96       G4double rbeam = 0.5*(fDetector->GetSize())*fRndmBeam;
 88     G4double y0 = oldPosition.y() + (2 * G4Uni <<  97       G4double x0 = oldPosition.x();
 89     G4double z0 = oldPosition.z() + (2 * G4Uni <<  98       G4double y0 = oldPosition.y() + (2*G4UniformRand()-1.)*rbeam;
 90     fParticleGun->SetParticlePosition(G4ThreeV <<  99       G4double z0 = oldPosition.z() + (2*G4UniformRand()-1.)*rbeam;
 91     fParticleGun->GeneratePrimaryVertex(anEven << 100       fParticleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0));
 92     fParticleGun->SetParticlePosition(oldPosit << 101       fParticleGun->GeneratePrimaryVertex(anEvent);
 93   }                                            << 102       fParticleGun->SetParticlePosition(oldPosition);      
 94   else                                         << 103     }
 95     fParticleGun->GeneratePrimaryVertex(anEven << 104   else  fParticleGun->GeneratePrimaryVertex(anEvent); 
 96 }                                                 105 }
 97                                                   106 
 98 //....oooOO0OOooo........oooOO0OOooo........oo    107 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >> 108 
 99                                                   109