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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm1/TestEm1.cc << 27 /// \brief Main program of the electromagnetic << 28 // 26 // 29 // << 27 // $Id: TestEm1.cc,v 1.15 2007/06/21 17:10:11 maire Exp $ 30 // << 28 // GEANT4 tag $Name: geant4-09-03-patch-01 $ 31 //....oooOO0OOooo........oooOO0OOooo........oo << 29 // 32 //....oooOO0OOooo........oooOO0OOooo........oo 30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 32 >> 33 #include "G4RunManager.hh" >> 34 #include "G4UImanager.hh" >> 35 #include "G4UIterminal.hh" >> 36 #include "G4UItcsh.hh" >> 37 #include "Randomize.hh" 33 38 34 #include "ActionInitialization.hh" << 35 #include "DetectorConstruction.hh" 39 #include "DetectorConstruction.hh" 36 #include "PhysicsList.hh" 40 #include "PhysicsList.hh" >> 41 #include "PrimaryGeneratorAction.hh" >> 42 #include "SteppingVerbose.hh" 37 43 38 #include "G4RunManagerFactory.hh" << 44 #include "RunAction.hh" 39 #include "G4SteppingVerbose.hh" << 45 #include "EventAction.hh" 40 #include "G4Types.hh" << 46 #include "TrackingAction.hh" 41 #include "G4UIExecutive.hh" << 47 #include "SteppingAction.hh" 42 #include "G4UImanager.hh" << 48 #include "HistoManager.hh" 43 #include "G4VisExecutive.hh" << 49 44 #include "Randomize.hh" << 50 #ifdef G4VIS_USE >> 51 #include "G4VisExecutive.hh" >> 52 #endif 45 53 46 //....oooOO0OOooo........oooOO0OOooo........oo 54 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 47 << 55 48 int main(int argc, char** argv) << 56 int main(int argc,char** argv) { 49 { << 57 50 // detect interactive mode (if no arguments) << 58 //choose the Random engine 51 G4UIExecutive* ui = nullptr; << 59 CLHEP::HepRandom::setTheEngine(new CLHEP::RanecuEngine); 52 if (argc == 1) { << 60 53 ui = new G4UIExecutive(argc, argv); << 61 //my Verbose output class 54 } << 62 G4VSteppingVerbose::SetInstance(new SteppingVerbose); 55 << 63 56 // use G4SteppingVerboseWithUnits << 64 // Construct the default run manager 57 G4int precision = 4; << 65 G4RunManager * runManager = new G4RunManager; 58 G4SteppingVerbose::UseBestUnit(precision); << 59 << 60 // construct the run manager << 61 auto runManager = G4RunManagerFactory::Creat << 62 if (argc == 3) { << 63 G4int nThreads = G4UIcommand::ConvertToInt << 64 runManager->SetNumberOfThreads(nThreads); << 65 } << 66 66 67 // set mandatory initialization classes 67 // set mandatory initialization classes 68 DetectorConstruction* det = new DetectorCons << 68 DetectorConstruction* det; 69 runManager->SetUserInitialization(det); << 69 PrimaryGeneratorAction* prim; 70 << 70 runManager->SetUserInitialization(det = new DetectorConstruction); 71 PhysicsList* phys = new PhysicsList(det); << 71 runManager->SetUserInitialization(new PhysicsList(det)); 72 runManager->SetUserInitialization(phys); << 72 runManager->SetUserAction(prim = new PrimaryGeneratorAction(det)); 73 << 73 >> 74 HistoManager* histo = new HistoManager(); >> 75 74 // set user action classes 76 // set user action classes 75 runManager->SetUserInitialization(new Action << 77 RunAction* run; 76 << 78 EventAction* event; 77 // initialize visualization << 79 78 G4VisManager* visManager = nullptr; << 80 runManager->SetUserAction(run = new RunAction(det,prim,histo)); 79 << 81 runManager->SetUserAction(event = new EventAction); 80 // get the pointer to the User Interface man << 82 runManager->SetUserAction(new TrackingAction(prim,run,histo)); 81 G4UImanager* UImanager = G4UImanager::GetUIp << 83 runManager->SetUserAction(new SteppingAction(run,event,histo)); 82 << 84 83 if (ui) { << 85 // get the pointer to the User Interface manager 84 // interactive mode << 86 G4UImanager* UI = G4UImanager::GetUIpointer(); 85 visManager = new G4VisExecutive; << 87 86 visManager->Initialize(); << 88 if (argc!=1) // batch mode 87 ui->SessionStart(); << 89 { 88 delete ui; << 90 G4String command = "/control/execute "; 89 } << 91 G4String fileName = argv[1]; 90 else { << 92 UI->ApplyCommand(command+fileName); 91 // batch mode << 93 } 92 G4String command = "/control/execute "; << 94 93 G4String fileName = argv[1]; << 95 else //define visualization and UI terminal for interactive mode 94 UImanager->ApplyCommand(command + fileName << 96 { 95 } << 97 #ifdef G4VIS_USE 96 << 98 G4VisManager* visManager = new G4VisExecutive; 97 // job termination << 99 visManager->Initialize(); 98 delete visManager; << 100 #endif >> 101 >> 102 G4UIsession * session = 0; >> 103 #ifdef G4UI_USE_TCSH >> 104 session = new G4UIterminal(new G4UItcsh); >> 105 #else >> 106 session = new G4UIterminal(); >> 107 #endif >> 108 session->SessionStart(); >> 109 delete session; >> 110 >> 111 #ifdef G4VIS_USE >> 112 delete visManager; >> 113 #endif >> 114 } >> 115 >> 116 // job termination >> 117 // >> 118 delete histo; 99 delete runManager; 119 delete runManager; >> 120 >> 121 return 0; 100 } 122 } 101 123 102 //....oooOO0OOooo........oooOO0OOooo........oo << 124 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 103 125